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What Ever Happened To 3/3/3/3?


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#21 Hurrey

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Posted 18 May 2014 - 01:29 AM

View PostMister D, on 17 May 2014 - 02:44 AM, said:

Snip

The shortage of mediums is going to be the biggest factor,

Snip


As a medium pilot I am excited for 3/3/3/3 to come back. I am so sick of assault heavy teams.

PGI give us some info please!

#22 Zolaz

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Posted 18 May 2014 - 02:44 AM

I am a medium pilot ... I have days in my Yen Lo Wang. Been number 1 on a PGI leader board a time or two. There is a reason Kai Allard-Liao ran one. Nothing says loving like an AC20 to a rear torso or popping the crotch from behind to hit the front Center Torso.

The first thing you need to learn is to not get shot at while you beat up on people. If you can learn that, you have a good future as a light or medium pilot. That and put an XL on your mech so you can top 100kph. I think people have a problem aiming or something happens with HSR that it makes you harder to hit.

#23 MisterPlanetarian

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Posted 18 May 2014 - 05:52 AM

View PostPhoenixFire55, on 14 May 2014 - 11:17 AM, said:

3/3/3/3 is bad. It won't change anything, will only make it easier for 3 Victors + 1 3D Phract meta premades to dominate PUG games.

Balance is either present or not. If you got 6-8 assaults and other team has 6-8 assaults its a fair game. Problems only arise when one team has 6-8 assaults and other team has 6-8 lights, but even then you can't complain. Scout the enemy team and adjust your strategy accordingly. If your enemy has a bunch of assaults it really is a bad idea to fight them all at them same time in lights.

What 3/3/3/3 will do is make matches even less diverse, wait times far greater. Only way to keep wait times at normal is increase Elo or tonnage boundaries the MM uses to create teams, and that will in turn lead to far worse match balance compared to what we have now.

3/3/3/3 is a lazy bandaid that doesn't fix anything. Current MM is broken, but can be salvaged if you remove stupid Elo, force far closer tonnage matching between teams and force the MM to match premades man to man (i.e. 4-man matched with 4-man and only 4-man and 2-man matched with and only with 2-man).


3 per weightclass is the ONLY sincere effort I have seen proposed anywhere near these forums to fix unbalanced teams. Yes meta poptarts are a problem but that is not related to the weightclasses themselves but is rather an overall balance issue. Games should be decided by best applying your resources on an even playingfield, not by whom gets the most Assaultmechs.

I agree that ELO and especially the way it is calculated is the root to most of the games matchmaking problems. But an even representation of every weightclass should be the endgoal of any team balance in public play. "Rule of Tree" accomplishes this in a very simple but effective manner.

Edited by MisterPlanetarian, 18 May 2014 - 05:58 AM.


#24 100mile

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Posted 18 May 2014 - 06:39 AM

A couple of things to address..on 3/3/3/3

1) They are working to fix it, lets let them get it fixed and play it for a while before all you decide whether it's gonna work right or not. Making a statement of fact with out any actual data or experience to back you up is just an opinion put forth by a person who's Ego overrules his common sense and shows a lack of proper utilization of intelligence.
2) Once working it will hopefully make the teams even as far as weight class goes and bring the tonnages closer in line with out making us wait too long between matches. What happens from there is up to us as players. Whether the "Meta" is predominant in 4 man pugs or not will be up to us. Would like to point out that the meta is NOT predominant in 4 mans currently unless you play at the top levels of ELO all the time and probably won't be in the future..It will always be predominant in 12 mans as that is the way it's set up.

#25 PhoenixFire55

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Posted 18 May 2014 - 09:25 AM

View PostMisterPlanetarian, on 18 May 2014 - 05:52 AM, said:


3 per weightclass is the ONLY sincere effort I have seen proposed anywhere near these forums to fix unbalanced teams. Yes meta poptarts are a problem but that is not related to the weightclasses themselves but is rather an overall balance issue. Games should be decided by best applying your resources on an even playingfield, not by whom gets the most Assaultmechs.

I agree that ELO and especially the way it is calculated is the root to most of the games matchmaking problems. But an even representation of every weightclass should be the endgoal of any team balance in public play. "Rule of Tree" accomplishes this in a very simple but effective manner.


I'll ask you just one thing ... why 3/3/3/3 ? Why not 2/4/4/2 ? Why not 4/4/2/2 ? Why not 12/0/0/0 ?

The only thing that should be present within the MM is the ability to form balanced games. MM knows what types of mechs are present in the wait queue. If its mostly assaults it can form teams with "assault" patter (2/2/2/6, etc.) and visa versa. If both teams have same amounts of mechs of same type then the whining is gonna stop, because then the only thing you can blame for your losses is your own lack of skill.

I for one, think that the whole mech type balance is stupid. We already have the MM that supposedly balances teams by "skill". The measure of skill is given by the Elo rating, which represents your "usefullness" to your team. And unlike what you might think ... light pilot with certain Elo and assault pilot with same Elo are equal additions to the team in terms of their skill and their chances to win. The fact that it is apparently isn't so means one and only one thing ... Elo isn't calculated properly, and does not in fact represent players skill. Thats why devs need to figure out the issues with Elo and fix it or get rid of it altogether. Because the MM that incorporates both will only lead to either hour long wait times or horrendous match balancing.





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