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It's Official - Lrms Are Easy Mode

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#181 Joseph Mallan

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Posted 12 May 2014 - 05:10 AM

View PostRhaythe, on 12 May 2014 - 04:29 AM, said:

I don't remember what the spotter bonus is, but I think it's along the same lines as NARC/TAG - being you only get one bonus per mech. Which is absurd, if you think about it. I coudl be the only one spotting this Atlas while 4 other teammates pummel him with LRMs - and I get 250 c-bills and 20 XP (or whatever it is). If I were following the rewards, why would I bother? Thankfully, that NARC mech is fun as hell.

My point exactly, Narcing or TAGging is an Assist in my book. You deserve an Assist bonus PLUS a damage bonus cause if you didn't put your neck out there... Missiles can become dead weight on a slow plodder.

#182 poopenshire

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Posted 12 May 2014 - 05:16 AM

View PostJoseph Mallan, on 12 May 2014 - 05:10 AM, said:

My point exactly, Narcing or TAGging is an Assist in my book. You deserve an Assist bonus PLUS a damage bonus cause if you didn't put your neck out there... Missiles can become dead weight on a slow plodder.



YES YES YES!

More TAG bonuses please. I am greedy that way.

#183 mogs01gt

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Posted 12 May 2014 - 05:20 AM

View PostJoseph Mallan, on 12 May 2014 - 05:10 AM, said:

My point exactly, Narcing or TAGging is an Assist in my book. You deserve an Assist bonus PLUS a damage bonus cause if you didn't put your neck out there... Missiles can become dead weight on a slow plodder.

This x 1000!

#184 Bishop Steiner

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Posted 12 May 2014 - 05:21 AM

View PostJoseph Mallan, on 12 May 2014 - 05:10 AM, said:

My point exactly, Narcing or TAGging is an Assist in my book. You deserve an Assist bonus PLUS a damage bonus cause if you didn't put your neck out there... Missiles can become dead weight on a slow plodder.

Agreed. If I'm driving, let's say a RVN-3L, and am essentially disarmed, but my TAG or NARC allow my teammate to blast a mech to oblivion, I bloody well deserve the assist.

#185 Joseph Mallan

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Posted 12 May 2014 - 05:24 AM

Reward teamwork properly if you want to see teamwork in game.

#186 poopenshire

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Posted 12 May 2014 - 05:27 AM

Posted Image

This was one of my favorite runs as a spotter. I was annoying as can be.

I so deserve more XP and cash.

#187 Joseph Mallan

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Posted 12 May 2014 - 05:30 AM

View Postpoopenshire, on 12 May 2014 - 05:27 AM, said:

Posted Image

This was one of my favorite runs as a spotter. I was annoying as can be.

I so deserve more XP and cash.

Hmmm 400+ damage... You id a bit more than Just Spot. But YES. You do.

#188 Karl Streiger

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Posted 12 May 2014 - 05:32 AM

View Postpoopenshire, on 12 May 2014 - 05:27 AM, said:


This was one of my favorite runs as a spotter. I was annoying as can be.

I so deserve more XP and cash.

Not fully. The idea of TAG and NARC bonus is that you don't shoot with your own weapons at the target

When TAG and NARC made it for the first time into game -you didn't even recognize that you have been TAG/NARCed
- without shooting you would have lost 78.000 Cbills and of course no damage

#189 poopenshire

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Posted 12 May 2014 - 05:35 AM

View PostKarl Streiger, on 12 May 2014 - 05:32 AM, said:

Not fully. The idea of TAG and NARC bonus is that you don't shoot with your own weapons at the target

When TAG and NARC made it for the first time into game -you didn't even recognize that you have been TAG/NARCed
- without shooting you would have lost 78.000 Cbills and of course no damage



Its just so hard not to want to push that darn trigger button. I have to say, if TAG was not visible I would never fire a weapon, but since they can see it, I might as well put some damage on the board.

#190 Bishop Steiner

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Posted 12 May 2014 - 05:36 AM

View Postpoopenshire, on 12 May 2014 - 05:35 AM, said:



Its just so hard not to want to push that darn trigger button. I have to say, if TAG was not visible I would never fire a weapon, but since they can see it, I might as well put some damage on the board.

I liked to use it as a laser pointer on my gauss, too, lol.

#191 Karl Streiger

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Posted 12 May 2014 - 05:38 AM

I also forget that 3PV and Seismic make it impossible for a "stealth" approach. Not to mention ECM... darn about this freaking topic about "good old times" in closed beta - where lights are able to slip behind enemy lines - without ECM.

#192 Mudhutwarrior

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Posted 12 May 2014 - 06:38 AM

View PostJoseph Mallan, on 12 May 2014 - 03:42 AM, said:

YMMV
In PUG Missiles are (pun intended) Hit or miss. You don't know if your group will hit R and hold lock, you don't know if you will have good screeners to protect you from rushing lights. PUG is a Missile Crap Shoot.

Good to see you back Mud! ;)


Thanks, good to see you too. Took a vaca for a while.

#193 wanderer

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Posted 12 May 2014 - 07:00 AM

Quote

No, what you did was build a medium mech into a more efficient mech. Brawling with SRM's is not an efficent use of tonnage and will be a struggle with a Medium.


Posted Image

HAHAHAHAHAHAHAHA.....no. It's that the 55-tonners generally do it better, heck jump-capable mediums do it better. There's your proof.

#194 Ashvins

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Posted 12 May 2014 - 07:02 AM

Regardless of TAG NARC and Artemis LRM's are broken atm. 3 times in my last match I watched LRM's fly through terrain and hit me and others and do damage. I wish I was recording the match because it would have been undeniable proof LRM's are BROKEN.

PGI Please fix LRM's they are Broken and I will record every match til I get the proof for you. Most likely it collision detection with terrain that's messed up. I've seen direct fire weapons do the same thing.

#195 mogs01gt

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Posted 12 May 2014 - 07:07 AM

View Postwanderer, on 12 May 2014 - 07:00 AM, said:


Posted Image

HAHAHAHAHAHAHAHA.....no. It's that the 55-tonners generally do it better, heck jump-capable mediums do it better. There's your proof.

What you are saying no to? That is not an efficient use of a medium?

View PostAshvins, on 12 May 2014 - 07:02 AM, said:

Regardless of TAG NARC and Artemis LRM's are broken atm. 3 times in my last match I watched LRM's fly through terrain and hit me and others and do damage.

I've seen this on multiple occasions.

Edited by mogs01gt, 12 May 2014 - 07:10 AM.


#196 wanderer

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Posted 12 May 2014 - 07:16 AM

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What you are saying no to? That is not an efficient use of a medium?


You said brawling with SRMs on mediums was inefficient. There's the screens to show you're wrong- those are all ML/SRM 55-ton medium brawlers with 18+ SRMs per 'Mech.

#197 Sug

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Posted 12 May 2014 - 07:34 AM

View PostJade Kitsune, on 11 May 2014 - 05:21 AM, said:

LRM's need to be line of sight, unless aided by TAG/NARC...


Then they'd have to buff LRMs.

#198 mogs01gt

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Posted 12 May 2014 - 07:36 AM

View Postwanderer, on 12 May 2014 - 07:16 AM, said:

You said brawling with SRMs on mediums was inefficient. There's the screens to show you're wrong- those are all ML/SRM 55-ton medium brawlers with 18+ SRMs per 'Mech.

No it doesnt. You do understand the term efficiency correct? It is not efficient to brawl in a Medium when Heavies do it better. AC's and LRMs on a Medium can produce those numbers as well. Efficiency in MWO is how you succeed.

Edited by mogs01gt, 12 May 2014 - 07:38 AM.


#199 Nicholas Carlyle

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Posted 12 May 2014 - 07:41 AM

View PostAshvins, on 12 May 2014 - 07:02 AM, said:

Regardless of TAG NARC and Artemis LRM's are broken atm. 3 times in my last match I watched LRM's fly through terrain and hit me and others and do damage.


Not that I agree with you...but DID YOU KNOW....that ECM on Table Top is specifically for disabling TAG/NARC/Artemis?

And that only in THIS iteration of Mechwarrior, ECM is used to block the missiles themselves, while TAG/NARC are used to counter ECM?

And that IF we had an ECM that wasn't a ******* version of Stealth Armor/Null Sig/Angel ECM, it would make much more sense to allow EVERY mech to mount it, instead of just specific chassis?

Just because I found your post funny.

#200 wanderer

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Posted 12 May 2014 - 07:48 AM

Quote

No it doesnt. You do understand the term efficiency correct? It is not efficient to brawl in a Medium when Heavies do it better. AC's and LRMs on a Medium can produce those numbers as well. Efficiency in MWO is how you succeed.


That's going to be fun when 3/3/3/3 is up, eh? 55-tonners get more speed for the engine rating (and hence take less tonnage to get that speed), meaning the SHD (or Griffin) gets to grips faster and with more mobility than the Quickdraw. Catapults can match the firepower, but can't match the mobility and have huge missilebox targets to cripple that firepower easily.

Note that in most of those games, the medium not only excelled, it lived through the entire fight to boot.





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