

Ecm On Non-Qualified Mechs?
#1
Posted 08 May 2014 - 12:55 PM
If possible is this something paid, a bug, or something?
#2
Posted 08 May 2014 - 12:56 PM
#3
Posted 08 May 2014 - 12:58 PM
#4
Posted 08 May 2014 - 12:59 PM
You can make a lot of players invisible as an ECM mech if you stay huddled together.
Screenshot it next time if you can. You may have mixed up your 3L and 4X mechs (easy to do especially since they almost look the same).
#5
Posted 08 May 2014 - 01:02 PM
Koniving, on 08 May 2014 - 12:59 PM, said:
You can make a lot of players invisible as an ECM mech if you stay huddled together.
Screenshot it next time if you can. You may have mixed up your 3L and 4X mechs (easy to do especially since they almost look the same).
I'll try bro, I didn't understood the ECM system fully until I heard that only the 3L Raven could have it. I followed him and he had a RAVEN 4X next to his name. I'll be sure to keep an eye out and thanks for the helpful tip. <3
Have a virtual cookie.
#6
Posted 08 May 2014 - 01:50 PM
#7
Posted 08 May 2014 - 02:00 PM
#8
Posted 08 May 2014 - 02:02 PM
Mouzie, on 08 May 2014 - 02:00 PM, said:
Catapults are the usual choice for heavies (I think?) though Orion are also strong and Jagermech have a good one as well
Stalkers and one of the Awesome for Assaults.
Kintaro or Griffin for Mediums
#9
Posted 08 May 2014 - 02:07 PM
Shar Wolf, on 08 May 2014 - 02:02 PM, said:
Stalkers and one of the Awesome for Assaults.
Kintaro or Griffin for Mediums
I'm needing one that can put the most firepower right on an enemy. I know some about the Catapults and the different kinds of them. I know the A1 just puke missles out, but the lack of energy points will not let you use a laser which can be an issue if they're cloaked with ECM. I know another is similar, but with 2 energy points, but you won't be able to stack large amount of missles as you have to still use an energy weapon/tag which while isn't bad is the point of the Catapults - long range pwnage.

#10
Posted 08 May 2014 - 02:16 PM
Mouzie, on 08 May 2014 - 02:07 PM, said:
I'm needing one that can put the most firepower right on an enemy. I know some about the Catapults and the different kinds of them. I know the A1 just puke missles out, but the lack of energy points will not let you use a laser which can be an issue if they're cloaked with ECM. I know another is similar, but with 2 energy points, but you won't be able to stack large amount of missles as you have to still use an energy weapon/tag which while isn't bad is the point of the Catapults - long range pwnage.

You can do something similar in a Catapult - but I like my Battlemaster (Note: very much not my precise build)
#11
Posted 08 May 2014 - 02:20 PM
#12
Posted 08 May 2014 - 02:26 PM

(it does have rather vulnerable legs though)
#13
Posted 08 May 2014 - 02:42 PM
Chicken my Raven 4x is capable and VERY good at doing two things. It can be a minor tagger-sniper with LRM (5) tagging for teammates and me, hitting with missles to waste their AMS ammo on mine or get hit while hitting with the long range laser. Currrently my set up is strictly sniping as I got two long range lasers which I set to fire one after another, I can get the rate to go up to 98% just a tick before. I also got two MGs which is awesome to use as they tears into the armor. At medium range (I got both long range laser and MG perks range upgraded). Hitting with MG and the laser while allow me to tear into the armor and often enough I would crit with the MGs/laser combo.

#15
Posted 08 May 2014 - 02:57 PM
Shar Wolf, on 08 May 2014 - 02:44 PM, said:
As for the legs being weak - it is a hitbox issue, not an armor one (IE the legs on a Raven - any Raven - are easier to hit than most light mechs)
http://mwo.smurfy-ne...f4208ce824d5aba
My Chicken
#16
Posted 08 May 2014 - 03:07 PM

one point of armor off anywhere and you get an extra ton to play with (or you could up the armor on places like your legs

#17
Posted 08 May 2014 - 03:15 PM
Shar Wolf, on 08 May 2014 - 03:07 PM, said:

one point of armor off anywhere and you get an extra ton to play with (or you could up the armor on places like your legs

Can't.

#19
Posted 08 May 2014 - 04:15 PM
Mouzie, on 08 May 2014 - 02:57 PM, said:
If it where mine, I'd seriously consider doing this. Just one ton MG ammo off, two tons is more than adequate for a pair of MG's.
The rest of the changes result in another DHS, maxing out the armor, swapping the LL's for ERLL's, adding 3 Jump Jets and increasing the speed 20kph.
Some cost, though, with the 225XL engine.
Edited by Wintersdark, 08 May 2014 - 04:16 PM.
#20
Posted 08 May 2014 - 06:39 PM
Mouzie, on 08 May 2014 - 02:00 PM, said:
All of these have already been listed but I'll throw some weight behind those suggestions.
Heavies; Catapults, Jager, and Orions. I dislike Cats and favour Jagers (2 x LRM 10, 2 x LRM 5).
Assaults: Stalker, Battlemaster, Awesome. I favour the BM as it's got quite a steep launch angle for LRMs (4 x LRM 10).
There's other mechs out there that can function as LRM boats but these are probably the ones that suit what you're looking for best.
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