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Stuck / Out-Of-World / Collision Feedback


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#21 Onmyoudo

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Posted 14 May 2014 - 11:41 PM

Is this thread as useful as you'd hoped, Niko?

#22 sabujo

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Posted 15 May 2014 - 02:44 AM

View PostRezdoggy, on 14 May 2014 - 06:02 PM, said:

The worst offenders of invisible geometry blocking shots has got to be the central pillars and floor of the center platform in HPG manifold, and the rocks in the center of canyon network

This ^^

#23 Phobic Wraith

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Posted 15 May 2014 - 10:53 PM

I'll second that request to look at the pillars beneath the dish in HPG manifold. happens on all game modes and all weapon types, the boundaries to those pillars seem to block shots way beyond their visual geometry - or whatever that term for that thing is.

#24 Bigbacon

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Posted 16 May 2014 - 06:38 PM

Using Jump jets and got stuck in the map here. Could not move or jump jet again. Mech just rocked up and down. I was not able to be hit by missiles either from here.

Sipder 5V

Grid D2

Tourmaline Desert



Posted Image

Happened right at the start of the map pretty much. Oddly I survived and....

Posted Image

#25 Jman5

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Posted 16 May 2014 - 07:39 PM

All Invisible walls were detected using a tag on the head, and medium lasers in the hunch. Mech was a Hunchback 4P. In order to properly see the coordinates please click the image album links and select full screen.

HPG Manifold

Invisible Walls:
http://imgur.com/a/GkFPs#0

Canyon Network

http://imgur.com/a/Bcyo4#0

Crimson Strait
Invisible Walls:
http://imgur.com/a/osDVO#0

Stuck:
Posted Image

Crimson Strait, I can see through the tunnel know what is on the outside.

Posted Image

More to come...

Edited by Jman5, 17 May 2014 - 09:00 AM.


#26 Grumblik TTV

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Posted 17 May 2014 - 10:51 AM

Stuck in Rivercity
http://imgur.com/cjRw4La

#27 Lostdragon

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Posted 18 May 2014 - 03:08 PM

Stuck on River City in the port area using jump jets. This is on one of the silo things.

Posted Image

#28 Bartholomew bartholomew

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Posted 18 May 2014 - 03:27 PM

There is a spot in the center of terra therma where the wall blocks shots past its geometry. I believe it is the rock wall at the e6/f6 entrance. and it blocks both ways.

#29 80sGlamRockSensation David Bowie

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Posted 18 May 2014 - 03:40 PM

  • The kind of collision issue. (What happened?)
  • The map affected.
  • The game mode used.
  • The grid tile affected.
  • The Mech and/or weapon used to achieve the collision issue.
  • A screen or video capture to help locate the bug.
Edit : Reserved for map passes...




Mode: Training Grounds
Graphics Settings : Default Medium
Film Grain, motion blur, cockpit glass disabled.

HPG Map
Spoiler


Up Next: Forest Colony (day)

Edited by mwhighlander, 18 May 2014 - 04:36 PM.


#30 CtrlAltWheee

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Posted 18 May 2014 - 11:32 PM

Hi. It was tourmaline desert on skirmish. Using a spider 5d. On the rock ridge between d8 and d7.

There's a slope of tourmaline you can jj up. When I got to the ridge where a mech can stand, it got stuck. No forward, reverse, jj dislodged it. Upon mech destruction it then fell through the bottom of the map into limbo. Good luck.

Edited by CtrlAltWheee, 19 May 2014 - 11:10 AM.


#31 BloodOmen

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Posted 19 May 2014 - 11:55 PM

Another instance of to big proxy objects would be the whole most elevated level at the center of HPG.

If you are shooting down from the plattform a lot of hits get sucked by the ground's proxy objects.

#32 Leisher

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Posted 21 May 2014 - 05:10 AM

Crimson Strait

JR7-F

Sorry no screenshots.

I was running with two other lights at the start of the match up into the saddle. I used my jump jets to get on top of the small building there for a better view. Once I landed, I was stuck. I tried going every possible direction, and using my jump jets to no avail. I even tried powering down and back up again.

I was a sitting duck and when I died, it was like my mech fell through the planet as my screen starting streaking reds, browns, grays, and blacks in a downwards motion.

#33 Curccu

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Posted 21 May 2014 - 12:56 PM

Stuck
Crimson Strait
Skirmish
C5
Raven
Posted Image

#34 Chimerahawk

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Posted 21 May 2014 - 06:40 PM

  • The kind of collision issue. (What happened?) People getting stuck, (Presumably in the ground from what I saw)
  • The map affected. River City Day
  • The game mode used. Assault (usually what I play)
  • The grid tile affected. Random tiles, various spots
  • The Mech and/or weapon used to achieve the collision issue. Random mechs, various mechs
  • A screen or video capture to help locate the bug.


#35 nimdabew

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Posted 23 May 2014 - 07:10 PM

Here is a big one. It doesn't come up that often in my games, but it came up in this one. I don't think the newbie on the other end knew what was happening.

http://youtu.be/qxHwMnlNlqI

Edited by nimdabew, 23 May 2014 - 07:11 PM.


#36 Koniks

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Posted 25 May 2014 - 01:01 PM

View PostNikolai Lubkiewicz, on 07 May 2014 - 05:14 PM, said:

  • The kind of collision issue. (What happened?)
  • The map affected.
  • The game mode used.
  • The grid tile affected.
  • The Mech and/or weapon used to achieve the collision issue.
  • A screen or video capture to help locate the bug.

I jumped onto one of the platforms near the sigma capture point in Conquest on Alpine and got stuck between the little building on top of it and the radio tower. I was in a SHD-2D2. Grid Tile J5, coordinate 2188, 3312.

Posted Image

#37 Waelsleaht

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Posted 27 May 2014 - 08:34 AM

got stuck after JJ on Torm. took screens but they came out black. was in 4340 4679 and 260.

#38 maniacos

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Posted 27 May 2014 - 02:09 PM

I just got stuck on HPG near of one of these hydraulic plattforms and couldnt move, nor use JJ.
Then my leg got shot off and I was falling through the ground into infinite space... ;)
Posted Image

And next game I got stuck again, this time in toumaline. no out of world but two times in a row wtf

Edited by Jherek C, 27 May 2014 - 02:22 PM.


#39 Hallbor

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Posted 28 May 2014 - 02:41 AM

-I got stuck

-River City Night

-Assault

-exact location was: 1777.7 1300.8 26.1

-Catapult K2

I was going back and forth between 2 buildings and out again there to snipe on mechs in the water and lower city

screen:
Posted Image

#40 nimdabew

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Posted 28 May 2014 - 11:07 AM







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