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What Happen Pgi? Why Did You Change? Please Would Like A Official Response.

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#141 Bishop Steiner

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Posted 09 May 2014 - 02:50 PM

View PostDymlos2003, on 09 May 2014 - 02:41 PM, said:

Make it so only mechs can upgrade once higher lets say 40 points higher/lower? Example: Stock 275 upgrades to 325 and downgrades to 235 only.



The way the damn thing runs? Might look better but I'm sure it plays better in some ways.

yeah, the game itself does run a lot smoother. It's just a shame they stripped it of a lot of it's immersive elements along the way.

#142 anonymous161

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Posted 09 May 2014 - 03:01 PM

View Postmeteorol, on 09 May 2014 - 11:09 AM, said:



I liked how the matches were played back in CB with R&R enabled, but to be honest, when balancing the game through costs and earnings, there is a huge elephant in the room:
Premium time and hero mechs.
A player using both gets a 80% CBill bonus. Using something a paying player can get a flat-out 80% bonus on to balance the game asks for trouble. This is dancing really close to the fire, and IMO part of the reason PGI took it out of the game.

80% difference in income is huge. Finding the right balance for R&R costs with a difference of up to 80% depending on how much you pay won't be a cakewalk. Having the reputation of a P2W game is really nothing any F2P game wants to have. Balancing stuff over costs and earning while selling premium time, hero mechs and Cbills can really get you into hot water.



That r/r almost made me uninstall the game and go back to playing halo or something else. Was far too punishing.

Basically pgi lost it's soul.

#143 Bishop Steiner

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Posted 09 May 2014 - 03:08 PM

View PostDarth Bane001, on 09 May 2014 - 03:01 PM, said:



That r/r almost made me uninstall the game and go back to playing halo or something else. Was far too punishing.

Basically pgi lost it's soul.

..................... not gonna touch that one. Nope.

#144 Rashhaverak

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Posted 09 May 2014 - 03:09 PM

God I miss the old ammo explosions. That's exactly what happened there at the end.

The worst thing they did, in my opinion, is to diminish the ammo explosions. In closed beta you could tell someone was having an ammo explosion, and you could tell yourself when you were experiencing one.

A ton of AC/20 ammo goes off, and now you can't even tell.

It's sad.

#145 Name140704

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Posted 09 May 2014 - 03:11 PM

View PostRhaythe, on 09 May 2014 - 12:22 PM, said:



Two bed, two bath back on outreach?

#146 Davers

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Posted 09 May 2014 - 03:14 PM

View PostBishop Steiner, on 09 May 2014 - 02:09 PM, said:

But one thing I know from the TS servers, almost NOBODY in any of the clans I talked to, or in the old round robins Paul used to actual host in the old server in the wee hours, did most people complain. They might have wanted tweaks to the amount made vs amount lost, but aside from a few KONGtards and such, not removed.




That was the problem right there. All the people in units and those dropping in premades were affected no where near as much as pugs. Since the MM used weight class matching, it was heavily weighted to 'premade v pugs' where the premades usually won. Or at least didn't have 15 game losing streaks. It was the F2P solo players who paid the brunt of R&R.

#147 El Moosechacho

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Posted 09 May 2014 - 03:21 PM

View PostKyle Wright, on 09 May 2014 - 09:41 AM, said:

https://www.youtube....yrgIKLim8#t=146


So I have been playing this game nearly a year now. Yesterday someone showed me footage from Closed Beta adn I was stunned. The game just looked so much more pure. I heard it was still bugged with some stuff, but the game looked like it was being designed by people that were genuinely happy about their product.


In the video Forest Colony looked like a true forest with trees all over the damn place. Sound effects sounded way more awesome with my favorite being the Centurion-AH pluggin the Awesome with a AC20 and you here the armor impact. Yeah the glowing red eyes was sinister but was able to be shot from far away.


Look im not here to start flaming PGI or IGP, I am here asking (begging) for you guys to find your passion again. Just look at the reviews online from the CB days were you loyal subjects were genuinely happy and supported you 100%. Compared with now where you are constantly harassed and given crap. Listen to the people Bryan and Russ, and by doing so the people may just make you rich beyond measure and elevate your reputation to the highest mark in the game industry. The greater your reputation, the more projects youll receive, the more money youll get and the bigger youll grow. We havent lossed all faith, but we can only wait so long for you to find you way.


Id like this message to get passed on if possible to someone in PGI if at all possible.


This is so sad. I totally get what you founders folk are talking about after watching that clip. That game SOUNDS and LOOKS so much better than what we have now.

I'm trying to hang on to the hope that this game turns out ok. Trying reaaaallllly hard...

Edited by El Moosechacho, 09 May 2014 - 05:07 PM.


#148 Armored Yokai

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Posted 09 May 2014 - 03:21 PM

Ohohoho these were some good times
-Knockdown
-Amazing effects for ammo explosions (screen shake and couple impacts)
-Centurion AH
and a whole bunch of stuff that has been removed that shouldn't have.

#149 New Breed

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Posted 09 May 2014 - 03:24 PM

View PostWarHippy, on 09 May 2014 - 09:58 AM, said:


That is what graphic settings are for. For the people that can't run the game with those visuals they just need to lower the settings, and for the people that can run those graphics they can up their settings to get them. What we got was an across the board reduction in graphics quality, which is a real shame.


long time ago weapons use to actually remove layers of armor, and when you got down low enough you could see exposed wires. That lasted about a patch, and they took it out. Little while later added the absolute garbage "moon crater" effect we have now.

#150 Hexenhammer

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Posted 09 May 2014 - 03:26 PM

Everyone gets so hung up on WOW THAT LOOKS COOL! Then complains when the game is only 10 minutes long but takes up 100gigs of space. Thats the problem with most people. It has to look cool.

If PGI cut the graphics in half, and gave us maps 2--4 times current size, with 36 a team I'd be all for it.

#151 New Breed

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Posted 09 May 2014 - 03:30 PM

View PostHexenhammer, on 09 May 2014 - 03:26 PM, said:

Everyone gets so hung up on WOW THAT LOOKS COOL! Then complains when the game is only 10 minutes long but takes up 100gigs of space. Thats the problem with most people. It has to look cool.

If PGI cut the graphics in half, and gave us maps 2--4 times current size, with 36 a team I'd be all for it.


Uh, the point is the game shouldn't have to have "less" graphics to fit larger maps and 36 player teams. Graphic sliders exist for a reason.

Edited by Ghost Bear, 09 May 2014 - 03:30 PM.


#152 SgtMagor

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Posted 09 May 2014 - 03:31 PM

dang, they should have kept the srm's like they were in beta. they seem very slow now, makes me wonder how I can even hit a mech with them. anyway beta sure looked good.

Edited by SgtMagor, 09 May 2014 - 03:31 PM.


#153 Bullseye69

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Posted 09 May 2014 - 03:39 PM

The closed beta days were fun and even on my machine which was not so great it ran ok not good ok. On my machine now with better graphics card and a quad core which is only 250 mhz from what they recommend runs not so well. Playable but have to run stuff in low. The splatcats did ruin a lot of stuff since the srms were doing things they were suppose to do they later fixed the issue way after closed beta ended but it was no fun facing multiple splatcats or streak cats. Some things were changed because they had to change till fixed were figured out but were never put back. People complain about the splat cats and there nerfed they complain about the snipers and gauss and there nerfed. The people that helped fund the game by being a founders and phoenix pack owners and people buying mc when the game was in closed beta voice got lost in the whole cod and unreal and battlefield crowd. Somehow we became the minority and no longer the majority so the whole game shifted. But since there not another battletech game beside tatics still here.

On the subject of r and r I personally piloted mech with no xl engine and only used ams and endo with the rest of my weapons being energy and even being a good pilot it was hard to make enough money to pay repairs and to save for new mechs. On that decsion I will agree that it needed to come out. There a lot of people that don;t play anymore I don't know if they would ever come back to the game even wen the clans come if they don't get things fixed better CW is a biggy but at least we have launch module so people can put together there own version of CW I think it called inner sphere wars not sure on that one but the big thing is maps we need more than what we have and we need them soon, I think that would help give peole things to do till the CW comes.


But that just my take on it but he just a mechwarrior hoping for a better game someday.

#154 Bishop Steiner

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Posted 09 May 2014 - 03:43 PM

View PostBullseye69, on 09 May 2014 - 03:39 PM, said:

The closed beta days were fun and even on my machine which was not so great it ran ok not good ok. On my machine now with better graphics card and a quad core which is only 250 mhz from what they recommend runs not so well. Playable but have to run stuff in low. The splatcats did ruin a lot of stuff since the srms were doing things they were suppose to do they later fixed the issue way after closed beta ended but it was no fun facing multiple splatcats or streak cats. Some things were changed because they had to change till fixed were figured out but were never put back. People complain about the splat cats and there nerfed they complain about the snipers and gauss and there nerfed. The people that helped fund the game by being a founders and phoenix pack owners and people buying mc when the game was in closed beta voice got lost in the whole cod and unreal and battlefield crowd. Somehow we became the minority and no longer the majority so the whole game shifted. But since there not another battletech game beside tatics still here.

On the subject of r and r I personally piloted mech with no xl engine and only used ams and endo with the rest of my weapons being energy and even being a good pilot it was hard to make enough money to pay repairs and to save for new mechs. On that decsion I will agree that it needed to come out. There a lot of people that don;t play anymore I don't know if they would ever come back to the game even wen the clans come if they don't get things fixed better CW is a biggy but at least we have launch module so people can put together there own version of CW I think it called inner sphere wars not sure on that one but the big thing is maps we need more than what we have and we need them soon, I think that would help give peole things to do till the CW comes.


But that just my take on it but he just a mechwarrior hoping for a better game someday.

or maybe they just needed to adjust the income? Because now, aside from epeen, there is NO reason not to zerg rush.

Ya know, it isn't always all or nothing, right?

#155 Creovex

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Posted 09 May 2014 - 04:15 PM

I miss the massive mech explosions from beta... when the core used to Supernova!!!!

#156 Dymlos2003

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Posted 09 May 2014 - 04:19 PM

View PostCreovex, on 09 May 2014 - 04:15 PM, said:

I miss the massive mech explosions from beta... when the core used to Supernova!!!!


People saying stuff like this. I'm starting to think people are making stuff up to make the beta sound WAY better than what we have more. Haha.

#157 Mcgral18

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Posted 09 May 2014 - 04:30 PM

View PostNikolai Lubkiewicz, on 09 May 2014 - 04:20 PM, said:

We certainly remain passionate about our game, which is why we could not let it suffer from being too demanding on the average users system. As was has been pointed out by a number of players, we have had to tone down some of the graphical elements of the game in order to allow these players in.

Does this mean the end of those qualities forever? Certainly not. We still have a great deal of optimization work ahead of us and improvements to the average users specifications will allow us to push even further.


I for one don't care much about the graphics. My personal experience is that since beta, my frames have literally doubled, from ~10-15 to 25 on average.

It's the gameplay that really makes me miss the old game. It was, quite simply, much funner. Stock mech matches help with that, but the balance back then actually had the whole rock-paper-scissors approach, where SRMs would beat the Gausscat if it got close. As it stands in game, SRMs are rubbish, and the long range weapons actually brawl better than some of the short range weapons, since they have better methods of applying damage and such similar cooldowns, the spread damage just can't compare.

The game is so stale in comparison to back then...

Edited by Mcgral18, 09 May 2014 - 04:32 PM.


#158 Hexenhammer

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Posted 09 May 2014 - 04:30 PM

A lot of people have quit playing because there is nothing to fight for because the game is missing that special something that games like TF2, CoD, etc have. There is no long term sense of accomplishment.


Usually I'm against rock paper scissor setups but damn I'm willing to try anything to see this game succeed.

Edited by Hexenhammer, 09 May 2014 - 04:32 PM.


#159 moneyBURNER

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Posted 09 May 2014 - 05:20 PM

View PostNikolai Lubkiewicz, on 09 May 2014 - 04:20 PM, said:

We certainly remain passionate about our game, which is why we could not let it suffer from being too demanding on the average users system. As has been pointed out by a number of players, we have had to tone down some of the graphical elements of the game in order to allow these players in.

Does this mean the end of those qualities forever? Certainly not. We still have a great deal of optimization work ahead of us and improvements to the average users specifications will allow us to push even further.



Meanwhile, Star Citizen is taking the alternate approach of refusing to compromise on their vision of the best gaming experience by striving for the highest fidelity possible, and hoping to actually drive consumer hardware purchases and move the industry forward by appealing primarily to imagination rather than frugality.

This reminds of the marketing approach of Apple vs Blackberry.

#160 Bishop Steiner

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Posted 09 May 2014 - 05:25 PM

View PostmoneyBURNER, on 09 May 2014 - 05:20 PM, said:



Meanwhile, Star Citizen is taking the alternate approach of refusing to compromise on their vision of the best gaming experience by striving for the highest fidelity possible, and hoping to actually drive consumer hardware purchases and move the industry forward by appealing primarily to imagination rather than frugality.

This reminds of the marketing approach of Apple vs Blackberry.

yeah, and like Apple, SC is sitting on 10x the capitol to work with. Funny..... isn't there a saying...... "money talks........ BS walks?"





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