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It's Official - Lrms Are Easy Mode

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#141 Bishop Steiner

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Posted 11 May 2014 - 06:33 PM

View PostMortVent, on 11 May 2014 - 05:00 PM, said:


My usual rides are catapults

what is your ping usually at? And your FPS? M+KB or Joystick? I'm seriously not knocking your stats, but they are aberrantly low, and I am suspecting you are fighting more than just the OpFor to have them this low.

#142 FupDup

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Posted 11 May 2014 - 06:35 PM

View PostBishop Steiner, on 11 May 2014 - 06:33 PM, said:

what is your ping usually at? And your FPS? M+KB or Joystick? I'm seriously not knocking your stats, but they are aberrantly low, and I am suspecting you are fighting more than just the OpFor to have them this low.

Maybe he plays using a steering wheel?

#143 Bishop Steiner

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Posted 11 May 2014 - 06:36 PM

View PostFupDup, on 11 May 2014 - 06:35 PM, said:

Maybe he plays using a steering wheel?

Perhaps, but when I see any person who seems a halfway decent chap with those stats, I want to figure out if there is a way to help, at that point I cannot believe it is skill. I am pretty average, with no delusions, but those stats imply other issues to me. (actually, my ac5, ac2 and ppc accuracy are all just bad, as I am far too willing to spam suppression fire across the map (ppcs, even when out of range.... still interesting how often people duck, lol)

Edited by Bishop Steiner, 11 May 2014 - 06:40 PM.


#144 Imperius

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Posted 11 May 2014 - 06:39 PM

Learn to use cover, don't stand in the open, and check the sky for UAV's. I've died from LRM's every few times since the buff. They still seem pretty worthless since they require a teammate to spot, tag, and narc.

Far from "Easy Mode".

#145 MortVent

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Posted 11 May 2014 - 06:40 PM

View PostBishop Steiner, on 11 May 2014 - 06:33 PM, said:

what is your ping usually at? And your FPS? M+KB or Joystick? I'm seriously not knocking your stats, but they are aberrantly low, and I am suspecting you are fighting more than just the OpFor to have them this low.


FPS tends to hover around 15- 30. ping 30-60 avg. Some spikes to 160-170+ at times. mouse and keyboard

Some maps are worse than others. And arm lock is off usually, but like my weapon groups the client keeps resetting things

Edited by MortVent, 11 May 2014 - 06:46 PM.


#146 Bishop Steiner

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Posted 11 May 2014 - 06:42 PM

View PostMortVent, on 11 May 2014 - 06:40 PM, said:


FPS tends to hover around 30. ping 30-60 avg. Some spikes to 160-170+ at times. mouse and keyboard

Some maps are worse than others. And arm lock is off usually, but like my weapon groups the client keeps resetting things

Odd, those basic stats should not be inducing any real lag. FPS is low enough to cause some issues, but it doesn't seem like it should be too horrendous. The spikes might also cause some consistency issues, but unless they are frequent, shouldn't affect you too bad, I don't think. :D

#147 MortVent

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Posted 11 May 2014 - 06:48 PM

View PostBishop Steiner, on 11 May 2014 - 06:42 PM, said:

Odd, those basic stats should not be inducing any real lag. FPS is low enough to cause some issues, but it doesn't seem like it should be too horrendous. The spikes might also cause some consistency issues, but unless they are frequent, shouldn't affect you too bad, I don't think. :D


well was just running fraps tonight last match... it drops from 30 to 15 at times. A few spikes around 7 fps

#148 Bishop Steiner

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Posted 11 May 2014 - 06:52 PM

View PostMortVent, on 11 May 2014 - 06:48 PM, said:


well was just running fraps tonight last match... it drops from 30 to 15 at times. A few spikes around 7 fps

ouch. That'll do you, every time.

#149 Roland

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Posted 11 May 2014 - 07:00 PM

It still wouldn't result in a 20% accuracy rate with medium lasers.

They're hitscan. To get a hit with them, it's LITERALLY just point an click, unlike with travel time weapons. You just need to get the reticle on the target and click. You may not get much damage unless you can track, but you'll at least score a hit with them.

The only thing I can think of to result in such a low accuracy rate is firing them from beyond max range... like, all the time.

Honestly, if the reticle isn't on the target, you shouldn't fire your medium lasers. They don't require leading. That's why such a low accuracy rate is so weird.

#150 Artgathan

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Posted 11 May 2014 - 07:50 PM

View PostNineball69, on 11 May 2014 - 01:40 PM, said:

2 20 lrm and 2 10 lrm on my stalker with 2800 rounds gets about 700 to 900 dmg per game. I havnt had a game under 500 and ive been playing all day. Who ever says lrms are weak is insane.


Consider your numbers:

With 2800 missiles (which is 15.55 tons... so you actually have either 2700 missiles or 2880) you have a potential damage of 3080. Of this potential 3000+ damage, you score 700 - 900. That's less than 30% of the potential damage (you score 22 - 29% of your potential).

If someone had brought 15 tons of AC munitions and scored similar results, they would be laughed at.

LRMs are, when used properly, mediocre weapons at best.

#151 Tesunie

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Posted 11 May 2014 - 08:04 PM

View PostArtgathan, on 11 May 2014 - 07:50 PM, said:

LRMs are, when used properly, mediocre weapons at best.


I'd like to say "When spammed at every thing that moves under the sun (or moon, stars, whatever)", then yes.

LRMs used with skill can be a very scary thing, but still not as scary as an AC/PPC styled mech. (And I've seen LRMs used without skill. I wanted to tear my hair out watching, and ended up spectating someone else as I couldn't take the pain anymore!)

Edited by Tesunie, 11 May 2014 - 08:05 PM.


#152 Captain Stiffy

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Posted 11 May 2014 - 08:07 PM

This thread sucks. LRM whining will never end ever. ever.

#153 Artgathan

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Posted 11 May 2014 - 08:14 PM

View PostTesunie, on 11 May 2014 - 08:04 PM, said:


I'd like to say "When spammed at every thing that moves under the sun (or moon, stars, whatever)", then yes.

LRMs used with skill can be a very scary thing, but still not as scary as an AC/PPC styled mech. (And I've seen LRMs used without skill. I wanted to tear my hair out watching, and ended up spectating someone else as I couldn't take the pain anymore!)


I'm not sure what you mean by "when spammed at everything that moves under the sun"? (I don't know if you're suggesting this is the "proper" way to use LRMs).

Personally, I think the best use of LRMs is with Artemis + Target Decay + Getting your own locks and direct firing from 300 - 500m: I've managed to scrape out a 45% accuracy with my ALRM10/15.

#154 Tesunie

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Posted 11 May 2014 - 08:18 PM

View PostArtgathan, on 11 May 2014 - 08:14 PM, said:


I'm not sure what you mean by "when spammed at everything that moves under the sun"? (I don't know if you're suggesting this is the "proper" way to use LRMs).

Personally, I think the best use of LRMs is with Artemis + Target Decay + Getting your own locks and direct firing from 300 - 500m: I've managed to scrape out a 45% accuracy with my ALRM10/15.


"Firing at everything under the sun" is not how I suggest one to use LRMs...

I agree with you. I will, of course, still fire indirectly, but I find it best to get my own locks, and get them within 500-300m. Actually, a lot of my mech designs, I want to get between 270 and 180m, where all my weapons can shoot and hit you.

I also suggest one never to boat just LRMs, as it's asking to be slowly killed within 180m...

#155 White Bear 84

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Posted 11 May 2014 - 08:28 PM

View PostJade Kitsune, on 11 May 2014 - 05:21 AM, said:

LRM's are something of easy mode, and offer more reward for less risk.


Yes and no. PUGS are unreliable for getting and keeping locks + if you get a scout lance that infiltrates the rear lines and finds you, can be easy toast. Or if you are slow and get outflanked...

BUT if you have support (usually from group team mates) then you can wipe it all over the enemy. I haven't piloted this mech in ages because I personally thought it was rubbish. So I took it out the last couple of nights and now I have my highest KDR and W/L ratio, just for standing back and holding down the button. LRM's do not need much skill - the real skill belongs to the pilots getting and keeping locks, tagging and narc'ing! Period.

wins/losses/ratio - kills/deaths/ration - damage/XP/time

Posted Image

Edited by White Bear 84, 11 May 2014 - 08:29 PM.


#156 JP Josh

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Posted 11 May 2014 - 11:03 PM

oh please stop your omg their over powered.. i haven't fired up this game since it left close beta but back then if you had half a brain you could mostly avoid them without ams also did i mention they did 2.0 dmg in one build.

my jehner feasted in that build wish they had this game more TT aligned

any way happy hunting ill pop in one in a great while in hopes pgi keeps their promises with the TT rules

#157 Reptilizer

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Posted 12 May 2014 - 12:10 AM

View PostAeten, on 11 May 2014 - 05:07 AM, said:

Yesterday I got sick of brawling in my HBK-4SP so I figured what the hell - I'll slap some LRM 5s on there in place of the SSRM 2s I'd been using. See if the buff was really that big. Only put 2 3 tons of ammo on the thing.

Never ever approached the battle - never had reason to fire any of my 4 lasers. Simply stood on a little hill near spawn (this was River City Night) and repeatedly fired my missiles.

The result: ~350 damage; 110k c-bills. For doing nothing. Just sitting there and not ever even being shot at. I could have taught my cat how to do this.

The worst part is that my full brawling fit on this mech; 2 LPL, 2 ML, 2 SRM 6 typically does not do this well. I usually do less damage and get less c-bills. Looks like I found my new c-bill farmer. I can't even imagine how much damage you would do with a dedicated LRM boat. Probably break 1000 easily. I mean 2 LRM 5 is not even an LRM fit. It's an afterthought; and yet it rewards 350 damage with no risk to the mech pilot...

View PostAeten, on 11 May 2014 - 05:25 AM, said:

Well I can't say I didn't expect the snarky troll comments that ignore the real problem, but if you are going to open your mouth you should at least reference the idea in the thread.

The fact is with LRMs and no other weapon system, I can sit in base semi-AFK and just accumulate damage like a sponge. How is this FPS-style gameplay? This is arcade.

Things an LRM mech generally doesn't need to worry about:

- Heat (if set up by someone with any semblence of intelligence)
- Damage
- Aiming
- Positioning
- Poptarts / alpha strikes

Yet all other mechs do. It's just dumb the way it's set up.

And it was 3 tons of ammo I'm sorry for the typo. I forgot the space in the head I only counted the 2 tons in my center torso.


Obvious troll is obvious.

What is horrifying is how many replies this thread gets. And i am feeding him too...
  • Even with 3 tons of ammo the values do not match. Hit rate of LRM is 40% maximum over a fair number of games (like 50). Never seen anybody perform better. Conclusion: BS is BS and stays so.
  • Damage potential is actually low compared to weight and hit rate (Ammo per ton, Artemis, Tag/Narc, usually BAP). Do not worry about damage? BS.
  • Either you need to aim or somebody has to do it for you. No lock, no missiles fired. ECM counters locking, remember? Lock has to be held for a few seconds also. Conclusion: BS is BS.
  • Positioning is actually crucial. Go with some guards or hide on high positions. One light finds you alone you are dead. BS. Really.
  • Poptart snipers are your DEATH. Clever poptarting denies you getting a lock and you get a 30 points alpha in your face without a chnce to return fire. Only solution is get moving fast. Conclusion: Utter BS.
Recommendation:
Go out and play a LRMboat for real before posting nonsense.
I play both, 270m dedicated brawlers and LRMboats. The LRMboat is highly dependant on team quality and ECM coverage. A very situational thing, but overall not the most reliable damage puller. There are games with 500+ damage on my 2xLRM15 Cat, but they are rare and they always involve Laser damage. And if a jenner finds me i am toast.

LRMs are at a good place in the moment. Do not let the mourn of the incompetent lead to a nerf of one of the very few alternative weapon systems yet again. Please. Pretty please?

#158 Reptilizer

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Posted 12 May 2014 - 12:17 AM

View Postpoopenshire, on 11 May 2014 - 02:28 PM, said:



Not quite true....

1. When I drop in lances we drop 1 spotter, 2 LRM boats, and 1 light killer. everyone has a role and they play it well. Yesterday alone I had a 10,780 EXP match (love that first win of the day boost).
2. Our spotter (which is sometimes me) knows what they are doing. We drop often as lances and practice this. Now with private matches we do this more often and against our other teammates in hunter mechs trying to distract us.
*snip*


Works when you as team of four go play in/against PUGs. Try that against another organized group. Your spotter dies first or your boats are rushed. Pick yer poison.
Ever asked yourself why there are so few LRM-based 12 mans out there?

#159 Kilo 40

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Posted 12 May 2014 - 12:58 AM

View PostMortVent, on 11 May 2014 - 05:00 PM, said:


My usual rides are catapults


so is mine, AND I use a joystick. and my accuracy with ML is 71.04%.

I'm 100% not bragging(My refusal to you a mouse and keyboard dooms me to low accuracy) or trying to pile on. I just honestly don't get why your percentages are so low.

#160 Kilo 40

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Posted 12 May 2014 - 01:07 AM

View PostDeathlike, on 11 May 2014 - 03:29 PM, said:

I'm not even sure how I go about saying this nicely...

LRM 5 + ARTEMIS 50 33,900 14,535 42.88% 04:50:12 16,829
SRM 4 + ARTEMIS 46 11,316 5,879 51.95% 03:43:37 12,468
NARC 34 257 57 22.18% 03:46:42 0


I'm not even sure what game you're playing, but my ALRM5 accuracy is probably one of the least impressive stats of the bunch.


Mine is much lower than that (30ish percent) But I dumb fire a lot for suppression if I can't get a lock. anything to get them to duck so the team can advance.

View PostRoland, on 11 May 2014 - 07:00 PM, said:

The only thing I can think of to result in such a low accuracy rate is firing them from beyond max range... like, all the time.


I'd say mystery solved.





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