Summoner Screenshots Revealed!
#241
Posted 09 May 2014 - 10:13 AM
#243
Posted 09 May 2014 - 10:26 AM
Shabahh, on 09 May 2014 - 10:13 AM, said:
Fixed it for ya. Looks cool, but it's a huge target.
Overall, though, this Summoner is one sexy beast. My favorite so far of the models that PGI has released.
#245
Posted 09 May 2014 - 12:27 PM
#247
Posted 09 May 2014 - 01:19 PM
#249
Posted 09 May 2014 - 09:32 PM
Crotch RockIt, on 09 May 2014 - 10:26 AM, said:
Fixed it for ya. Looks cool, but it's a huge target.
Overall, though, this Summoner is one sexy beast. My favorite so far of the models that PGI has released.
Won't be so easy since it's got, that's right, JUMP JETS!!! Try to hit it when I'm landing on your face!
#250
Posted 10 May 2014 - 01:25 AM
[quote name='"Paul Innoye"]38:34 Clan missiles weigh less' date=' take less space and all the SRM's are streaks, and all the LRM's are hot-loaded (no minimum ranges). To balance them, they'll be firing in sequence “stream firing” which will allow AMS to more effectively defend against them. To address hot loading, they may have diminishing damage the closer you are to your target within 180 meters. [/quote']
[url="http://www.nogutsnogalaxy.net/forum/index.php?topic=1963.msg15908#msg15908"]http://www.nogutsnog...g15908#msg15908[/url][/ftp]
LRM's will be firing in sequence “stream firing”.
So no need to do 15 holes to fire 15 missles.
And LRM launcher can have 7 holes like it Battletech concept.
Edited by Cabal LV426, 10 May 2014 - 01:26 AM.
#251
Posted 10 May 2014 - 02:25 AM
Cabal LV426, on 10 May 2014 - 01:25 AM, said:
http://www.nogutsnog...g15908#msg15908[/ftp]
LRM's will be firing in sequence “stream firing”.
So no need to do 15 holes to fire 15 missles.
And LRM launcher can have 7 holes like it Battletech concept.
I absolutely agree with you, but PGI is stranger to logic and sense. I doubt our comments and suggestions will be heard, though we still may try to say it loud. What about making new thread in Suggestions sub-forum?
I really hope that launcher box will change size when SSRM6 installed. Otherwise it'd be significant downside of Summoner and one of rare cases when 3D are to blame for blindly following Alex's art. Small launcher-tube would be both better looking and more practical.
Edited by Featherwood, 10 May 2014 - 02:30 AM.
#252
Posted 10 May 2014 - 04:32 AM
#253
Posted 10 May 2014 - 05:03 AM
#254
Posted 10 May 2014 - 05:37 AM
Xeno Phalcon, on 10 May 2014 - 05:03 AM, said:
Prime, Bravo, and Delta I am betting. Alpha and Charlie are identical, hardpoint wise, to the Prime and can be "sold" as omnipods as opposed to an entire chassis. Offers the most flexibility, IMO. Prime's 1B LA, 1E RA, 1M LT, Bravo's 2M LA, 2M RA, and 1 tube M in the LT. Delta's 2E LA, 2E RA, 1B/1AMS LT, 1B/1AMS/1 TarComp RT.
Offers a ton of options in how you want to tool it out. 4M/2B is possible. 2B/4E, too. 5M/1B. 3B/2E. 3B/2M. 2B/2E/2M. Etc....
The problem is, after you fix the armor, you only have 21.5 tons, give or take half a ton, of space left to work with.
Edit: Interesting and/or useful builds include...
2 ERPPC, 2 ERMLas, 21 DHS.
1 LB10X or Ultra-10 with 3 tons ammo, 5 SRM4 with 4 tons of ammo and 14 DHS.
4 LRM10, 1 LRM15 with 8 tons of ammo and 14 DHS.
Edited by Pariah Devalis, 10 May 2014 - 05:54 AM.
#255
Posted 10 May 2014 - 06:07 AM
Hayato1983, on 09 May 2014 - 12:27 PM, said:
This will most likely be the case. The process has been this so far:
Timber Wolf -> Adder -> Stormcrow -> Warhawk -> Summoner -> ?
But that translates into:
Heavy -> Light -> Medium -> Assault -> Heavy -> ?
So most likely it will be:
Kitfox -> Nova -> Dire Wolf
#256
Posted 10 May 2014 - 06:27 AM
#257
Posted 10 May 2014 - 04:21 PM
#258
Posted 10 May 2014 - 04:32 PM
ThunderHart, on 10 May 2014 - 04:21 PM, said:
im expecting someone to shop some steroid muscles on it now :X lol
#259
Posted 10 May 2014 - 05:03 PM
- 1x ER PPC
- 1x LB 10-X Autocannon
- 1x LRM-15
#260
Posted 10 May 2014 - 05:25 PM
BLOOD WOLF, on 10 May 2014 - 05:03 PM, said:
- 1x ER PPC
- 1x LB 10-X Autocannon
- 1x LRM-15
Not technically necessary- since there is no mixed tech, all equipment must, therefore, be of Clan origin.
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