Jump to content

Cockpit Hud Toggle Options - Static Map And Flipped Target Paper Doll


2 replies to this topic

Poll: Would you use these options? (9 member(s) have cast votes)

Would you use a Static Map if provided the option?

  1. Voted Yes (7 votes [77.78%] - View)

    Percentage of vote: 77.78%

  2. No (1 votes [11.11%] - View)

    Percentage of vote: 11.11%

  3. Abstain (1 votes [11.11%] - View)

    Percentage of vote: 11.11%

Would you use a flipped target paper doll (where R is on the Right and L is on the Left)?

  1. Yes (6 votes [66.67%] - View)

    Percentage of vote: 66.67%

  2. No (2 votes [22.22%] - View)

    Percentage of vote: 22.22%

  3. Voted Abstain (1 votes [11.11%] - View)

    Percentage of vote: 11.11%

Vote Guests cannot vote

#1 Mechteric

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 7,308 posts
  • LocationRTP, NC

Posted 16 May 2014 - 05:57 AM

There's two options I'd really like to have regarding elements in the cockpit HUD:


1. Static map - I absolutely hate rotating map radars on HUDs. Having a static map where North is always "up" on the map is critical to me to quickly call out directions absolutely instead of relatively.

2. Target paper doll flip - I'd like to have the R side be on the Right and the L side be on the Left, I'm smart enough to figure out which side is which when they are facing me.

#2 IC3B3RG

    Member

  • PipPipPip
  • Knight Errant
  • Knight Errant
  • 72 posts
  • LocationSeattle, WA

Posted 12 December 2014 - 08:52 AM

I would kill for a static map option in the cockpit. Having it spin confuses the hell out of me. I always use static map if available as an option in any game I play.

Honestly, how is this not a basic game play option?

Edited by Shadewolfe, 12 December 2014 - 08:52 AM.


#3 Telmasa

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,548 posts

Posted 12 December 2014 - 03:28 PM

I'd also like that map in 1pv to be partially transparent. Trying to shoot down at your arm's maximum downward traverse angle is impossible with a big giant map obscuring most of your view.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users