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People Who Hate Ui 2.0 Should Come And See This Thread


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#61 darkkterror

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Posted 14 May 2014 - 11:31 PM

View PostZerberoff, on 14 May 2014 - 11:21 PM, said:

Why cant people also remove there MWO-Forum Bookmark when they Uninstall MWO? :)


I don't have a bookmark; I type in the URL manually. I'm old school like that.

#62 GalaxyBluestar

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Posted 14 May 2014 - 11:33 PM

View PostDymlos2003, on 14 May 2014 - 09:39 PM, said:

That's on you then and a very stupid opinion. The mech lab is far from a pain. It's literally the same on we've had for the entirety of MWO.


View PostDymlos2003, on 14 May 2014 - 09:50 PM, said:

This is just like UI 1.5 It's missing some details but other than that they are exactly the same


how was a plethera of engine icons apart of ui 1.5?

how was clicking subfolder after subfolder and option after confirmation after option after confirmation apart of ui 1.5?

how is a mech lab with unselectable collum and box view but owned and purchasable filter telling you what mechs have... whilst the store mechs made to appeal to buyers DOESN'T offer the info you need to make an informed purchase like UI 1.5?

how do people understand the save configeration when there's no button for it but if you guess hard enough the checkout button {known for making money transtactions} is used for changing stuff around even when you're not spending anything, turns out to be the Save config button. is that apart of any sane good UX interface???

the UI we had wasn't pretty and had some limitations but UI.20 is an unfinshed mess and normal people pointed that out since ever

here's a sample

and apart from an overview and achiements button it's functionality is still as horrible as ever. for sure you can use it exactly like using a hammer to extract teeth, can be done but simply awfull compared to other methods. that's UI 2.0. MW2 is a 15+ year old game and it may not be better {i think it is} but it's not worse, 15 years ago good if not better mech labs were available.

oh hang on it's you again.

a "this UI will do" and "who needs CW" attitude, another mad heffay?

welcome to the ignore list.

Edited by GalaxyBluestar, 14 May 2014 - 11:38 PM.


#63 ZenTeapot

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Posted 15 May 2014 - 12:04 AM

View PostRushin Roulette, on 14 May 2014 - 11:22 PM, said:

You sure are... but voicing your opinion doesnt include the fact that people will/must agree with you. And anyone replying to you in any form also falls under the same deffinition of freedom of speech. reflect on that and maybe you will recognize why some users are going al extremist on you if you yourself are starting the extremist line yourself by refusing to learn/adapt/read information on what you are complaingin about and when you write, you go to extremes like broken game, unplayable, catastrophic... how do you think people will react otherwise?


I honestly am not trying to prevent people from going extremists on me. I'm just voicing my sentiments and I know for sure there are quite some people sharing the same. I'm at the same time appalled by the amount of tolerance people have shown in this thread, towards PGI. They are the game maker. We are the consumers. When something as bad as this UI happened, do the consumers not want an answer for it?

Some folks insisted that the UI is not "unplayable"/"unworkable", though most of them admit it's terrible to a degree unseen. I get why you guys are insisting on my wording, but do understand what I mean, I've never seen UI this bad. It's bad to the point that I'm willing to give up playing. I'm not the only person who feel this way. It's a common sentiment if you look at those UI feedback threads.

#64 ZenTeapot

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Posted 15 May 2014 - 12:07 AM

View PostKilo 40, on 14 May 2014 - 11:25 PM, said:


BECAUSE THEIR POSTS WILL FORCE THEM TO MAKE THE UI BETTER!!!!

I don't have a bookmark. I check the forum about once a month to see if the UI has changed so I could come back and play. Simple as that. This post is me tired of checking back and decided to do something. I could understand if you find the UI alright. But I could not understand that despite the apparent flaws, why some folks still sneer at the complaints. For the game's sake I'm trying to make it better.

#65 Kilo 40

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Posted 15 May 2014 - 12:10 AM

View PostZenTeapot, on 15 May 2014 - 12:04 AM, said:

I've never seen UI this bad.



Don't ever play EVE Online. you'll break out into tears.

#66 ZenTeapot

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Posted 15 May 2014 - 12:16 AM

View PostKilo 40, on 15 May 2014 - 12:10 AM, said:



Don't ever play EVE Online. you'll break out into tears.

I never tried. Maybe it will open my eyes.

#67 ZenTeapot

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Posted 15 May 2014 - 12:20 AM

View PostGalaxyBluestar, on 14 May 2014 - 11:33 PM, said:




how was a plethera of engine icons apart of ui 1.5?

how was clicking subfolder after subfolder and option after confirmation after option after confirmation apart of ui 1.5?

how is a mech lab with unselectable collum and box view but owned and purchasable filter telling you what mechs have... whilst the store mechs made to appeal to buyers DOESN'T offer the info you need to make an informed purchase like UI 1.5?

how do people understand the save configeration when there's no button for it but if you guess hard enough the checkout button {known for making money transtactions} is used for changing stuff around even when you're not spending anything, turns out to be the Save config button. is that apart of any sane good UX interface???

the UI we had wasn't pretty and had some limitations but UI.20 is an unfinshed mess and normal people pointed that out since ever

here's a sample

and apart from an overview and achiements button it's functionality is still as horrible as ever. for sure you can use it exactly like using a hammer to extract teeth, can be done but simply awfull compared to other methods. that's UI 2.0. MW2 is a 15+ year old game and it may not be better {i think it is} but it's not worse, 15 years ago good if not better mech labs were available.

oh hang on it's you again.

a "this UI will do" and "who needs CW" attitude, another mad heffay?

welcome to the ignore list.


I am wholeheartedly with you, especially on the engine icons. They provide no useful information whatsoever other than looking same and taking up lots of screen space. I'm a game developer myself. I was playing this game in office when they launched UI 2.0 update. The moment I saw that I just showed it to my colleagues and made them swear to not do something like this crap ever.

Edited by ZenTeapot, 15 May 2014 - 12:22 AM.


#68 Kilo 40

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Posted 15 May 2014 - 12:23 AM

View PostZenTeapot, on 15 May 2014 - 12:16 AM, said:

I never tried. Maybe it will open my eyes.


Posted Image

#69 Kilo 40

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Posted 15 May 2014 - 12:26 AM

Posted Image

but thank god there's no engine icons.

#70 ZenTeapot

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Posted 15 May 2014 - 12:28 AM

View PostKilo 40, on 15 May 2014 - 12:23 AM, said:


Thanks for going the length to show it for me. I can't make any comments since just by looking I cannot tell whether it's bad or not. There are plenty of complicated UI that are not complicated to use. MWO is an example of complicated UI that's complicated to use.

Edited by ZenTeapot, 15 May 2014 - 12:29 AM.


#71 Kilo 40

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Posted 15 May 2014 - 12:33 AM

View PostZenTeapot, on 15 May 2014 - 12:28 AM, said:

MWO is an example of complicated UI that's complicated to use.


it is if you only post about it but never actually use it.

#72 ZenTeapot

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Posted 15 May 2014 - 12:45 AM

View PostKilo 40, on 15 May 2014 - 12:33 AM, said:


it is if you only post about it but never actually use it.

View PostKilo 40, on 15 May 2014 - 12:33 AM, said:


it is if you only post about it but never actually use it.


I used it for a while, and I know it enough to configure it. But it's just really hard to use. Using it for long enough that it became to much for me. Like I said, you may just have better tolerance for this kind of stuff. For me, the wrist strain using is it too bad, and the amount of information I have to keep in my head to get anything done too much. Again, people are different. You just don't know bad UI to some people is simply unusable.

Edited by ZenTeapot, 15 May 2014 - 12:47 AM.


#73 Joseph Mallan

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Posted 15 May 2014 - 01:06 AM

View PostZenTeapot, on 14 May 2014 - 07:23 PM, said:

I guess you've never returned an Apple product because it's faulty or never requested a refund on the App Store because the app you bought is garbage? MWO is no gas. PGI is no gas company. Please act so you know they could improve, or at least protect yourself in this case.
Thankfully I have never had a faulty Apple Product... then again I stopped buying Apple before they went corporate greedy. And I never asked for a refund from the app store... but I never spent another penny there once burned.

View PostKilo 40, on 15 May 2014 - 12:26 AM, said:

Posted Image

but thank god there's no engine icons.

Dude... Busy screen!

#74 K4t4k1s

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Posted 15 May 2014 - 02:34 AM

Mh, in my opinion this UI is a big problem for this game. Even the old one was in many ways better. Sad but true for me. This design is against basic ideas of functional UI design and I really want to see it fixed.

Its currently more focused in showing what I could buy, instead to help me what to do it the spend money. Since it's release, testing and playing around with builds is more work than fun (going to smurfys page, building it and then go back to MWO and impliment it isn't sexy).

Im a fan of this IP and game, so please PGI give at least a comment, instead of closing UI feedback threads. This gives an awkward feeling to many people it seems. At least to me.

Regards

#75 Rogue Jedi

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Posted 15 May 2014 - 03:00 AM

UI 2.0 has the Windows 8 factor, when MS released Windows 8 I downloaded tthe trial and tried it on a virtural machine.

After the install I managed to log-in no problem then after messing arround with it for a few minutes I decided to turn it off, it took me about 15 minutes to find shutdown using the Graphical User Interface, yes I could have used shortcut keys but the fact that an IT professional needed 15 minutes to work out how to shut it down convinced me that 8 has major problems (especialy after giving the same test to some collegues with simular results). then I joined it to the domain at the school where I work. the start screen had 11 pages of icons, ues I know you can find what ever you want by searching using the keyboard but there was no way to arrange them in a hyrachical fashon, this is impractical for a school.
Despite these problems and many others I forced my self to spend the next few weeks learning to use it. I can now use Windows 8 compatantly and fix proelems people have using it but I much prefer XP or 7.

8 is designed for a touchscreen, but does not seem to be intended for use with a keypord and mouse. this is a simular situation to the MWOs UI 2.x, the UI seems designed for gamepad or touchscreen rather than keyboard and mouse

I can now use UI2.0 no problem but the layout is not logical or intuitave and it still takes twice as long to do most things as 1.5 did.

the thing I miss the most is the ready list, where you could place 4 mechs, I used to use that for the mechs I was currently working on, so when I die within the first few minutes of a match (yes it still happens) I could DC and instantly select another mech that needed XP and just launch, within a few seconds of returning to the mechlab.

but despite all I have said, I do not think UI enhancements should be the top priority for PGI, I would prefer to see community warfare, VOIP, destructable terain (at the very least trees which fall over when you shoot or walk through them) and of course since IGP gave PGI the clan deadline that also needs doing, when all this is in place then PGI should concentrate on fixing improving the GUI assuming IGP gives them the time rather than declairing another cash grab preorder sale.

#76 Nicholas Carlyle

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Posted 15 May 2014 - 05:16 AM

View PostGM Reppu, on 15 May 2014 - 05:14 AM, said:

Just want to chime in here:
It's ok to be frustrated about something that needs work such as UI 2.0, it's ok to vent about it (to a point, don't go overboard)
It is NOT ok to suggest harassing any of our staff members through direct contact. There is no situation whatsoever where this would be acceptable behaviour. OP edited to remove that specific part, feel free to continue to vent and discuss but keep it civil.

Thanks!


Got excited for a mili-second thinking someone from PGI had posted about how they were going to fix UI2.0.

Way to get my hopes up. ;)

#77 Bulletsponge0

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Posted 15 May 2014 - 05:23 AM

View PostZenTeapot, on 14 May 2014 - 07:23 PM, said:

I guess you've never returned bought an Apple product {stuff}

Fixed it to apply to me ;)

#78 K4t4k1s

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Posted 15 May 2014 - 05:29 AM

I'm not sure if bad intentions were really the focus here. If yes, I'm totally against it, but like said, I'm not sure of it.

For me it's more or less a desperate try to get an official statement or glimpse of transparency, of PGI internal thoughts and planning in that matter. With such a kind of product, support for "supporters" is crucial and very visible to see by all comments and posts around UI 2.0. I guess this is not new to everybody here.

All should stay friendly and all should see, as long someone is so emotional for MWO it's at least a positive sign at the end - worse would be if people start to don't care anymore. This would be very sad.

Regards

#79 Captain Stiffy

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Posted 15 May 2014 - 06:17 AM

View PostCarrioncrows, on 14 May 2014 - 07:02 PM, said:

They know.


Where have they said this

View PostZenTeapot, on 15 May 2014 - 12:07 AM, said:

I don't have a bookmark. I check the forum about once a month to see if the UI has changed so I could come back and play. Simple as that. This post is me tired of checking back and decided to do something. I could understand if you find the UI alright. But I could not understand that despite the apparent flaws, why some folks still sneer at the complaints. For the game's sake I'm trying to make it better.


I was in this same situation with the window glass. Total deal breaker for me. Checked forums for months waiting on it.

#80 Prezimonto

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Posted 15 May 2014 - 06:21 AM

UI 2.0 has been the biggest reason I went from playing hours a week to a handful of matches a week, on patch weeks, or less. The last remaining unique fun, for me, in this game's current state is playing with different mech builds, and UI 2.0 makes that more of a chore than fun.

I won't be purchasing anything from PGI unless UI 2.0 gets a lot more usable and CW is really great.

Edited by Prezimonto, 15 May 2014 - 06:26 AM.




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