

Mech Availability by Faction
#61
Posted 18 November 2011 - 04:19 PM
Go for Davion? You can get a Davion mech to 'buy' but you could also salvage a loathsome Capellan's mech if you defeat him in battle.
Some mechs are dang near IS universal so would be available for all factions and then specific variant models that are specific to houses for each 'universal' mech.
#62
Posted 18 November 2011 - 04:28 PM
You'd have to kill a whole bunch of enemy faction 'Mechs before you had enough parts to rebuild and use a faction specific design.
Edited by DocBach, 18 November 2011 - 04:32 PM.
#63
Posted 18 November 2011 - 04:49 PM
I wouldn't want to see players from enemy factions trading mechs with each other, that is just so wrong. Tho ppl from factions in alliance should? have limited access to mechs from other factions in that alliance I think, maybe.
Any sort of black market that knows no borders, if there will be one maybe should be dev controlled? (their microtransactions)
Anyway I like what I read here:
DFDelta, on 18 November 2011 - 11:41 AM, said:
Some mechs should be open for all, but cheaper for certain factions (everyone has Jenners, but they are more common for dracs)
Some mechs should be house specific (only Dracs build Panthers, ones in other militaries are very rare and always salvage)
Specific mechs should only become unlocked if you spend a lot of time (and I'm really talking about a long time here) with a certain house, or if you spent a even longer time with a enemy of this house, and on campaigns against this house.
If I see someone in a Zeus In 90% of all cases I should be like "yup, thats a Steiner veteran there", in the other 10% I'd be like "yeah, that Marik pilot deserved that mech by beating up hundreds of Steiner pilots"
Made me think about "trust" , longer you work for faction(more missions you do for them) more trust you get, better mechs you can get from that faction. Random new mercs that just started their work for certain faction(after working for other faction before?) or simply those who work for many different factions from time to time won't get good faction mechs just like that. Piloting top faction specyfic mechs should be a privilege,
Still no idea how much difference will there be between merc? loyal to house and merc from mercenary company that often will change "boss", will there be any difference at all I wonder.
Edited by Kell Aset, 18 November 2011 - 08:15 PM.
#64
Posted 18 November 2011 - 04:52 PM
- Should we be able to procure 'mechs from other factions, or should we be restricted?
- Should we be able to obtain 'mechs as salvage?
- If so, how easy should it be to do so?
- Same question to weapons and equipment as well!
Edited by The1WithTheGun, 18 November 2011 - 05:29 PM.
#65
Posted 18 November 2011 - 05:17 PM
DocBach, on 18 November 2011 - 11:31 AM, said:
LOL, I guess the had better learn to love the Centurion and Enforcer since those are the 'dirt' common FedCom designs of choice. (seriously though, come 3050 they Get the Caesar, and by 3055 your looking at the Rakshasa, Penetrator, and Falconer).
Edited by Joachim Viltry, 18 November 2011 - 05:18 PM.
#66
Posted 18 November 2011 - 06:11 PM
#67
Posted 18 November 2011 - 06:34 PM
Joachim Viltry, on 18 November 2011 - 05:17 PM, said:
The Penetrator is an excellent command mech. However the rest ain't so hot too me due to the XL engines (which hopefully I can strip off and use a standard). Because if Piranha is going very close to table top rules, the moment the side torso goes, that XL is going to cripple or outright destroy any machine using it.
#68
Posted 18 November 2011 - 06:56 PM
It just has everything you could wish for. Lots of armor, a normal engine, AMS, jump jets, and enough heat sinks to keep those 6 medium lasers firing without blowing yourself up.
And it even looks great.
#69
Posted 18 November 2011 - 07:59 PM
#70
Posted 18 November 2011 - 09:07 PM
#71
Posted 18 November 2011 - 10:15 PM
That being said, if you want a particular 'Mech that is produced outside of your house's control, there should be a 20% mark-up for the special order and import fees. EX: A Dragon costs a warrior of House Kurita or the Free Rasalhague Republic 10 million C-Bills, warriors from other houses are charged 12 million C-Bills.
#72
Posted 19 November 2011 - 03:51 PM
- Some mechs are common among all or several factions
- House factions may also have some mechs only available to them to build or sell to their merc units
- Factions at war or neighbouring (which being BT = war) are going to have some of each others exclusive mechs through capture\salvage
- a faction might capture a planet that manufaures one of another factions exclusive mech type so can also build them
- espionage missions to steal a mech/weapons design specs?
Edited by Fiachdubh, 19 November 2011 - 03:53 PM.
#73
Posted 19 November 2011 - 03:51 PM
Quote
Actually, the cost of FWL, CapCon and DC 'Mechs should be roughly the same between those three houses due to the Concord of Kapteyn.
Which, amongst other things, caused the FWL to buy 'Mechs from the DC, including the Dragon and Marauder. The DC in return buys the Hermes III and got Theodore Kurita's Orion refitted. The DC and CapCon share notes and such to find a fix for the Sholagar and Thrush ASF. Some trade between the FWL and CapCon, including laser pistols, electronics, targeting systems, the Galleon tank, PPCs, hovercraft. The DC also buys the specs to the Linesman battlemech from the CapCon, which later gets turned into the Daboku/Mauler. Later on, the DC also provided Listen-Kill Missiles to the FWL and CapCon.
#74
Posted 19 November 2011 - 04:01 PM
As I understand, all MWs that will be playing MWO will be a member of a Merc Corp. These Merc Corps will be aligned to a Great House, at least initially.
I think that certain chassis should be easier/harder to obtain depending on faction alignment (as has been said before).
HOWEVER I also believe that we should also be able to purchase 'Mechs from a "Black Market" with BOTH in-game C-Bills or real money (to support the game). Some might see this as being P2W if they can just buy 'Mechs, but these will be no different from what you can earn or buy with in-game money. Plus it would support the game as I suspect a great many more people would spend money to buy their favorite chassis than a special hat for their avatar or some other fluff.
#75
Posted 19 November 2011 - 04:47 PM
Couple of interesting points have come up.
1-there has only been, to my knowledge, talk about forming a mercenary company which is loosely allied/contracted to a specific house.
So in my mind realistically you can
Immediately knock all first tier "front line" mechs off the list of starting equipment.
Why? What house in their right mind gives a brand new-basically unrated unit(MRBC etc) access to all the goods? Exactly, none.
2-I imagine it like there will be basic mechs available depending on which faction you are hired too, then as you become more trusted-rating increases etc you will gain access to
More toys.
Battletech is built on certain mechs from certain factions duking it out but early on I expect to see alot of the four we've seen so far, and MAYBE one or two extra accessible mechs per faction.
I think you should be locked out of a specific design if you don't want to contract to that house as then procuring one becomes another objective in the game for you personally which isn't just about combat.
#76
Posted 21 November 2011 - 01:11 PM
#77
Posted 21 November 2011 - 01:27 PM
Example Fed Suns
Enforcer
Marauder
Atlas
Battlemaster
Shadow Hawk
Centurion
Jagermech
Rifleman
Hachetman
Dragon/Jenner
Locust/Vindicator
#78
Posted 21 November 2011 - 10:07 PM
In my ideal, maybe the economic juggernauts will end up being corps of specialist lances that go out and wreck the rarest enemy 'mech they can find, then fix it up and sell it across faction to the highest bidder. Maybe there'll be whole corps of cheeky VTOL pilots swooping onto battlefields and making off with valuable parts before the actual combatants get the all-clear to send in salvage crews. If there's some kind of engineering and manufacturing side to the whole business, even better.
Like I said, I'm not looking for MechWarrior: Wall Street here. I just think that it'd be nice to have something more engaging than, "sell used Griffin to NPC trader for 5,000,000 C-Bills; use to buy new Firestarter from other NPC trader."
#79
Posted 22 November 2011 - 12:51 AM
With regards to House-/Faction-only Mechs there still stands the question if the rebated purchase or even exclusive access should apply across the board to all Mechs or just specific variants. Let's look at an example to make it more clear here.
The venerated Warhammer in it'S stock variant comes as the Warhammer WHM-6R. Now there do exist variants for/from major houses with small changes. The WHM-6K/-6L/-6D could easily be obtainable only through the requisite House hosting those variants. That doesn't necessarily preclude anybody outside getting the very same variant. Just not with the same price tag, as in this case you'd have to have your Warhammer customly modified to match one of those variants. Which comes with an extra price tag (pesky Techs make a fortune these days!).
Adding some sort of "extra" that makes declaring allegiance to a certain faction a bit more meaningful beyond pure RP surely cannot hurt the game.
#80
Posted 22 November 2011 - 01:28 AM
stahlseele, on 18 November 2011 - 01:22 PM, said:
Everybody and their Mother has the Warhammer, that's true, but there are still the 6D, 6S, 6M, 6L, 6K Variants . . .
Yes, but the MechLab will ruin this for me. Why even have those variants when every player will change them?
With a MechLab you nearly only need a chassis for every tonnage and all other things are chosen by the player.
I would like to have only variants and no real MechLab. Only very slight changes should be allowed.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users