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#21 Bhael Fire

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Posted 13 May 2014 - 07:03 AM

The patches this month are on the 6th and 20th.

The May 20th patch will hopefully deliver what the April 29th patch promised (i.e. 3/3/3/3 and 1 group per team).

If it doesn't, they should consider the possibility that 3/3/3/3 is a fool's errand and look for a more reasonable solution.

Edited by Bhael Fire, 13 May 2014 - 07:04 AM.


#22 Flaming oblivion

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Posted 13 May 2014 - 07:04 AM

View PostKyynele, on 13 May 2014 - 06:58 AM, said:


I tried really hard not to say this, but instead of asking PGI to fix the game so you'd win more, you could consider, like, playing better?

I PUG the majority of my games, and my W/L ratio is above 1.5, so obviously it can be done. I do get terribad teams too, and often there's just nothing to be done. Then you move on. I've found that if you can average 500+ damage per match, you're bound to be on the winning side more often, despite the premades.


Try averaging 500 dmg with lrms it can be done , If your teams good if not , You'll struggle . I wont change the way I want to play because my load out relys somewhat on a team with a higher combined IQ then a vegetable .

Edited by Flaming oblivion, 13 May 2014 - 07:04 AM.


#23 Bhael Fire

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Posted 13 May 2014 - 07:06 AM

Posted Image

#24 Malcolm Vordermark

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Posted 13 May 2014 - 07:16 AM

View PostFlaming oblivion, on 13 May 2014 - 07:04 AM, said:


Try averaging 500 dmg with lrms it can be done , If your teams good if not , You'll struggle . I wont change the way I want to play because my load out relys somewhat on a team with a higher combined IQ then a vegetable .


For such a team reliant build you should really consider grouping up with people. Especially an ECM light with tag. ECM just counters LRMs so hard and all the person has to do is equip it. A lot harder to overcome than to use. Mind if I ask what mech/build you are using?

#25 Flaming oblivion

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Posted 13 May 2014 - 09:14 AM

I'm taking a break till they make the game less toxic playable for the masses , or die due to only hardcores/ so casual they just don't cares being the only ones on (no real player base) which ever comes first , I suspect there dangerously close to death through lack of player base already, guess they'll either fix the game so its worth playing or not . but since you asked

Blr 1s - not mastered
xl 330
3x med lasers
Tag
Bap
2x lrm 15
2x lrm 10
ammo
max armour

modules for all mechs
Advanced target decay
Advanced sensor range
Advanced zoom

Orion 1v - mastered
xl 325
Med laser
Tag
Bap
lrm 15x3
ammo
armour max

Edited by Flaming oblivion, 13 May 2014 - 09:14 AM.


#26 Captain Stiffy

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Posted 13 May 2014 - 09:48 AM

View PostKyynele, on 13 May 2014 - 06:01 AM, said:

I'm not sure how you expect a MM patch to remove those "sync dropping meta builds?" Meta isn't going anywhere, and sync drops aren't really mandatory for PUG stomps in premades.


You kinda get what you ask for with PUGs. Can't really stop people from sync dropping but what they CAN do is keep a record of the last N games and try to avoid continuously placing players on the same team when they joined solo.

That said...

Anyone who thinks they are good because they "pug stomp" is seriously kidding themselves. If anything learning a game that is 80% pug while you play on crutch teams will make you way worse when you try to play solo. You have to be able to read the situation for yourself... everyone needs to have constant and total awareness and just listening to someone else telling you where to move or what to do constantly will not help you improve your overall personal skill.

edit: what is with the forum adding many many multiple quotes

Edited by Captain Stiffy, 13 May 2014 - 09:49 AM.


#27 Votanin FleshRender

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Posted 13 May 2014 - 10:52 AM

View PostKyynele, on 13 May 2014 - 06:58 AM, said:


I tried really hard not to say this, but instead of asking PGI to fix the game so you'd win more, you could consider, like, playing better?

I PUG the majority of my games, and my W/L ratio is above 1.5, so obviously it can be done. I do get terribad teams too, and often there's just nothing to be done. Then you move on. I've found that if you can average 500+ damage per match, you're bound to be on the winning side more often, despite the premades.


I just started 2 months ago, and while I've managed to get my KDR up to .45 from the .14 it was after my first month ( while I know KDR isn't the be all end all stat, I do think its indicative of my skill level being higher now), my average start to an evening is losing 9 out of my first ten games, usually 2/3-12. I ragequit over it twice, now I guess I'm just numb to it. It's not a question of getting better, I have. But you're implying I need to get good enough to carry my team, every game? Seriously?

#28 Flaming oblivion

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Posted 13 May 2014 - 10:56 AM

View PostVotanin FleshRender, on 13 May 2014 - 10:52 AM, said:

I just started 2 months ago, and while I've managed to get my KDR up to .45 from the .14 it was after my first month ( while I know KDR isn't the be all end all stat, I do think its indicative of my skill level being higher now), my average start to an evening is losing 9 out of my first ten games, usually 2/3-12. I ragequit over it twice, now I guess I'm just numb to it. It's not a question of getting better, I have. But you're implying I need to get good enough to carry my team, every game? Seriously?


Got my overall k/d from 0.23 to 0.78 in the last week or two , my w/l is slightly higher and yes the games so broken now that if you don't carry you lose .

#29 Trauglodyte

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Posted 13 May 2014 - 10:59 AM

View PostNikolai Lubkiewicz, on 13 May 2014 - 10:57 AM, said:

I'm afraid we patch every 2 weeks, not every week

Edited by Trauglodyte, 13 May 2014 - 11:06 AM.


#30 Trauglodyte

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Posted 13 May 2014 - 11:07 AM

View PostNikolai Lubkiewicz, on 13 May 2014 - 11:01 AM, said:

Above quote seems less valid for this OP. MM is still a concern though!


I edited it just to say that you patch every 2 weeks. You try to help a fella out ;)

#31 Malcolm Vordermark

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Posted 13 May 2014 - 01:16 PM

View PostFlaming oblivion, on 13 May 2014 - 09:14 AM, said:

I'm taking a break till they make the game less toxic playable for the masses , or die due to only hardcores/ so casual they just don't cares being the only ones on (no real player base) which ever comes first , I suspect there dangerously close to death through lack of player base already, guess they'll either fix the game so its worth playing or not . but since you asked
.
.
.


The builds certainly look fine. Have you sought out people you can team up with? Due to the ease with which ECM counters LRMs having a buddy with tag looking for targets can make all the difference.

#32 Koniving

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Posted 13 May 2014 - 01:19 PM

View PostFlaming oblivion, on 13 May 2014 - 05:35 AM, said:

Preferably one that will make the game as a whole mostly the MM less toxic ?


Next patch will be Monday or Tuesday next week. Most likely Monday.

#33 Carrioncrows

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Posted 13 May 2014 - 01:28 PM

I expect we will have a hot fix sometime this week.

If the technical rumors are to be believed: they are now taking "sarcasm" out of the game.

People will now take flamers for the damage they do.

#34 Dawnstealer

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Posted 13 May 2014 - 01:28 PM

View PostRouken, on 13 May 2014 - 07:16 AM, said:


For such a team reliant build you should really consider grouping up with people. Especially an ECM light with tag. ECM just counters LRMs so hard and all the person has to do is equip it. A lot harder to overcome than to use. Mind if I ask what mech/build you are using?

Seriously this. My favorite "grouping" mech:

http://mwo.smurfy-ne...b72d61eef38027f

With a UAV in the module slot. Not sure how I filled that .5 tons. Think I might not have FF on it.

#35 Kyynele

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Posted 14 May 2014 - 04:09 AM

View PostFlaming oblivion, on 13 May 2014 - 07:04 AM, said:

Try averaging 500 dmg with lrms it can be done , If your teams good if not , You'll struggle . I wont change the way I want to play because my load out relys somewhat on a team with a higher combined IQ then a vegetable .


Well, I've been piloting my old trusty Catapult A1 lately (I just adore the looks and it's the 2nd mech I ever bought, so even with the ghetto launcers strapped to it's ears I still love it) and yes, it can be done with LRMs. The only build I've used since stat reset has been 6x LRM5, and after 231 matches it now has 1.62 W/L ratio, 4.05 K/D ratio and has done an average of 556.9 damage per match. I haven't had dedicated spotters in my team save from some randoms from PUG lottery - if your team doesn't get you locks, you just have to try and get them yourself.

Honestly, I think it's one of the easier ways to get lots of damage. And getting lots of damage is easier than getting lots of kills, which would of course be even more efficient for getting wins.

View PostVotanin FleshRender, on 13 May 2014 - 10:52 AM, said:

I just started 2 months ago, and while I've managed to get my KDR up to .45 from the .14 it was after my first month ( while I know KDR isn't the be all end all stat, I do think its indicative of my skill level being higher now), my average start to an evening is losing 9 out of my first ten games, usually 2/3-12. I ragequit over it twice, now I guess I'm just numb to it. It's not a question of getting better, I have. But you're implying I need to get good enough to carry my team, every game? Seriously?


If you want to win significantly more than lose, you pretty much need to become the factor that can carry a team. Other than that, when your elo is finally normalized at it's proper place, you SHOULD average roughly the same amount of wins and losses over a longer period of time.

Looking back, it took me almost a year to learn and play the game somewhat properly. I was bad. And I'm not one of the greats now, likely never will be. Maybe you'll catch on much faster.

When you lose a game, I'd concentrate on thinking what you could've done better, because that is what you can improve on. There's little you can do to make your team play better, so concentrating on what the team should've done better is usually waste of time and just makes you angry and bitter. :)

#36 Flaming oblivion

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Posted 14 May 2014 - 06:36 AM

I switched up my orion build abit , lowered the armour somewhat in non critical areas and took out some lrm ammo replaced it with 2 machine guns and 2 tonnes of ammo , everything else is the same , I'm sceptical to say the least on how well it will perform but we shall see. General idea is open em up with the lrms and tag finish em with the 2 MGs and ML , not convinced it will work in practice though , the MG is is so low not sure its somewhere I want to be , However sometimes being close is unavoidable and 2 MG's and a ml are more frightening then just a ml . and if there opened up they'd have to think twice ebfore taking me on in a brawl.

Edited by Flaming oblivion, 14 May 2014 - 06:42 AM.


#37 Triordinant

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Posted 14 May 2014 - 08:29 AM

View PostFlaming oblivion, on 14 May 2014 - 06:36 AM, said:

I switched up my orion build abit , lowered the armour somewhat in non critical areas and took out some lrm ammo replaced it with 2 machine guns and 2 tonnes of ammo , everything else is the same , I'm sceptical to say the least on how well it will perform but we shall see. General idea is open em up with the lrms and tag finish em with the 2 MGs and ML , not convinced it will work in practice though , the MG is is so low not sure its somewhere I want to be , However sometimes being close is unavoidable and 2 MG's and a ml are more frightening then just a ml . and if there opened up they'd have to think twice ebfore taking me on in a brawl.


Suggestion: just bring 1 ton of ammo for the MGs. You can use the extra ton for more armor, a heat sink or another laser.

#38 Flaming oblivion

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Posted 14 May 2014 - 08:34 AM

both slots are full with tag and med laser , armours only lowered in places most people wont shoot on a orion , I could switch out 1 tonne of mg ammo for lrm ammo , I must admit ive never used much of the ammo so far MG wise

#39 Triordinant

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Posted 14 May 2014 - 09:57 PM

View PostFlaming oblivion, on 14 May 2014 - 08:34 AM, said:

both slots are full with tag and med laser , armours only lowered in places most people wont shoot on a orion , I could switch out 1 tonne of mg ammo for lrm ammo , I must admit ive never used much of the ammo so far MG wise


1000 rounds per MG (1 ton of ammo for 2 MGs) is more than enough. :)





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