Aeten, on 11 May 2014 - 05:07 AM, said:
Yesterday I got sick of brawling in my HBK-4SP so I figured what the hell - I'll slap some LRM 5s on there in place of the SSRM 2s I'd been using. See if the buff was really that big. Only put 2 3 tons of ammo on the thing.
Never ever approached the battle - never had reason to fire any of my 4 lasers. Simply stood on a little hill near spawn (this was River City Night) and repeatedly fired my missiles.
The result: ~350 damage; 110k c-bills. For doing nothing. Just sitting there and not ever even being shot at. I could have taught my cat how to do this.
The worst part is that my full brawling fit on this mech; 2 LPL, 2 ML, 2 SRM 6 typically does not do this well. I usually do less damage and get less c-bills. Looks like I found my new c-bill farmer. I can't even imagine how much damage you would do with a dedicated LRM boat. Probably break 1000 easily. I mean 2 LRM 5 is not even an LRM fit. It's an afterthought; and yet it rewards 350 damage with no risk to the mech pilot...
Aeten, on 11 May 2014 - 05:25 AM, said:
Well I can't say I didn't expect the snarky troll comments that ignore the real problem, but if you are going to open your mouth you should at least reference the idea in the thread.
The fact is with LRMs and no other weapon system, I can sit in base semi-AFK and just accumulate damage like a sponge. How is this FPS-style gameplay? This is arcade.
Things an LRM mech generally doesn't need to worry about:
- Heat (if set up by someone with any semblence of intelligence)
- Damage
- Aiming
- Positioning
- Poptarts / alpha strikes
Yet all other mechs do. It's just dumb the way it's set up.
And it was 3 tons of ammo I'm sorry for the typo. I forgot the space in the head I only counted the 2 tons in my center torso.
Obvious troll is obvious.
What is horrifying is how many replies this thread gets. And i am feeding him too...
- Even with 3 tons of ammo the values do not match. Hit rate of LRM is 40% maximum over a fair number of games (like 50). Never seen anybody perform better. Conclusion: BS is BS and stays so.
- Damage potential is actually low compared to weight and hit rate (Ammo per ton, Artemis, Tag/Narc, usually BAP). Do not worry about damage? BS.
- Either you need to aim or somebody has to do it for you. No lock, no missiles fired. ECM counters locking, remember? Lock has to be held for a few seconds also. Conclusion: BS is BS.
- Positioning is actually crucial. Go with some guards or hide on high positions. One light finds you alone you are dead. BS. Really.
- Poptart snipers are your DEATH. Clever poptarting denies you getting a lock and you get a 30 points alpha in your face without a chnce to return fire. Only solution is get moving fast. Conclusion: Utter BS.
Recommendation:
Go out and play a LRMboat for real before posting nonsense.
I play both, 270m dedicated brawlers and LRMboats. The LRMboat is highly dependant on team quality and ECM coverage. A very situational thing, but overall not the most reliable damage puller. There are games with 500+ damage on my 2xLRM15 Cat, but they are rare and they always involve Laser damage. And if a jenner finds me i am toast.
LRMs are at a good place in the moment.
Do not let the mourn of the incompetent lead to a nerf of one of the very few alternative weapon systems yet again. Please. Pretty please?