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This Game Needs A Ranking System. Tired To Play With Bambis.



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#21 Rhaythe

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Posted 12 May 2014 - 08:34 AM

View PostAlcom Isst, on 12 May 2014 - 08:28 AM, said:

Do not disregard the epic snowballing MWO currently encourages.

What he said. A 12-to-2 final score does not mean the matchmaker/ELO-system failed.

#22 RG Notch

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Posted 12 May 2014 - 08:50 AM

View PostAlmond Brown, on 12 May 2014 - 08:24 AM, said:


And if just ONE player who posted this BS would provide some real #'s then perhaps they would have a actual discussion point.

Every time I play, and work makes it a varied bag, I always get 23 others and in a very good Launch window for time.

So show some real F'in #'s or put kindly put that QQ bag down.

Well obviously just look at the player counter.... what they removed the player counter..... I'm sure they removed it because the player numbers were too high. ;)

#23 Durandal

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Posted 12 May 2014 - 08:57 AM

I'm just wondering how long until this thread gets relocked. You know, like the first version you put up, that they locked, and said it belonged in a different forum?

That thread.

#24 Aaron45

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Posted 12 May 2014 - 09:15 AM

View PostRG Notch, on 12 May 2014 - 08:50 AM, said:

Well obviously just look at the player counter.... what they removed the player counter..... I'm sure they removed it because the player numbers were too high. ;)

It is obvious that Mwo doesnt have a "large" Player base. You may ask why is that so when this game is basically "Free 2 Play" and offers you a great game where you can induvidually build your Mech Loudouts with ig stompy robots.

There maybe many reasons (regardless off pgi way to dissapoint the community again and again) but the main reason is IMO that new players get frustrated soo easyly with this game while they get thrown into cold water by facing ppl who play this game for years.

( hundrets thousand of ppl checked out this game- didnt pgi said Months ago that they crossed the 1 Million registred Account border?)

#25 FupDup

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Posted 12 May 2014 - 09:16 AM

Something that might have made matters worse recently is the advent of private matches...A lot of the competent players in this game have probably jumped ship to private games for the most part, which may increase the likelihood of "bambis" on both sides in the pug queue.

Edited by FupDup, 12 May 2014 - 09:18 AM.


#26 Agent of Change

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Posted 12 May 2014 - 09:18 AM

View PostFupDup, on 12 May 2014 - 09:16 AM, said:

Something that might have made matters worse recently is the advent of private matches...A lot of the competent players in this game have probably jumped ship to private games for the most part, which may increase the likelihood of "bambis" on both teams (red and blue).


Well that and people who like to play exclusively in groups have found that it's much less frustrating to just do private matches than listen to the whining about premades.

#27 RG Notch

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Posted 12 May 2014 - 09:27 AM

View PostAaron45, on 12 May 2014 - 09:15 AM, said:

It is obvious that Mwo doesnt have a "large" Player base. You may ask why is that so when this game is basically "Free 2 Play" and offers you a great game where you can induvidually build your Mech Loudouts with ig stompy robots.

There maybe many reasons (regardless off pgi way to dissapoint the community again and again) but the main reason is IMO that new players get frustrated soo easyly with this game while they get thrown into cold water by facing ppl who play this game for years.

( hundrets thousand of ppl checked out this game- didnt pgi said Months ago that they crossed the 1 Million registred Account border?)

It's apparently not obvious to some people in this very thread despite all the evidence. Then again most of the white knights don't bother with facts or evidence, as there is little of either in their favor. ;)

#28 Bilbo

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Posted 12 May 2014 - 09:30 AM

View PostRG Notch, on 12 May 2014 - 09:27 AM, said:


It's apparently not obvious to some people in this very thread despite all the evidence. Then again most of the white knights don't bother with facts or evidence, as there is little of either in their favor. ;)

Nothing but conjecture and speculation on either side of the argument.

#29 Aaron45

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Posted 12 May 2014 - 09:34 AM

View PostBilbo, on 12 May 2014 - 09:30 AM, said:

Nothing but conjecture and speculation on either side of the argument.

View Postwanderer, on 12 May 2014 - 08:32 AM, said:


http://mwomercs.com/...old-adjustment/

They had to broaden the ELO threshold due to overly long wait times- ie, not enough players.


#30 Bilbo

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Posted 12 May 2014 - 09:36 AM

View PostAaron45, on 12 May 2014 - 09:34 AM, said:


Not enough players on the very high and very low end.

#31 RG Notch

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Posted 12 May 2014 - 09:37 AM

View PostBilbo, on 12 May 2014 - 09:30 AM, said:

Nothing but conjecture and speculation on either side of the argument.

LOL, ok so why did they remove the player counter? Why did they increase the range of Elo because wait time was too great? Does anyone believe that the population of this game is increasing?

#32 Bilbo

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Posted 12 May 2014 - 09:40 AM

View PostRG Notch, on 12 May 2014 - 09:37 AM, said:


LOL, ok so why did they remove the player counter? Why did they increase the range of Elo because wait time was too great? Does anyone believe that the population of this game is increasing?

They removed the counter well before leaving closed beta. I honestly couldn't tell you why.

View PostAaron45, on 12 May 2014 - 09:37 AM, said:


i doubt that there arent enough players on the low end side ;)

Either end of the bell curve always has the lowest population.

#33 RG Notch

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Posted 12 May 2014 - 09:40 AM

View PostBilbo, on 12 May 2014 - 09:39 AM, said:

They removed the counter well before leaving closed beta. I honestly couldn't tell you why.

So take an educated guess. Mine is that the numbers weren't impressive. Can you even come up with another that makes sense?

#34 Bilbo

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Posted 12 May 2014 - 09:44 AM

View PostRG Notch, on 12 May 2014 - 09:40 AM, said:


So take an educated guess. Mine is that the numbers weren't impressive. Can you even come up with another that makes sense?

The numbers gleaned from it were used to make gloomy predictions about the health of the game? Like how it was dead before we even left CB.

#35 Kyle Reece

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Posted 12 May 2014 - 09:44 AM

View PostRG Notch, on 12 May 2014 - 09:40 AM, said:

So take an educated guess. Mine is that the numbers weren't impressive. Can you even come up with another that makes sense?


They actually answered this a while ago (in an AtD maybe? I can't remember). Player numbers are commercially sensitive.

Karl Berg did let slip they had over 1.6M accounts, and we know when they hit 1M but that's about it for hard data.

#36 Aaron45

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Posted 12 May 2014 - 09:47 AM

View PostKyle Reece, on 12 May 2014 - 09:44 AM, said:


They actually answered this a while ago (in an AtD maybe? I can't remember). Player numbers are commercially sensitive.

Karl Berg did let slip they had over 1.6M accounts, and we know when they hit 1M but that's about it for hard data.

Ikr right that they crossed the 1 Million border but how many active Accounts are there?

#37 RG Notch

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Posted 12 May 2014 - 09:48 AM

View PostKyle Reece, on 12 May 2014 - 09:44 AM, said:


They actually answered this a while ago (in an AtD maybe? I can't remember). Player numbers are commercially sensitive.

Karl Berg did let slip they had over 1.6M accounts, and we know when they hit 1M but that's about it for hard data.

Ok so other successful games are doing it wrong? Those morons at games with healthy populations are hurting themselves giving away that data. Oh that's right bad data would probably be commercially damaging.

#38 Deathlike

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Posted 12 May 2014 - 09:49 AM

Let's put it this way... AVERAGING Elo #s means that for every "1337" player, they will be paired with someone from the "underhive". If you and your teammates Elo are somewhere around the mid-average, you'll have more "consistency" at your Elo level.

The thing is in math is that variance is very significant the bigger the ranges are. That is what we face in the MM every freaking day.

#39 RG Notch

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Posted 12 May 2014 - 09:51 AM

View PostAaron45, on 12 May 2014 - 09:47 AM, said:

Ikr right that they crossed the 1 Million border but how many active Accounts are there?

They never mention actual numbers of live players, all they ever talk about is registrations. WoT may have 1 million concurrent players. I'm not saying the game is dying, I am saying it ain't growing.

#40 Vellinious

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Posted 12 May 2014 - 09:53 AM

They could help the matchmaker out by returning 8v8 on the smaller arena maps, and keep the 12v12 matches for the larger maps. It wouldn't fix the game population problem, but it'd help the matchmaker keep the newer players from dropping so much with the experienced players, by reducing the number of pilots in a match, and increasing the number of matches played. Short term band-aid? Sure, but.....anything would help at this point. They need to make sure the new players aren't getting smashed, and the current system isn't doing a good job of that.

I have a buddy that just started playing the game a month ago, and I constantly see him in drops.....I can't imagine coming into a game brand new, especially one with a learning curve as high as MWO has, and being tossed into matches with players that have been around for 2 years. It's crazy....a brand new player in matches with people with VERY recognizable names? They need to do something to retain these players, or it'll only be the diehards playing.





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