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Headshot By An Airstrike Rly?

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#101 Mystere

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Posted 13 May 2014 - 09:32 AM

View PostArchon, on 13 May 2014 - 09:05 AM, said:

It sucks, but in a way it makes sense; if a piece of shrapnel large enough happens to hit your cockpit it will kill you.


In addition, if an 8-inch artillery shell hits you directly in the face, I expect said face to be obliterated. :rolleyes:

View PostAlmond Brown, on 13 May 2014 - 09:08 AM, said:


cough BS cough

Twin AC20's can do it from 269m away and you can be wide awake at the time. ;)


A well-aimed 8ML alpha, or two 4-7ML alphas, to the face can do that too? :D

Edited by Mystere, 13 May 2014 - 09:29 AM.


#102 Agent 0 Fortune

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Posted 13 May 2014 - 10:00 AM

It sounds like a lot of people in this thread are huge proponents of RNG effects. Maybe we can get rid of targeting reticles and add randomized hit locations for all weapons.

Edited by Agent 0 Fortune, 13 May 2014 - 10:01 AM.


#103 Joseph Mallan

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Posted 13 May 2014 - 10:04 AM

View PostAgent 0 Fortune, on 13 May 2014 - 10:00 AM, said:

It sounds like a lot of people in this thread are huge proponents of RNG effects. Maybe we can get rid of targeting reticles and add randomized hit locations for all weapons.

We are accepting the randm possibiltiy of a air burst affect having a natural chance of blowing our heads off. Not discussing the randomizing hit location of LoS weapons. Big difference.

#104 IcySpy

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Posted 13 May 2014 - 10:47 AM

Protip: look down at the ground, cockpit gets covered.
Somewhat covered, all i can say is: poor Cats/Stalkers/<any mech with the cockpit on the top>

#105 Flapdrol

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Posted 13 May 2014 - 10:50 AM

I think it's nonsense, I'm up to 8 headshots since the achievement, only 1 legit with double gauss.

1 with a streak (after an artillery got it bright red)

6 artillery

#106 -Natural Selection-

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Posted 13 May 2014 - 11:08 AM

20+ headshots issued from arty. Yet I still yell "yahtzee!" everytime it happens

#107 Joseph Mallan

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Posted 13 May 2014 - 11:10 AM

View PostDozier, on 13 May 2014 - 11:08 AM, said:

20+ headshots issued from arty. Yet I still yell "yahtzee!" everytime it happens

Dude it's been Box Cars at my table for decades. ;)

#108 CDLord HHGD

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Posted 13 May 2014 - 01:08 PM

View PostMoonUnitBeta, on 12 May 2014 - 10:51 AM, said:

All they did was close it without saying a word.

Somehow I doubt this..... I've always gotten a response from PGI, even if just to say "known issue, functioning as designed, or wrong place noob".

View PostFlapdrol, on 13 May 2014 - 10:50 AM, said:

I think it's nonsense, I'm up to 8 headshots since the achievement, only 1 legit with double gauss.

So... No legit headshots without the meta crutch?

#109 L Y N X

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Posted 13 May 2014 - 01:13 PM

Pat Tillman cannot complain about friendly fire, he died to it. OP - In shooting conflicts, things happen sometimes that are not supposed to happen. It is part of the "Fog of War", the sooner you can learn to roll with it, the more fun you will have. I also have been Headshot with a well placed arty strike. I congratulated the fellow who placed it. But you came online to complain about it. It does not happen very often, for me, once in over 10,000 matches. So just move along, nothing to see here.

#110 Kyle Lewis

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Posted 13 May 2014 - 03:30 PM

View PostMoonUnitBeta, on 12 May 2014 - 10:51 AM, said:

Yeah I sent my report in to support already with screenshots.
All they did was close it without saying a word.

PGI:
*lifts up rug*
*sweep sweep*
:D


yeah, cause artillery in real life lets you drive a car safely through a barrage. anyone that dies from arty to the head, either extremely unlucky or have shaved some armor off to put more meta in their trunk. lolz

#111 Zolaz

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Posted 13 May 2014 - 08:56 PM

View PostAlmond Brown, on 13 May 2014 - 09:08 AM, said:


cough BS cough

Twin AC20's can do it from 269m away and you can be wide awake at the time. :)


Easier to just pop that smoke behind any assault and let the carpet bombing roll right over them. Much easier that waddling closer in an AC40 Jager.

#112 Mycrus

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Posted 14 May 2014 - 12:19 AM

Still better than getting double legged in a lolcust with your own Artie

#113 MountainCopper

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Posted 14 May 2014 - 01:02 AM

Where is the down-vote button for such empty, dumb 1st posts, where the title is supposed to do all the explaining?

#114 meteorol

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Posted 14 May 2014 - 01:41 AM

Yesterday, i was headshotted by a MG.
From a spider.
That was standing behind my cataphract.

As long as damage is still applied all over the mech but not the location you acutally hit, there are more important things to fix than arti headshots.

#115 Joseph Mallan

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Posted 14 May 2014 - 01:49 AM

View Postmeteorol, on 14 May 2014 - 01:41 AM, said:

Yesterday, i was headshotted by a MG.
From a spider.
That was standing behind my cataphract.

As long as damage is still applied all over the mech but not the location you acutally hit, there are more important things to fix than arti headshots.

I'm sorry But why wouldn't a Head shot be possible from behind? Were you in a Catapult? A head can be hit from Behind you know. It is a valid target from the rear. Anything else is just lame.

#116 meteorol

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Posted 14 May 2014 - 03:44 AM

View PostJoseph Mallan, on 14 May 2014 - 01:49 AM, said:

I'm sorry But why wouldn't a Head shot be possible from behind? Were you in a Catapult? A head can be hit from Behind you know. It is a valid target from the rear. Anything else is just lame.


What do you want to hear? That i was killed through a shot to my cockpit from behind the mech and not the head? You obviously know that no single mech has a rear cockpit hitbox and this shouldn't happen if the hitreg would work like it should.

Edited by meteorol, 14 May 2014 - 04:33 AM.


#117 Joseph Mallan

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Posted 14 May 2014 - 03:55 AM

View Postmeteorol, on 14 May 2014 - 03:44 AM, said:


What do you wan't to hear? That i was killed through a shot to my cockpit from behind the mech and not the head? You obviously know that no single mech has a rear cockpit hitbox and this shouldn't happen if the hitreg would work like it should.

That is so stupid of PGI. I know that it is in the game but really? Are we so immature we cannot understand that our enemy shot us when we were not looking? PGI really needed to do that cause some of us are to immature to accept how getting shot in the head from behind is a normal thing in the middle of combat? Cockpits don't have a back wall to be shot through???

Edited by Joseph Mallan, 14 May 2014 - 03:56 AM.


#118 meteorol

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Posted 14 May 2014 - 04:29 AM

View PostJoseph Mallan, on 14 May 2014 - 03:55 AM, said:

That is so stupid of PGI. I know that it is in the game but really? Are we so immature we cannot understand that our enemy shot us when we were not looking? PGI really needed to do that cause some of us are to immature to accept how getting shot in the head from behind is a normal thing in the middle of combat? Cockpits don't have a back wall to be shot through???


It could certainly be discussed if there should be a rear cockpit hitbox. There would be quite a few issues when implementing them, because the cockpit hitbox is tiny from the front, and the "head" part of a mech is huge in comparison, which would make it too easy to headshot mechs (just think of the time when we had those huge atlas head hitboxes). If implemented, some serious balance fine tuning would be needed.

But, given the fact that PGI chose not to go the way of "head" hitboxes, but "cockpit window" hitboxes, noone should be cockpited by shots to his back, because it's simply a bug and a product of pure randomness.

Edited by meteorol, 14 May 2014 - 04:30 AM.


#119 Joseph Mallan

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Posted 14 May 2014 - 05:36 AM

View Postmeteorol, on 14 May 2014 - 04:29 AM, said:


It could certainly be discussed if there should be a rear cockpit hitbox. There would be quite a few issues when implementing them, because the cockpit hitbox is tiny from the front, and the "head" part of a mech is huge in comparison, which would make it too easy to headshot mechs (just think of the time when we had those huge atlas head hitboxes). If implemented, some serious balance fine tuning would be needed.

But, given the fact that PGI chose not to go the way of "head" hitboxes, but "cockpit window" hitboxes, noone should be cockpited by shots to his back, because it's simply a bug and a product of pure randomness.

The hit box should line up directly with the front location. Its not really that difficult to visualize. Your logic is that we are incapable of shoot someone in the back of the melon and score a Kill. Your logic doesn't work. Nothing random about it. It is just stupid. Like saying you can't core a Mech from Behind! That level of stupid.

#120 meteorol

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Posted 14 May 2014 - 06:03 AM

View PostJoseph Mallan, on 14 May 2014 - 05:36 AM, said:

The hit box should line up directly with the front location. Its not really that difficult to visualize. Your logic is that we are incapable of shoot someone in the back of the melon and score a Kill. Your logic doesn't work. Nothing random about it. It is just stupid. Like saying you can't core a Mech from Behind! That level of stupid.


Maybe i did express a bit unclear.
What i'm saying is, that with the current hitboxes (there is no rear head hitbox), you shouldn't die through a cockpit hit when you are hit to the back, because it is a bug with the hitregistration and not planned by PGI. Since the hitregistration issues are uncontinuous, dying from a cockpit hit when shot to the back is random under the current way PGI handles the cockpit hitboxes.





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