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Ransom's Corsairs - Press Ganging Politely Since 2012


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#41 Pekiti

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Posted 11 July 2014 - 04:36 PM

Thanks for the scrimmage! You have some fine pilots in that crew of yours. <s>

#42 100mile

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Posted 12 July 2014 - 06:38 AM

<O Morning!! Coffee and biscuits all around!!
9 days until the ISC kicks off..Can't wait!!

#43 juxstapo

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Posted 12 July 2014 - 06:59 PM

[takes coffee, passes biscuit off to Terciel]

"we'll be ready..."

[nods sagely]

"....seriously, we will be ready won't we? I mean... nine days and all. Uh..."

#44 juxstapo

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Posted 13 July 2014 - 10:47 AM

Posted Image

PLOP

#45 Cybersniper Vickers

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Posted 13 July 2014 - 11:25 AM

After running across and reading this thread, now I see why they even let me drop with them before. :P :)
Only thing I destroyed was their property values, until I left for the night anyway. ;)

Edited by Cybersniper Vickers, 13 July 2014 - 11:25 AM.


#46 juxstapo

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Posted 13 July 2014 - 02:25 PM

Viiiiiiick!

o7

#47 Pekiti

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Posted 14 July 2014 - 04:03 PM

The enemy team conceded the match
because their Drop Commander quit
after the Assaults refused to advance
because their flanks were in danger
after some embarrassing losses
because our Mediums attacked
after their Heavies hesitated
because they had no recon
after their Scout was killed
because he couldn't flee
since you legged him.

Every mech matters,
every Corsair counts.

#48 Mott

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Posted 15 July 2014 - 10:11 AM

View Postjuxstapo, on 13 July 2014 - 10:47 AM, said:

Posted Image


So much sparkle... so much Bucc...

#49 TercieI

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Posted 15 July 2014 - 02:55 PM

View PostMott, on 15 July 2014 - 10:11 AM, said:


So much sparkle... so much Bucc...


When I recruited you, you said "will my mech look pimp?" I said "yes." Don't complain about it now. :P

#50 Pekiti

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Posted 21 July 2014 - 04:29 PM

News Reporter: Your battlemechs are painted with a skull and crossbones. Are you pirates?

Colonel Ransom: We are Corsairs, not pirates.

News Reporter: What's the difference between a 'pirate' and a 'corsair'?

Colonel Ransom: Thirteen knots, madam.

News Reporter: Thirteen knots? That's...um...24 kilometers per hour, I think. Is that right?

Colonel Ransom: No ma'am. It's the number of knots in a Hangman's Noose. In the old days, the penalty for piracy was hanging. Corsairs were privateers - pirates that had a Letter of Marque, a commission of employment, from a sovereign nation. Same job, same pay, but technically not piracy as you were only hunting the enemies of your employer. In the same fashion, we are mercenaries, usually working for one of the Great Houses.

News Reporter: In certain circles, there is little distinction between 'mercenary' and 'pirate'.

Colonel Ransom: Yes, ma'am. We don't typically hire on to that House, or anyone with a similar attitude.

News Reporter: Do you manage to stay employed, with so many mercenary units in competition?

Colonel Ransom(chuckling): Oh yes, ma'am. Garrison duty, flank security, objective raids, training cadre - there's always a need for professional warriors. We make a pretty decent living of it.

News Reporter: Those who survive, you mean.

Colonel Ransom: You are less likely to die in a well run merc outfit, than a House unit. Mercs are businessmen first, last and always. A house unit might decide to 'fight to the last man' and die a heroic death. A merc unit that wants to stay in business tries to accomplish their mission with a minimum of casualties.

News Reporter: Some might call that cowardly.

Colonel Ransom: Not if they want to live. Ma'am.

News Reporter: Ah...yes, well thank you for the interview, Colonel. I wish you luck in your future endeavors.

#51 Pekiti

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Posted 24 July 2014 - 01:14 PM

Times are hard, and units promising wealth and fame are everywhere in the forums. How can you make sure that you're right for the mercenary life? Simple! Take this easy quiz and find out what kind of personality you have. That's right! Personality is the key to winning in MWO! It's the real reason one player is chosen over another when mercenary groups are recruiting. Are you too sophisticated for brawling mechs? Do friends call you "stupid" as a compliment? Do the Clan Elementals think of you as being too aggressive? No problem, this test will help you choose the right unit!

1. You've just arrived at the starport on a new world. You immediately:
a. sigh in relief
b. find the nearest tavern
c. strip down to just your cooling vest
d. do all of the above, to start with

2. Pilots in Clan mechs:
a. have snappy paint jobs
b. are good allies
c. must be rich
d. make great targets

3. What's the best way to check for an ambush?
a. with my eyes closed
b. let the Jenner go first
c. use my jump jets to get a bird's eye view
d. Who cares? I'm in an Assault mech.

4. You're on River City Night, the moon is full, and one of your lance mates begins howling and barking in Teamspeak. What do you do?
a. Compliment him on his animal impersonations.
b. Right click on his name in Teamspeak, then mute him.
c. Tell him 'Nice Doggie'?
d. Join him.

5. Dual PPCs:
a. seem a bit excessive
b. will probably overheat my mech, every time I fire
c. Is that the same as an 'Urp Pee Pee Cee'?
d. are a damn good start

6. Given a choice, you'd rather have:
a. a gold plated mech
b. a million MC
c. milk and cookies
d. an energy weapon and a major land war

7. Describe a Dire Wolf:
a. a large, scary predator
b. Big, ugly, tough, and kind of slow.
c. My last blind date
d. All of the above.

8. You are in a match when suddenly your screen goes black. You:
a. panic
b. cannot see what's going on
c. um...use the Force?
d. chain fire everything nonstop while you turn your mech in different directions

9. Your Drop Commander orders you to jump into the volcano on Terra Therma. You promptly:
a. practice shouting 'Ouch ouch ouch!'
b. get a new Drop Commander
c. invite the rest of the team to a cook out
d. tell him "Say again? You're coming in garbled and stupid", then right click on his name in Teamspeak, and mute him.

10. You discover that the team you dropped with is filled with vicious, psychotic players. You:
a. post another forum complaint about the Matchmaker
b. disconnect and drop in a different mech
c. taunt them in voice comms
d. ask to speak to a recruiter

11. What makes your mouth water?
a. Vichyssoise
b. a sirloin steak, baked potato and a cold beer
c. sleeping on my side, and snoring
d. finding an enemy Dire Wolf walking away from you...and he's all alone.

12. What is a Dragon?
a. a creature of myth and legend
b. a 60 ton mech
c. those are in the other online game I play, my wizard can kill them.
d. free XP and an easy kill

13 What scares you the most?
a. Gross, icky, crawly things
b. a 12 man group of all Clan mechs
c. any mech with a skull painted on it
d. Mom

14. If you could divide up the winnings in a match, which would you take as your share?
a. the C-Bills
b. the XP
c. um, 100 divided by 12 is...8.3 percent?
d. all of it.

15. A mech on your team just shot you in the back. It's probably:
a. that guy named 'TKFTW'
b. that trial mech with twin PPCs, backing away from you
c. my fault, I was playing with the arrow keys and lights were blinking
d. well within your effective weapon range.

16. You are trapped in the tunnel on Forest Colony. You immediately:
a. panic and back up
b. try to fight your way out
c. choose the best location to leave your wreckage
d. kill the fool who broadcast 'We're all going tunnel, follow us' in the wrong chat channel

17. Your favorite choice for a unit logo would be:
a. a lion, in a proper heraldic pose
b. a war dog showing his teeth
c. a unicorn, with sparkly eyes
d. an Atlas holding a struggling Spider up by it's throat

18. How can you check for bad players on your team?
a. look at their names, of course
b. watch for clumsy maneuvers, and shooting at the sky
c. flip a coin?
d. If its a Pug match, they're all bad players.

19. What is the first thing you say when you spot a Dire Wolf?
a. “Look, another P2W jerk!”
b. “I just NARC'd a Dire Wolf! Need LRM support!”
c. “Wow that's a lot of guns pointing at-”
d. “OK, tough guy, let's dance.”

20. If there's anything you hate, it's:
a. mismatched paint and camo
b. being LRM'd to death on an open map
c. Um, the letter C?
D. not got long to live.

21. There's nothing more exciting than:
a. the full moon at midnight
b. the thrill of victory
c. answering this question?
d. hand to hand combat with an Atlas.

22. What heals all wounds?
a. Thyme.
b. Time.
c. Tim. He's a doctor in real life, I think.
d. A week in a harem.

23. Select a title for yourself.
a. Gerard the Thoughtful.
b. Lars the Mechwarrior.
c. Fred.
d. Death On Endo-Steel Legs

24. The only light mech on your team is locked in a duel with a Jenner. You should:
a. ask someone to help him out.
b. try to rescue him
c. run away, it's a trap!
d. kill them both with an artillery strike.

25. What's the most important thing about team play?
a. Arrange the lances by faction and weight class.
b. Stay together and focus fire.
c. I'm not sure. It's either 'gg', or 'glhf', or something like that.
d. Beating the other team, of course.

26. If you had to choose one of four teams to play against, which would it be?
a. The team with the most famous players.
b. The team I think we can beat.
c. Eeeny meeny miney mo, catch a tiger – oh just pick one, I guess.
d. All of them. At the same time, if you can arrange it.

27. In matters of life and death, you should:
a. choose life.
b. avoid death.
c. dress warmly.
d. loot and kill and pillage and burn.

28. You find you are the last member of your team still alive, and the enemy team hasn't lost a mech yet. What is your next move?
a. Run.
b. Hide.
c. Beg them not to kill me?
d. Fight.

29. There is a hidden mech stalking your lance. It must be:
a. another lame player using the ECM crutch
b. a Raven 3L with ERLLs, because you see two blue laser beams but you can't get a lock on him
c. hard to see?.
d. ready to die.

30. You are trapped in a 10' x 10' room, and the walls are closing in. What do you do?
a. Yell for help.
b. Try to jam the walls with something.
c. Panic.
d. Wait for the hangover to pass.

31. What's a good sign that you've had too much to drink?
a. The room is spinning.
b. Your significant other is leaving the room with your credit card and you're not sure what you just agreed to, or why she's smiling.
c. You're doing that little dance, you know, that means you need to go to the bathroom.
d. You can't remember whether your team is blue, green or red on the map...so you decide to “kill everyone and let the Devs sort'em out”.

32. What's a LRM boat good for?
a. Streams of color and explosions
b. Fire support.
c. There aren't any boats in this game, I checked.
d. Calling light mechs for target practice.

33. If you were told that an enemy lance was waiting under Theta on HPG, would you go inside?
a. No.
b. Maybe.
c. Inside what?
d. Yes.

34. How good of a player are you?
a. Stats mean nothing.
b. Above average.
c. Not very, I'm kind of shy around girls.
d. Damn good.

35. Describe a daring deed.
a. Streaming my next match live on the internet.
b. Facing a Timberwolf in single combat.
c. Playing with the lights off in my room.
d. Brawling the enemy in a one legged zombie Hunchback, using your head laser while calling an artillery strike down on yourself.

Evaluation
If you answered 20 or more questions with the same letter, then it is likely that you fall into a particular category of Mechwarrior. These are listed below:

Type A: You're perhaps a little too civilized for most mercenary groups, but not beyond hope. You are certainly in need of personality development before being considered ready for any serious combat. Practice going without bathing for short periods of time, grimacing in a mirror, and not fainting at the sight of blood.

Type B: You're probably referred to as “dependable", "practical", "an OK guy", etc. There is not much wrong with you, and you should do well in a House unit. You'd probably make a good merc if you let your hair grow and got a scar or a tattoo.

Type C: My, my. We are having a rough day, aren't we? This exam was probably tiring, but take a few minutes to rest and relax. When you're feeling better, take out all of your credits and mail it to us, right away. That's right, every Cbill. Good, good. We're proud of you.

Type D: Well, it appears that you have probably done a fair share of merc work, and there's not much more we can add to your training. In fact, if you play during the evenings Eastern or Central time, we'd like you to join our crew. Sure, others may call you a bloodthirsty maniac, but hey, who cares? We'll give you an energy weapon and a major land war. Where can you beat that? You're darn right.

Edited by Pekiti, 24 July 2014 - 01:17 PM.


#52 Pekiti

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Posted 26 July 2014 - 08:20 AM

Why join Ransom's Corsairs?

Posted Image

You're darn right.

#53 Pekiti

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Posted 28 July 2014 - 04:12 AM

Congrats, Corsairs, on advancing to the second round of the ISC tournament!

#54 Daoa Hakoke

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Posted 01 August 2014 - 09:15 AM

Giving a bump to some of the most fun players around. Join us if you like doing crazy things or just goofing off, we even get serious once in a while, depending on alcohol level.

Anyways, join me in my quest to film the most perfect Awesome video for my youtube video series "Everything is Awesome", and together we can rule the Inner Sphere.

#55 Mott

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Posted 07 August 2014 - 09:20 AM

A bump for our unit.

Why, you may ask?

Simply put; We're solid, and we're space pirates.
  • Ransom's Corsairs attracts and boasts some very talented pilots.
  • We've trended well in any competitive endeavors we've undertaken. Track our progress in the ISC
  • We're Space Pirates!
  • We know how to play well AND have shiploads of fun. Sometimes too much fun, if there is such a thing.
  • Tired of being flanked? Corsairs FLANK HARDER! We have very knowledgeable tacticians, their skills and abilities surpass simply flanking.
  • Need to tinker? Looking to squeeze every ounce of performance from your ride? Our ace technicians can help you seriously lethalize your mech.
  • We're Space Pirates!
  • Never get lonely again! We're very active with players logged on from 10am-1am (EST) nearly every single day.
  • Been soured by snotty punks and web warriors who talk tough behind the computer screen? You won't find any of them here.... this unit tends to attract the 20 yrs+ with spouse & kids & FT job crowd. We understand real life and encourage you to live it and visit with us when you need a rest.
  • And, last but not least, have I mentioned that we're YAAARRR!
Drop by for a chat and some feel-out drops at ts3.ransomscorsairs.com

or

Fill out your recruit application at www.ransomscorsairs.com

#56 Pekiti

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Posted 08 August 2014 - 04:57 PM

Bump for a great group of Mechwarriors. :)

#57 TercieI

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Posted 11 August 2014 - 04:32 AM

Come for the mechs. Stay for the keel-hauling!

#58 Pekiti

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Posted 13 August 2014 - 05:17 PM

Good luck in Round Two, Corsairs!

#59 juxstapo

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Posted 13 August 2014 - 07:51 PM

not so much cold, but an absence of warmth. A lack.

There are things to do. Contracts to fulfill. I am performing my appointed task to the best of my abilities. It is challenging. The cramped, uncomfortable berth; the mind numbing distances; the syncopated thrum of a Kearney Fuchida drive in imperfect tune; minor counterpoints, no longer even annoyances. Bits of information to be cataloged, and disregarded.

Magnetically propelled meter long nickle ferrous and followed by an angry vacuum that Cracks at it's passing, tons per centimeter of force delivered with pinpoint precision; shattering and spalling shards of ferrous like a sledgehammer hitting concrete at Macro scale. A joint's reinforcement cracks, myomer ruptures.

Each drop charted, each meeting planned. Orders placed, contacts made, promises kept. The nuts and bolts of the business. An absence of warmth.

Chasing hard, twin serpents of azure; gigajoules of destructive capacity on demand; twisting, sinuous, seemingly resentful of the artificial limits placed on them by their projectors. Burning, scouring, ripping wide the rent rendered by the slug, exposing carefully tended equipment, skeletal structure, munitions.

The universe slides by above and beneath, uncaring... not even subject to the terms 'above' and 'beneath'; those are my terms, the universe slides by on my terms. The seething mass of humanity, the political machinations of those in power and those who wish it. It's all meaningless on anything but my terms. The Inner Sphere's troubles.. were not my troubles. They would war and we would fight and they would pay

JM6-S, once proud servant of the Federated Suns, now twitching, jerking, swelling... and finally rupturing, the remaining rounds for it's class 5 autocannon cooking off and spending themselves against canyon walls, hard packed clay, muddy stream.
"Alpha is down, swing hard right... lights screen C 7"

Today the Corsair's saw combat, and I was not with them.
A lack of warmth.
I knew my squad mates would endure, the universe would not claim them yet, and when my task is complete I'll find my way back to the cockpit to fight by their side.

my terms.

(welcome to round three RC)

Edited by juxstapo, 13 August 2014 - 07:53 PM.


#60 Mott

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Posted 14 August 2014 - 06:33 AM

RC
on to Round Three
of the I-S-C

Great work last night lads, respect to our honoured foes Robinson's Ranger Brigade.

Sorry for my nervous toots!

If semi-contained excitement flatulence doesn't bother you too much... Ransom's Corsairs are always searching for fresh or veteran pilots with a good mix of play-nice, can-do, kill-allz-the-red-doritos attitude.





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