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Can We Have Mechwarrior Back?

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#21 InspectorG

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Posted 10 May 2014 - 10:13 AM

Cant anyone buy an arty/air strike for 40k c-bills?

Why they no use?

Any game that has randomness will have a meta to reduce said randomness and add consistency to moves.
Chess has no randomness but metas come and go depending what is in vogue.(openings, defenses, etc.)

This is a shooter/'SIM' game and has a steep learning curve.There are tons of variables, skill sets, styles, roles, etc to implement. of course most will herd to the easiest most viable meta - essentially efficiency. PGI needs to decide if this game will be more like a military sim(unfair to new players), or a balanced less random strategy game that is fair to newcomers.

#22 Risko Vinsheen

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Posted 10 May 2014 - 10:20 AM

I don't see them all that often. Some matches I don't see them at all, some matches I see at most 3, and they aren't that big a game changer.

#23 Veranova

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Posted 10 May 2014 - 10:27 AM

Most people seem to think the best pilots, and proper mechwarrior playstyle, are brawler pilots.
For that you need to keep moving and engage the enemy.

So why is something which discourages you from camping, a problem?

#24 MrZakalwe

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Posted 10 May 2014 - 10:37 AM

View PostVeranova, on 10 May 2014 - 10:27 AM, said:

Most people seem to think the best pilots, and proper mechwarrior playstyle, are brawler pilots.
For that you need to keep moving and engage the enemy.

So why is something which discourages you from camping, a problem?

They don't stop you camping, they stop you brawling- to brawl you need allies with you (one mech brawling is suicide) and the arty strikes break up any attempt to advance.

I'm just switched back to my jump sniper and am no longer finding them a problem.

Guess I know the only way to play is still here.

#25 Hellcat420

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Posted 10 May 2014 - 11:25 AM

there should be artillery pieces at the enemy base/spawn, and if you manage to get back there and destroy them the enemy should no longer be able to use arty strikes for the rest of the match.

#26 Screech

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Posted 10 May 2014 - 11:50 AM

View PostMrZakalwe, on 10 May 2014 - 09:12 AM, said:


If they were easy to avoid and not a game breaking tool there wouldn't be so many of them in every match in high level play.

People dont use them at all levels because they like the special effects, they like them because they give you a significant advantage over people without them.

It's not just scrubs that use them on other scrubs so please get over yourself.


Or people use them because they are swimming in cash and have nothing better to use in place of them. They are nice to provide a distraction or to stall or move herds but if you think people are using them as some primary form of damage you are just delusional.

#27 Corwin Vickers

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Posted 10 May 2014 - 12:01 PM

I dunno. A good arty or airstrike can net me 200 damage and maybe a kill or 2.

That seems over powered for a no maximum range, no weight, no heat module that is clearly much better than any of the other modules.

#28 TimePeriod

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Posted 10 May 2014 - 12:05 PM

The issue is not an occasional Artillery/Air-Strike here n' there. The issue is a coordinated effort combining LRM's, Artillery/Air-strikes with jumpsnipers and large amounts of automatic gunfire of any calibre. In a PUG this often spells defeat as there is no/little knowledge 'on-the-shelf'.

The issue is not a single thing, its the combined efforts steamrolling a inexperienced and untested group of players. Its distasteful. :)

#29 MrZakalwe

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Posted 10 May 2014 - 12:12 PM

View PostScreech, on 10 May 2014 - 11:50 AM, said:


Or people use them because they are swimming in cash and have nothing better to use in place of them. They are nice to provide a distraction or to stall or move herds but if you think people are using them as some primary form of damage you are just delusional.

You think people use them in great numbers in high level clan games not because they are the most powerful module by miles but because they want something to waste money on?

You high?

#30 Bishop Steiner

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Posted 10 May 2014 - 12:16 PM

Interesting that the NGNG guys commented on how overly prevalent they are in the last podcast. You know when NGNG speaks, Russy-poo listens........

#31 Harmatia

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Posted 10 May 2014 - 03:59 PM

View PostThrobbinwood, on 10 May 2014 - 08:43 AM, said:

While I do find them annoying I usually do a good job of avoiding them and don't find them game breaking. This is coming from someone who has never used one.


Agreed. If you're paying attention it is very easy to avoid them. If you've put yourself in a situation where avoiding it means entering line of fire for the enemy, that's a strategic mistake. There are plenty of things that need fixing with MWO, this is not one of them.

#32 MrZakalwe

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Posted 10 May 2014 - 04:08 PM

View PostHarmatia, on 10 May 2014 - 03:59 PM, said:


Agreed. If you're paying attention it is very easy to avoid them. If you've put yourself in a situation where avoiding it means entering line of fire for the enemy, that's a strategic mistake. There are plenty of things that need fixing with MWO, this is not one of them.

They play a major role in every single high level match.

If they are easy to dodge without exposing yourself this would not be the case- remember what sort of lines of fire jump snipers can set up.

Edit: basically everybody in high level clan matches has at least one consumable munition- does that sound like a balanced module?

Edited by MrZakalwe, 10 May 2014 - 04:10 PM.


#33 Karmen Baric

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Posted 10 May 2014 - 06:00 PM

Personally i have only occasionally used Airstrikes or Artillery, but dont think they need to be changed much. They are somewhat powerfull but, if you move or at least keep eyes open for smoke, you should have not much worries.

#34 SgtMagor

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Posted 10 May 2014 - 06:18 PM

Cant wait till I put dual arrow IV launchers on my Quickdraw IV4, here comes the pain! Posted Image

#35 Sephlock

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Posted 10 May 2014 - 06:19 PM

View PostMrZakalwe, on 10 May 2014 - 08:32 AM, said:

I'm referring to Artillery and Airstrikes- I've been out of play and returned recently to find the game covered in orange smoke.


It's red. I guess you must not be seeing as much consumable usage as you seem to think.

#36 Davers

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Posted 10 May 2014 - 07:36 PM

View PostHellcat420, on 10 May 2014 - 11:25 AM, said:

there should be artillery pieces at the enemy base/spawn, and if you manage to get back there and destroy them the enemy should no longer be able to use arty strikes for the rest of the match.

I would go as far as to say that the team has unlimited arty/airstrikes until the other team destroys their cannons and airfields. Ooh look! An important objective that players will want to do that would favor fast moving mechs that doesn't involve standing in a box for 2 minutes far away from the fighting! :)

#37 El Bandito

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Posted 10 May 2014 - 07:49 PM

As I have written in the below thread, make it so that it takes forever for the shells to arrive. (well, 15 seconds) It will make artillery a situational consumable as opposed to "must have every match" consumable.

http://mwomercs.com/...artillery-like/

Edited by El Bandito, 10 May 2014 - 07:54 PM.


#38 BarHaid

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Posted 10 May 2014 - 08:17 PM

Glad I'm not in "completion level" play. :) I only see a few per game. I put arty on almost every mech I play, and you know what? Often I forget to use it! In the years (years!) I've been playing, I have killed ONE person with an artillery strike. And that was just last week. Finally earned me a "Headshot!" achievement! So no, I do not find them onerous. Don't huddle together like a lemming pack. Don't sit still. Don't complain when someone sneaks the smoke behind you.

#39 Lostdragon

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Posted 10 May 2014 - 08:40 PM

Ary and airstrike are the new pre-nerf Seismic Sensor. They are so good they are basically mandatory, if you don't take them and use them you are hurting your team's chance of winning.

#40 Koniving

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Posted 10 May 2014 - 08:41 PM

View PostHellcat420, on 10 May 2014 - 11:25 AM, said:

there should be artillery pieces at the enemy base/spawn, and if you manage to get back there and destroy them the enemy should no longer be able to use arty strikes for the rest of the match.


That'd make too much sense.

I still want to shoot down the aerotech bombers.





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