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Headshot By An Airstrike Rly?

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#41 101011

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Posted 12 May 2014 - 01:13 PM

View PostSLDF LawDog, on 12 May 2014 - 01:11 PM, said:


Vids or it didnt happen. Take that for what you will. ;)

That is the wonder of anecdotal evidence, quineg?

#42 Gyrok

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Posted 12 May 2014 - 01:14 PM

View PostSLDF LawDog, on 12 May 2014 - 12:13 PM, said:


Getting a "Head Shot" on a mech is such a rarity.... Why change it. Cause the 2-5 (EVER) that had it happen to them came to the forums to QQ?

Ive been Caught DEAD center in more Arty/Air with my Atlai and Battlemaster..........and never once been taken out by head shot or killed. Chalk it up to RNG. Suck it up and move along.


2 nights ago in 12 mans, we were playing and our 2 lead Atlases got headshot by the SAME artillery strike as we began to push a hill...seriously...it is FAR more common than you think...

#43 LawDawg

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Posted 12 May 2014 - 01:15 PM

View Post101011, on 12 May 2014 - 01:13 PM, said:

That is the wonder of anecdotal evidence, quineg?


Quiaff

#44 Captain Stiffy

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Posted 12 May 2014 - 01:18 PM

Been hit by dozens in the last week but no HS... but it has happened to me.

It's really ******* *** and they need to remove it.

#45 mdmzero0

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Posted 12 May 2014 - 01:20 PM

It's almost like giant explosive shells raining down from ABOVE would hit the top of your mech. Interestingly enough, most mechs have heads which tend to be at or around the top of the mech.

Something here seems like it makes sense, but I just can't put my finger on it...

View PostCaptain Stiffy, on 12 May 2014 - 01:18 PM, said:

Been hit by dozens in the last week but no HS... but it has happened to me.

It's really ******* *** and they need to remove it.


Yeah sometimes I've noticed when I'm playing that other mechs can use weapons that destroy my mech. That's freaking annoying and needs to stop. PGI, please make it so that I can't die.

#46 LawDawg

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Posted 12 May 2014 - 01:21 PM

View PostGyrok, on 12 May 2014 - 01:14 PM, said:


2 nights ago in 12 mans, we were playing and our 2 lead Atlases got headshot by the SAME artillery strike as we began to push a hill...seriously...it is FAR more common than you think...


Its your "Story", Tell it how you want. But if your running a 12.......SOMEONE was recording........ The RNG although evil isnt going to headshot 2 Atlai. Video............ Again, 12 man, someone was recording....

#47 Xmith

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Posted 12 May 2014 - 01:21 PM

IMO, the most powerful consumables are 360 and seismic. These two are constant unlike arty and air strike which are one and done.

I don't always have to use arty and air strike but I definitely need the 360 and seismic more than any other module by far.

There is no way I will play without those two. If I have only 1 module to choose from, it would be 360 or seismic, hands down.

#48 Captain Stiffy

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Posted 12 May 2014 - 01:21 PM

View Postmdmzero0, on 12 May 2014 - 01:20 PM, said:

It's almost like giant explosive shells raining down from ABOVE would hit the top of your mech. Interestingly enough, most mechs have heads which tend to be at or around the top of the mech.

Something here seems like it makes sense, but I just can't put my finger on it...



Yeah sometimes I've noticed when I'm playing that other mechs can use weapons that destroy my mech. That's freaking annoying and needs to stop. PGI, please make it so that I can't die.


You are a worthless troll. Go away. Your ego is not at risk here. GTFO forever. Thanks.

#49 mdmzero0

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Posted 12 May 2014 - 01:22 PM

View PostCaptain Stiffy, on 12 May 2014 - 01:21 PM, said:


You are a worthless troll. Go away. Your ego is not at risk here. GTFO forever. Thanks.


Lol sorry, I'm amused at people who take issue with being shot down in a mechwarrior game. Sometimes you win, sometimes you lose. There's plenty of issues in MWO, but this is not one of them.

#50 Captain Stiffy

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Posted 12 May 2014 - 01:26 PM

View Postmdmzero0, on 12 May 2014 - 01:22 PM, said:


Lol sorry, I'm amused at people who take issue with being shot down in a mechwarrior game. Sometimes you win, sometimes you lose. There's plenty of issues in MWO, but this is not one of them.


yes [redacted] sarcasm on an issue you have no stake in is totally welcome

oh wait no its not go away

#51 Pjwned

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Posted 12 May 2014 - 01:26 PM

View PostGhost Badger, on 12 May 2014 - 01:03 PM, said:

My point was that there is no 400-pt strike, genius. It's 40.


There are 10 shells in 1 shot if you upgrade it, 10 x 40=400. Obviously if each shell did 400 damage then it would be even more stupid.

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No...from what I recall it's literally coded like a pair of AC20's dropping from the sky onto various sections of mechs in the strike area. No transfer of those 40 pts...but a number of projectiles are dropped.


I'll take your word for it I suppose.

Quote

No, actually. I'll tell you that good players get a fair amount of headshots on purpose, instead of due to a random, rare roll of the dice with a consumable.


Cool, because that actually makes sense unlike your original comment.

Quote

What? So you don't like it. Do you like flamers? Do you scream about those? You got headshotted by an RNG weapon...but it happens so rarely and is completely randomly produced that it's not terribly powerful...it's 99% more area denial than it is a kill-weapon.


Bringing up c-bill cost, especially when presented with numerous other points about balance factors and ignoring almost all of them, is just as relevant as bringing up flamers, which is to say not at all.

Quote

No, I'm saying that if someone could reliably aim a 40-pt alpha directly into your cockpit with no heat, infinite distance etc...key word RELIABLY...then it would be stupid and OP. As it stands it's an annoyance, with the very occasional headshot. By no means is it overpowered...so your whole argument is basically just "I don't like dying to this why is it possible!!!!"


I don't like dying to it because it's extremely poor design to have RNG instant death shots that literally come flying out of the sky, so no "I DON'T LIKE DYING TO THINGS" isn't my entire argument.

View PostPygar, on 12 May 2014 - 01:07 PM, said:

To be perfectly technical, Arty is affected by "slots" and is one shot per match, so it runs out of "ammunition" fairly fast....it also cost money to reload between matches, which most other weapons do not.


Module slots are not critical slots and the "ammo" isn't limited by tonnage or said critical slots, not a good comparison.

Edited by Pjwned, 12 May 2014 - 01:29 PM.


#52 LawDawg

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Posted 12 May 2014 - 01:33 PM

View Postmdmzero0, on 12 May 2014 - 01:22 PM, said:


Lol sorry, I'm amused at people who take issue with being shot down in a mechwarrior game. Sometimes you win, sometimes you lose. There's plenty of issues in MWO, but this is not one of them.


GET EM!

#53 mdmzero0

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Posted 12 May 2014 - 01:34 PM

View PostCaptain Stiffy, on 12 May 2014 - 01:26 PM, said:


yes bitchy sarcasm on an issue you have no stake in is totally welcome

oh wait no its not go away


I have just as much stake in it as you do. I play MWO. I use arty strikes. I've been killed by arty strikes. I've been headshot by arty strikes that have killed me when I haven't even been shot by anything else. That's right, killed in one hit by an arty strike without ever taking any other damage.

You know what I said? "D*mmit." Then I thought to myself that I should have been more aware of my position in order to notice the red smoke in time to get to better cover.

As far as people saying this is stupid, that I can't understand. It's much less likely that you'll be killed by an arty or airstrike then just by a player on the other team. It's supposed to be a highly effective 1-time use weapon per match. It does a significant amount of damage, and if you're unlucky enough to be right under where the arty hits, you should expect to get absolutely trashed. Why would I spend 40k C-bills every match for a weapon that scratches the paint?

Instead, you should think, "how can I mitigate the danger?" And that's simple. Stick nearby to cover. Have your lance mates spread out from you so you can avoid things like having 3 headshots in a single strike like a previous poster claimed. Having your lance mates spread out also helps enable earlier detection of the red smoke so that you can avoid or reduce the damage.

The simple fact of the matter is this: artillery in MWO works EXACTLY as it should be expected. It's an indirect fire support weapon, that can only be called once (and let's face it, in reality you would be able to call in artillery fire more than just once an engagement), and that is very powerful. If you are unlucky enough to be headshot by it, then you should just accept that you had bad luck that match and move on.

Take your issues with the actual problems MWO has- anything from the UI, the bugs, to the "new player help", etc. There's plenty to go around.

Edited by mdmzero0, 12 May 2014 - 01:40 PM.


#54 Bulletsponge0

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Posted 12 May 2014 - 01:35 PM

View PostNicholas Carlyle, on 12 May 2014 - 10:50 AM, said:


Welcome to MW:O, where consumables can RNG decide your match.

new here, but with does RNG mean?

#55 LawDawg

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Posted 12 May 2014 - 01:41 PM

View Postmogs01gt, on 12 May 2014 - 12:41 PM, said:

you do realize how small the "head" is on an Atlas right?


View PostGyrok, on 12 May 2014 - 01:14 PM, said:


2 nights ago in 12 mans, we were playing and our 2 lead Atlases got headshot by the SAME artillery strike as we began to push a hill...seriously...it is FAR more common than you think...


See, Told ya it was coming down the pipe sir. Not 1, but 2 at the same time, Even with the "Small hit boxes".

Questions..............Good. Lub ya. ;)

#56 Red1769

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Posted 12 May 2014 - 01:46 PM

View PostBulletsponge0, on 12 May 2014 - 01:35 PM, said:

new here, but with does RNG mean?


Random Number Generator.

#57 Bulletsponge0

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Posted 12 May 2014 - 01:56 PM

View PostRed1769, on 12 May 2014 - 01:46 PM, said:


Random Number Generator.

well damn...I thought it was gonna be some sort of secret MW:O code...not some common knowledge acronym ;)

#58 WarZ

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Posted 12 May 2014 - 02:07 PM

View PostSteve Pryde, on 12 May 2014 - 10:39 AM, said:

Fix this ****, thx for reading.


Agreed. I have full head armor on my Jenner, but 50% or more of the time I get caught by an arty or air strike I'm fully headshotted. And I'm not exaggerating that 50%+.

Most matches people drop them like rain, and you usually dont and/or cannot see the smoke, AND there is no bitching betty warning about an incoming air strike (which there truly 100% needs to be). Its too easy to get killed by them.

Arty/air is just way to big a part of the game now. Another one of those features that sounds "cool" but in practice is a game breaking frustration most of the time.

#59 mdmzero0

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Posted 12 May 2014 - 02:19 PM

View PostWarZ, on 12 May 2014 - 02:07 PM, said:


Agreed. I have full head armor on my Jenner, but 50% or more of the time I get caught by an arty or air strike I'm fully headshotted. And I'm not exaggerating that 50%+.

Most matches people drop them like rain, and you usually dont and/or cannot see the smoke, AND there is no bitching betty warning about an incoming air strike (which there truly 100% needs to be). Its too easy to get killed by them.

Arty/air is just way to big a part of the game now. Another one of those features that sounds "cool" but in practice is a game breaking frustration most of the time.


Are you standing still?? How on earth can someone hit a jenner with an arty or an airstrike when they're doing what a light mech should be doing (moving).

The only thing I can think of is that you run into one, but then you'd have to be able to see the red smoke because it'd be right in front of you. This sounds like a player issue, not a game issue.

#60 Mystere

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Posted 12 May 2014 - 02:23 PM

Sigh!

I will just quote myself:

View PostMystere, on 27 April 2014 - 10:39 PM, said:

As I have said in similar threads, artillery is supposed to hurt you badly when it hits you, and have a chance -- no matter how small -- of killing you outright. Otherwise, it's not artillery. And as always, here is the obligatory video. See what happens to that 52-ton Israeli Centurion tank 18 seconds in.








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