Foxfire, on 11 May 2014 - 05:57 AM, said:
This is where the C3 systems should be in the game to allow for targeted indirect fire. We have this system free right now. LRMs are dangerous as indirect, but NARC allowed for this before 3057 along with C3 systems.
11 pages of rage. Quite a bit on how well one person hits with lasers at 22% and other weapons at 40 to 60 ping. I would ask what are his frames per second? Below 10 maybe.
How easy is it to hit with LRMs when factoring in ECM, mechs running behind buildings and hills for cover and making those long indirect shots where the spotter stops spotting.
You will have some matches where you get steam rolled due to multiple ECM's and all of them stay in this cover. they happen and we know this.
You will have matches where some good PPC or AC players keep your head down and you are just using target decay to guide the LRMs in or relying on spotters.
Then the matches where you are able to target and guide the LRMs in. A select few I have done more damage than the number of LRMs fired, but mainly due to also firing LL's and ML's. (this is very rare and you have to be less than 300 m away.) There are also times where you find that DDC out in the open with no cover and TAG him or that light with BAP starts working him over while you LRM him.
The great benefit with LRMs is while your buddies are shooting someone up, you can lob missiles over them to hit him. Or you get that one mech running around all on his own and teach him a lesson of why people rage on LRMs.
Maps that are great for LRMs
Alpine
Caustic Valley
Maps that have areas great for LRMs
Forest Colony
Forest Colony Snow
Trimoline desert
terra therma
maps that are situational for LRMs
River city
River city night
frozen colony
Frozen colony night
If you hit more than 50% of the missiles in a match, you have done some good damage. Doing about 350 damage with only 540 missiles is doable. 350/ (540 x1.1) 350/594 = 58.9% hit rate if all missiles were fired.