#21
Posted 10 May 2014 - 10:13 AM
Why they no use?
Any game that has randomness will have a meta to reduce said randomness and add consistency to moves.
Chess has no randomness but metas come and go depending what is in vogue.(openings, defenses, etc.)
This is a shooter/'SIM' game and has a steep learning curve.There are tons of variables, skill sets, styles, roles, etc to implement. of course most will herd to the easiest most viable meta - essentially efficiency. PGI needs to decide if this game will be more like a military sim(unfair to new players), or a balanced less random strategy game that is fair to newcomers.
#22
Posted 10 May 2014 - 10:20 AM
#23
Posted 10 May 2014 - 10:27 AM
For that you need to keep moving and engage the enemy.
So why is something which discourages you from camping, a problem?
#24
Posted 10 May 2014 - 10:37 AM
Veranova, on 10 May 2014 - 10:27 AM, said:
For that you need to keep moving and engage the enemy.
So why is something which discourages you from camping, a problem?
They don't stop you camping, they stop you brawling- to brawl you need allies with you (one mech brawling is suicide) and the arty strikes break up any attempt to advance.
I'm just switched back to my jump sniper and am no longer finding them a problem.
Guess I know the only way to play is still here.
#25
Posted 10 May 2014 - 11:25 AM
#26
Posted 10 May 2014 - 11:50 AM
MrZakalwe, on 10 May 2014 - 09:12 AM, said:
If they were easy to avoid and not a game breaking tool there wouldn't be so many of them in every match in high level play.
People dont use them at all levels because they like the special effects, they like them because they give you a significant advantage over people without them.
It's not just scrubs that use them on other scrubs so please get over yourself.
Or people use them because they are swimming in cash and have nothing better to use in place of them. They are nice to provide a distraction or to stall or move herds but if you think people are using them as some primary form of damage you are just delusional.
#27
Posted 10 May 2014 - 12:01 PM
That seems over powered for a no maximum range, no weight, no heat module that is clearly much better than any of the other modules.
#28
Posted 10 May 2014 - 12:05 PM
The issue is not a single thing, its the combined efforts steamrolling a inexperienced and untested group of players. Its distasteful.
#29
Posted 10 May 2014 - 12:12 PM
Screech, on 10 May 2014 - 11:50 AM, said:
Or people use them because they are swimming in cash and have nothing better to use in place of them. They are nice to provide a distraction or to stall or move herds but if you think people are using them as some primary form of damage you are just delusional.
You think people use them in great numbers in high level clan games not because they are the most powerful module by miles but because they want something to waste money on?
You high?
#30
Posted 10 May 2014 - 12:16 PM
#31
Posted 10 May 2014 - 03:59 PM
Throbbinwood, on 10 May 2014 - 08:43 AM, said:
Agreed. If you're paying attention it is very easy to avoid them. If you've put yourself in a situation where avoiding it means entering line of fire for the enemy, that's a strategic mistake. There are plenty of things that need fixing with MWO, this is not one of them.
#32
Posted 10 May 2014 - 04:08 PM
Harmatia, on 10 May 2014 - 03:59 PM, said:
Agreed. If you're paying attention it is very easy to avoid them. If you've put yourself in a situation where avoiding it means entering line of fire for the enemy, that's a strategic mistake. There are plenty of things that need fixing with MWO, this is not one of them.
They play a major role in every single high level match.
If they are easy to dodge without exposing yourself this would not be the case- remember what sort of lines of fire jump snipers can set up.
Edit: basically everybody in high level clan matches has at least one consumable munition- does that sound like a balanced module?
Edited by MrZakalwe, 10 May 2014 - 04:10 PM.
#33
Posted 10 May 2014 - 06:00 PM
#36
Posted 10 May 2014 - 07:36 PM
Hellcat420, on 10 May 2014 - 11:25 AM, said:
I would go as far as to say that the team has unlimited arty/airstrikes until the other team destroys their cannons and airfields. Ooh look! An important objective that players will want to do that would favor fast moving mechs that doesn't involve standing in a box for 2 minutes far away from the fighting!
#37
Posted 10 May 2014 - 07:49 PM
http://mwomercs.com/...artillery-like/
Edited by El Bandito, 10 May 2014 - 07:54 PM.
#38
Posted 10 May 2014 - 08:17 PM
#39
Posted 10 May 2014 - 08:40 PM
#40
Posted 10 May 2014 - 08:41 PM
Hellcat420, on 10 May 2014 - 11:25 AM, said:
That'd make too much sense.
I still want to shoot down the aerotech bombers.
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