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Clan 'mech Release Schedule


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#161 Morang

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Posted 17 May 2014 - 01:42 PM

Looks fair and steady. Though there's a concern about different Clan weight classes being injected one after another. It can skew balance.

#162 Dan Nashe

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Posted 17 May 2014 - 01:55 PM

Okay, the release schedule isn't quite as bad as I thought.
Still an issue, but I can quit for a month or two just fine.

Outstanding concerns are really:
Things I need to know to know if the game is worth investing money in:
(1) Balance? Who knows. They might push the best IS mechs to T2. Or the best clan mechs might be tier 2. Hard to say!

(2) What about these new modules?
If any of them are like artillery, airstrike, coolshot, in that they are the go-to module for competitive play, I will quite likely quit if the modules are not available for purchase by other means.

(3) how much will clan mechs cost for MC/c-bills?
I can *barely* make enough money to buy new chassis fast enough to stay interested.
If clan mechs cost more than $15 million, I might very well quit. Definitely over $20.

Especially when you consider that modules cost $6 million a pop. I need to know I will be able to keep acquiring content at a rate that will keep me interested.

Things I'd need to know to even consider buying a clan pack:
(1) I would need to be able to build the mechs on smurfys. All of them. Especially with Omnis, telling us what the hard points are on the prime version tells us absolutely nothing.

Although to be fair, I won't buy a clan pack.
$15 per month is my limit. And I'm at my limit already.
Mostly due to hero mechs and the shadowhawk phoenix package.

Random:
12 mans now cost upwards of 120,000 c-bills per game to play with no reward.
12 mans are the only real hope I see for community warfare in the next 6 months.
Consumable pricing needs to be reconsidered.

#163 Linkin

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Posted 17 May 2014 - 02:08 PM

View PostQuinton, on 16 May 2014 - 02:07 PM, said:

just out of curiosity, where is the community warfare that we were supposed to get at the original game release?

Where's the VoIP?

Faction Loyalty points anyone?

Feels like we're missing a few minor things here, but at least we know when our gold plated mechs are coming out!


This about 1,000 times. Shouldn't we have had at least a few months to fight over our territory before clans were released? Get nice and entrenched in our IS battles and squabbles with all their added details like faction points, units, and then, BAM, clans.

#164 Orkdung

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Posted 17 May 2014 - 02:11 PM

So here is a question.

"Clan Invasion has begun!"

When is PGI ever putting out Clan Faction Badges??

#165 Triordinant

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Posted 17 May 2014 - 02:26 PM

What actually happens in this alternate timeline is instead of invading, the Clans decide to follow in the footsteps of Wolf's Dragoons and show up as mercenaries for hire to all the IS Houses -resulting in battles in which Clan 'mechs fight alongside IS 'mechs against other mixed Clan/IS units. Oh, and it's all preceded by an Age of Anarchy so Steiners fight Steiners, Mariks fight Mariks, etc. B)

#166 Maggiman

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Posted 17 May 2014 - 02:30 PM

Well with that long release schedule we either get pay2win (Which i honestly don't believe, considering that pgi -was- very careful about this until now) or completely(mostly) balanced clan tech...
Which is the last straw on clans being really different without cw and an abundance of chassis variants on IS mechs (Which is good of course...just not for actual variation).

They could of course be really creative about that balancing, but i fear it will be a bunch of ghostheat here and more heat there...

Edited by Maggiman, 17 May 2014 - 02:31 PM.


#167 ManDaisy

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Posted 17 May 2014 - 02:36 PM

... this is dissapointing. Whatever CW's merc progression structure? Look like anyone can play a clan mech right off the bat so long as hey have the c-bills, instead of having to fight for all 5 factions to gain the loyalty points to move to wolf dragoons.

#168 Divine Decoy

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Posted 17 May 2014 - 02:55 PM

So..... really clan mechs are released for nearly a year...... and the whole countdown was for nothing but money....... and Community Warfare is all a lie? I want my CAKE!!!

#169 SirLANsalot

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Posted 17 May 2014 - 03:18 PM

Fun Fact: Community Warfare is said to be September, the part we all care about anyways.


Clans are going to hit in June, and right after that should be part 2 of the Launch Module, which could be an array of different things, like Unit Association. Once all that rolls in, we should get Attack Defend game mode, a few more maps, before the Star Map shows up for CW to be official.

#170 XxXAbsolutZeroXxX

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Posted 17 May 2014 - 03:34 PM

View PostTrystan Thorne, on 17 May 2014 - 01:21 PM, said:


I wonder, does it mean for us who don't pre-order that we won't see a new Mech until August?
I'm fine with that if we get some new Maps or more solid info on CW.


Official response:

http://mwomercs.com/...ost__p__3380275

#171 Linkin

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Posted 17 May 2014 - 04:02 PM

View PostSirLANsalot, on 17 May 2014 - 03:18 PM, said:

Fun Fact: Community Warfare is said to be September, the part we all care about anyways.


Clans are going to hit in June, and right after that should be part 2 of the Launch Module, which could be an array of different things, like Unit Association. Once all that rolls in, we should get Attack Defend game mode, a few more maps, before the Star Map shows up for CW to be official.


Thank you, that's good to know. Still getting the feeling that perhaps the cart has gotten in front of the horse with content...

#172 Kataiser

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Posted 17 May 2014 - 04:05 PM

Mad Cat: First Clan Mech that the IS encountered. Doesn't show up for 6 months after "The Clan Invasion has begun!"

Hm. This kills all of my interest in the Clan Invasion. Not just the Mad Cat, the whole thing.

#173 Belorion

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Posted 17 May 2014 - 04:38 PM

View PostHallbor, on 17 May 2014 - 08:05 AM, said:


I am pretty sure they did. I can't quite remember where it was but i am pretty sure they answered that at one point.
From what i remember you can drop in random/pug games in mixed groups. But the 12 people commpetitive gameplay (like CW and stuff) you will be more restricted.

So if you drop alone or in 2-4 man groups just leveling or something it doesn't matter what any of you are "driving" (not counting 3/3/3/3).
In 12 man premades it probably will matter

So no defending your IS planets with Clan Mechs against Clans. But at least we wont have to go looking for a new group in our unit every time we want to switch Mechs for a first victory of the day. ;-)


If this is the way it is, then they should have it posted in the FAQs. Something mentioned in a pod cast, or tweeted doesn't count as informing the public of your design decisions.

As I don't really pug, then it doesn't make sense for me to purchase this package. I may still purchase it, just for the sake of supporting MWO, but they are going to have to give me something solid to make that decision on, not just rumors, or we think this is how its going to be.

This basically means any Merc, or Loan Wolf cannot drive them in CW either. You must be part of a Clan is what it sound like to me. If you aren't Clan then why buy the package?

#174 GalaxyBluestar

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Posted 17 May 2014 - 05:18 PM

View PostSirLANsalot, on 17 May 2014 - 03:20 AM, said:



If we were using Sarna Pricing thats pulled from the books. The Atlas-K would be costing 20million C-bills instead of the 13million it is now.


PGI has cut the prices on the mechs down by 30ish%. So the Big Bad Daishi isn't going to be that massive of a pill to swallow that people have been thinking about. Its going to be around 20million C-bills instead of its near 30.


the point still stands unless the clan mech is better it canot justify itself being more expensive other than "it's a clan mech" that's why clanner in december railed so many points at pgi to make a system that worked around clans being OP because the divide is to large to close with balance tweaks. MM tonnage stars vs more lances a seperate economy to make eachs side's grinding the same ammount of time etc. all these suggestions would've eased the burden on the nerfing which would've satisfied the OMG my IS makes are trash crowd and the point i'm raising now which is clans are overpriced and dishonourable.

if only pgi thought about it instead of rushing, but oh no faceless men want big bucks now, hold CW off another 2 years...

#175 Ngamok

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Posted 17 May 2014 - 05:48 PM

View PostSudden Reversal, on 16 May 2014 - 04:07 PM, said:


http://au.movember.com/

Most men sprout or sport one of a myriad of variant moustaches during this most illustrious of months to supports and bring awareness to Men's health in Australia.

It's a thing.

Just like this song from the Eurovision contest




Even though I watched the entire video, it was horrible.

#176 Yellow Kat

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Posted 17 May 2014 - 06:06 PM

Still gotta wait 6 months til I can get the one I want. Who am I kidding... 1 year minimum thanks to Cbill gains. Atleast for me. I stink at the game.

#177 Wabbit Swaya

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Posted 17 May 2014 - 06:20 PM

Yep looks like this witto mechwarrior is wockin' IS bots till at least august, when c-bill variants start dropping. Unless IGP/PGI miraculously gets its **** together before then.

#178 Vilsen

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Posted 17 May 2014 - 06:52 PM

I dont understand something about clan mechs:
Do they come with locked engines? Does that mean one cannot change the engine size? Or change it at all, from XL to standard?
Is the armor also locked?
Weapons?

#179 Pariah Devalis

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Posted 17 May 2014 - 06:57 PM

View PostVilsen, on 17 May 2014 - 06:52 PM, said:

I dont understand something about clan mechs:
Do they come with locked engines? Does that mean one cannot change the engine size? Or change it at all, from XL to standard?
Is the armor also locked?
Weapons?


Engines locked. Armor TYPE and internal structure TYPE locked - however you CAN add or subtract armor POINTS.

Note that clan XL engines require both side torsos to be destroyed for you to die. They can survive one lost side.

#180 DieGruneMorder

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Posted 17 May 2014 - 07:26 PM

Cant wait for the new content. Can we PLEASE get the Mad Dog and possibly the Hellbringer to join up afterwards. Those were some good looking and effective 60+ ton mechs.





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