New Map Suggestion
#61
Posted 12 July 2014 - 06:33 AM
Industrial Complex/Mech Factory urban map
Jungle/Swamp map
#62
Posted 15 July 2014 - 12:24 PM
#63
Posted 15 July 2014 - 12:43 PM
#64
Posted 15 July 2014 - 01:41 PM
#65
Posted 19 July 2014 - 06:10 AM
Its a common tactic to attack at night so future warfare should be no different.
#66
Posted 22 July 2014 - 06:03 AM
#67
Posted 27 July 2014 - 06:39 AM
#68
Posted 27 July 2014 - 02:20 PM
#69
Posted 27 July 2014 - 09:08 PM
I'd also love to have some drops start with the mechs inside a dropship. I'm just picky that way.
#71
Posted 28 July 2014 - 07:12 AM
Kanin Zeta, on 27 July 2014 - 09:08 PM, said:
I'd also love to have some drops start with the mechs inside a dropship. I'm just picky that way.
Well then, check out my topic "A better hotdrop" and see if you like it!
Also I'd like to recommend a map - a full on, UNDERWATER map. The 15 min timer will make sense because that's how much oxygen you have left. At the end of the match there's an animation of your pilot sufficating to death... and there can be tunnels leading into underground caverns. The underwater map can be sort of an atlantis, basically an underwater urban city. The water will affect LRMs by slowing them down or just killing off the power all together. Poptarters will also be affected because they'll stay in the air longer, allowing for bombarment of weapons onto their mechs.
Edited by Koltzi117, 28 July 2014 - 07:12 AM.
#72
Posted 02 August 2014 - 10:48 AM
#73
Posted 03 August 2014 - 03:46 PM
So we have Forest Colony and Forest Colony Snow. With support maps we would then also have something like Forest Colony Outskirts (something large enough for a dropship to be concealed by terrain from across the map) and something with a main objective like Forest Colony Mechwerks.
These support maps would use the same textures and assets (maybe some new items) as their parent maps and in public play will cycle randomly.
For CW this means many wonderful things, when a faction attacks a planet I envision it like a 3 piece pie chart, each 12 man team plays through 3 - 4 matches to take an objective. Mission 1 in the above example for Forest Colony would be for the attacking team to defend their dropship from the defending planetary force on the Outskirts map. The 2nd mission would be just Forest Colony in any mode. Then the final mission would be for the attacking force to take their main objective from the planetary defenders. If the attackers win they get a third of the planetary control, if the rest of the attackers faction have fought and won elsewhere on the planet in 2 other 3 mission maps then that faction has taken the planet. ( there could be more pieces to the pie but I just used 3 for an example)
Imagine a match near the HPG uplink called HPG Perimeter, you can see the uplink in the distance and know it is your final objective, all the while you are skirmishing with the enemy team in the wastes. Or a Frozen City Glacier map where you are moving toward the city through and on top of the giant glacier with ice caves and jagged peaks. Or Canyon Network Entrance with a large American southwest feeling that has stone pillars that reach to the sky. Or my favorite, River City Interior a dense city/skyscraper map with intense street fighting and narrow alleys.
Scoring would be interesting I don't think 2 out of 3 will work. More like the attacking faction needs to win the first and last mission to succeed, if they win every mission there should be a bonus or something.
Anyway, what do you guys think of this idea for both CW and the more maps option?
#75
Posted 07 August 2014 - 07:08 AM
Each side has a Union-class dropship equipped with turrets that has to be destroyed. Locate in terrain where long range sniping is blocked (any decent pilot would do this) and equip it with enough AMS to block lrms forcing the teams to assault the dropship to win. Or make it so that all the turrets must be destroyed before the dropship starts taking damage.
I'll say it again, I want to see Union-class dropships in the game!
#76
Posted 10 August 2014 - 06:12 AM
#77
Posted 14 August 2014 - 06:06 AM
#78
Posted 14 August 2014 - 06:46 AM
#79
Posted 17 August 2014 - 02:47 PM
#80
Posted 24 August 2014 - 07:11 AM
More maps like this but faster please!
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users