stjobe, on 29 May 2014 - 02:16 AM, said:
I remember summer before last, stumbling upon a game site where the developers said they were trying to make a new MechWarrior game, one that stayed as true to TT as possible in a real-time video game. They asked for some money to help fund the game, and I provided.
Since, they've dropped all pretence of trying to stay true to TT (GECM is just one example) or indeed the larger BT Universe (Ghost heat, heat system in general, pinpoint accuracy, front-loaded damage, I could go on and on...).
MWO has never been further from being "a BattleTech game" than it currently is, and the direction they're heading doesn't seem to be changing.
Slapping that "a BattleTech game" on there means just one thing - that there's a license clause somewhere that forced them to display it. It does absolutely NOT mean that MWO has anything even remotely to do with the BattleTech Universe (although to be fair it does still have some ties to it - "loosely based on" I think someone said, and that's pretty apt).
What part of "staying true to the TT AS POSSIBLE" did you not understand in that original statement? Real time game play and TT game play are always going to be at odds with each other, there two completely different systems, core things like weapons and equipment might translate a little better then RNG vs actual humans behind the controls.
They have been actually doing quite well, Clans are not overly op FLD gods like they would of been in TT with there targeting computers and super long range pulse lasers (lots of bonuses to hit basically).