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So I Will Buy A Clan Pack.


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#61 Mycrus

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Posted 18 May 2014 - 08:50 AM

View PostValkyrie Brynhildr, on 17 May 2014 - 07:55 AM, said:

And I will support this game that you all hate so much.


The proverbial one born every minute...

#62 John Archer

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Posted 18 May 2014 - 09:01 AM

View PostHeavyRain, on 17 May 2014 - 08:20 AM, said:

I think you should also buy a couple of gold mechs to show those whiners who is boss around here.


Funny you should say that.

I did buy the Gold Warhawk package. I was going to buy the Gold Timberwolf...but.. once I saw the gold screenshots and realized...wow.. they are just 'yellow', I decided not to.

I wanted the gold mechs to look like bling! Like a Pimp just walked on the field... :angry:

#63 John Archer

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Posted 18 May 2014 - 09:05 AM

View PostValkyrie Brynhildr, on 17 May 2014 - 07:55 AM, said:

And I will support this game that you all hate so much.


I bought the Gold package and then bought the 240 package for my friend and am about to buy just the Timberwolf for another friend.

Yes, you can do this... here is how:

Get permission to log on your friend's account. (Have them change their password afterwards).

Go into the store. Enter your credit/debit card information... do not save said information. Make the purchase.

If you get denied, yet you know you have the funds, then your credit/debit card was automatically blacklisted by Ultimatepay (Playspan), the company MWO uses for billing.

Write to MWO support to get yourself whitelisted.

If all goes well, your friend is now the recipient of whatever you purchased for him/her.

#64 Lord Ikka

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Posted 18 May 2014 - 10:57 AM

Broke down and bought the Daishi pack and Mad Cat a La carte. Figure that I can enjoy some omni fun.

#65 L Y N X

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Posted 18 May 2014 - 11:08 AM

With over 60 mechs Grandmastered, and over 80 Mech bays, and 30+million Cbills in the bank, I'm getting bored... But I'm still a hard core Mechwarrior fan since 1989. I think I can wait for the c-bill varients especially since the Uller is my favorite. I would consider spending more dollars if CW was out and will again when CW is implemented. My expectations have been appropriately set with UI2.0, so I do not expect much and I expect it to function worse than the ideas presented in the PPT slides. Still I am a holdout until CW.

#66 Rebas Kradd

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Posted 18 May 2014 - 11:30 AM

View PostIIIuminaughty, on 17 May 2014 - 09:54 AM, said:

Hmm I just thought you would just buy the clan pack and move on... but I guess you had to tell the community


He and many others have it in their heads that if they gripe enough, PGI will suddenly wake up and go "Oh, hey, let's drop everything we're doing and follow these guys' ideas!"



Listen, folks...if you still think PGI is incompetent, apathetic, or disingenuous, you either haven't been paying attention or don't understand software development. The story of MWO has been revealed to us (albeit thru secondary channels). It is one of inexperience and unforeseen delays. The publisher mandated a Closed Beta build in six months, which is an excruciating crunch in development terms. The fact that they still produced a game that was so visually, viscerally, and fundamentally solid that many still refer to it as the only time the game was ever fun...well, that should resolve any case for PGI's incompetence. You can't have it both ways.

That six month crunch, however, had its cost. As the game grew, its increasing demands outgrew the support of both CryEngine and the initial UI. Both had to be rebuilt. That's 2013. Meanwhile money was diverted from the game, a handful of key pillars were reversed for various reasons (displeasing only the hardcore sim purists), and PGI found itself simply unable to marshal its very small team to tackle the other things it had promised while they fought to wring stability and performance out of CryEngine.

That's still where we are. UI2.0 has given us great community events, but bottlenecks (UI2.0, then Clans, then CW, right now 3/3/3/3 is consuming their time) will remain until the major features are all out. Then, hopefully, we'll hit a gap-filling phase where all the smaller stuff like collisions and Awesome tweaking and heat sink screens and player tutorials (yes, from a development standpoint, these are all little things compared to performance/stability/major features) can finally be tackled, instead of getting shuffled back by development triage.

MWO is a lesson in counting your chickens before they hatch, to be sure, but I can assure you that no game developer out there would bat an eye at this story. Even CIG, with four times the manpower, is going through this. If you don't like it, maybe some of you should have asked PGI just how many people they had before spending money on them back in 2011. From the looks of it, not a single person ever asked that question.

If you care enough to complain, great. But "caring" is no substitute for knowing the story.

You want to wait before you buy, great. But don't call the vendor a slimy used car salesman when he's really just in need of a little more time.

Know the story.

Edited by Rebas Kradd, 18 May 2014 - 11:47 AM.


#67 wanderer

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Posted 18 May 2014 - 11:31 AM

View PostValkyrie Brynhildr, on 17 May 2014 - 07:55 AM, said:

And I will support this game that you all hate so much.


Be my guest. I prefer to see the teeth in my horse before I buy it, but it's your money that's been soon parted.

#68 FlipOver

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Posted 18 May 2014 - 11:53 AM

View PostMawai, on 17 May 2014 - 09:45 AM, said:

[...]
That said ... we may still love the game and yet still disagree with the approach or decisions taken by the game's management and design team. They have a difficult job to do balancing a lot of conflicting interests. My guess is that the revenue stream is the only thing certain people somewhere near the top of the organization cares about. Whether these people are at PGI, IGP or Seven ... I have no idea.
[...]

Sad thing is, the people on or near the top don't realize that if they pushed for more content instead of fluff, they would get much more cash by all players.





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