ZenTeapot, on 15 May 2014 - 06:45 PM, said:
Yes wrist strain from the UI, but not from the game. The game would give you wrist strain but only if I play it for hours, but the UI does give me wrist strains constantly, because I have to hover at different place to get information, click through layers of tabs to change a loadout. When play the game, you move your mouse around a concentric circle, despite the long moving distance(addtively), it's actually not that bad. In the UI, I'm traveling all over the place on the screen. This turned out to be terrible for wrist strain. Are you enlightened now?
Btw, I use the mechlab often. You should not make assumptions about how people are using it. Seriously you do not need someone to be extra-intolerant to pick on the UI. Maybe I am extra-intolerant, but evident in this post and others, my situation is shared by many.
I can kinda understand the wrist thing a little bit, but I still don't get why it's so much different than playing the game. I suspect I wont unless I have the same problems with my wrists as you do.
How often do you use your Mechlab? Why do you end up using it so often?
The "Extra-intolerant" comment was a counter to you "extra-tolerant" comment. I was trying to make a point. Apparently it was seen as something I didn't intend for it to be. However, for every thread/comment I see saying that the UI is "Gamebreaking" I see just as many if not more saying that, though it might be bad, it isn't preventing them from playing the game and it's still fully functional.
I can agree that the UI could use work and is poorly set up at the moment. I can't agree with your claims of it being "gamebreaking" or "not usable". I am by no means trying to refute or deny your claims of the nature of it's design and what improvements could be made on it. I am merely saying that, for me at least, it isn't as bad as you seem to be making it sound.
I think we might have to chalk this into the "agree to disagree" category?
ZenTeapot, on 15 May 2014 - 06:56 PM, said:
Homeworlds UI is what I call complicated but okay. Honestly if you know anything about UI design the difference is huge. So far I do not get your point. You are debating back and forth regarding the words I used, for what they described are my actual experiences, and gave examples of UI though complicated, are actually better than MWO now(I do not stand behind EVE since i never played it). Again let me say this, if you feel the UI is okay for you? Fine. You've made your point. But it is preventing me from playing this game. I paid for it. I want to continue to play. Many are like me. So they need to respond with what they are going to do with it.
Movement was probably one of the most difficult aspects of the interface, especially if one needed to move vertically up or down...
I actually do understand design concepts. I haven't been going completely into depth on my opinion on the design of the UI, things I think are good, and things I think could be changed. I could go and say all this, but I don't think it'd be overly helpful. I agree with your notions of what is needing work for the most part. However, I can not agree with the wording unto which you apply into your statements, as well as the approach unto which you present your points.
You paid for it?
...
It's free to play. You can buy in game items, but you did not "pay" for the UI. None of us have "paid" for this game. We buy additions and stuff within the game. This would be akin to me saying I "paid" for Gaiaonline because I bought a $20 Gaia Cash Card a few years back. I have a free account with them. I can use their site for free. All I did was buy some digital clothing in support for the site (to dress up my digital avatar). I do not own the site. (And because I spent money with Gaia, it does not mean I can make demands saying I spent money into the site and what I say should have more meaning. Not saying you are saying this here, but I've heard this in arguments before, so I figured I'd say this now.)