Tesunie, on 18 May 2014 - 07:00 PM, said:
Of course I would prefer fewer clicks to get what I want done, but I don't overly mind at the same time a few extra clicks either.
But "what you mind" isn't really a useful metric. That's purely subjective.
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I have a degree in Graphic Design. I believe my above post should have helped to clarify that point, as I explained things from a design standpoint. I also am not saying UI2.0 is perfect, because it is not. However, it is functional and it is workable. It isn't game breaking and it isn't preventing me from playing the game. It could use a lot of work still.
Does your degree actually involve user interface design? The reason I ask is because usually, graphic design doesn't actually focus on that particular aspect.
Not to say that user interface design doesn't involve elements of graphic design. But in many cases, a graphic design degree is focused more on the art side of things. For instance, people who design advertisement layouts, or billboards, etc. are graphic designers.
In many cases, there are similar cognitive aspects of the consumer which must be considered, but it's often quite different when you move from non-interactive to interactive presentations.
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I do notice that you ignored certain parts of my posts (the bottom section) which would lead to more productive posts and threads describing the problem, with a larger push on presenting solutions than just "bellyaching" over UI2.0.
I didn't ignore it. Those sections just didn't require a response.
On some level, I think that things have moved beyond the point where many of us bother offering up specific changes for PGI to implement... because PGI doesn't listen to us when we do. Check that second link in my sig. I've made numerous posts akin to that, offering up fairly detailed suggestions. Many others have done the same. Mostly, they seem to fall on deaf ears.
The reason why folks are bitter, is because we've been repeatedly lied to.
You've been around since 2012... The forums weren't like this back then, were they? Things used to be pretty positive in these forums, with an incredibly supportive community. But PGI destroyed that good will.
Now, to his credit, Niko is working on improving PGI's relationship with its community. But honestly, at this point? I suspect it may be beyond hope of repair. A lot of folks are just waiting for the DFM to come out in Star Citizen.
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UI 2.0 is here to stay for a while. We aren't going to get UI1.5 back. We might as well adapt to what we have now for the moment, and then make suggestions and nicely worded opinions about the system to try and help PGI improve the system overall.
The thing is, when it went into test, people told PGI about the problems... and most of that feedback was plainly ignored, and when it was eventually released the interface looked prety much identical to what it looked like in the original concept mock-ups.
Honestly, there are a ton of things in the interface right now which were seemingly considered, and then just left unfinished... For instance, in the mechlab interface, when you see the (totally useless) interface with a million pictures of engines in it... up in the top left of the window is what appears to be a mechanism for switching to a list view. But it doesn't work. Not sure WHY it doesn't work, but it doesn't.
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We defenders mention that UI is flawed, but does work. Attackers take this as us saying it's perfect and is fine as it is. We defenders than have to defend ourselves and restate that it is flawed, but functional. Then the attackers continue to berate us saying how... and the cycle continues.
You should realize that saying "It's flawed but it works" is a totally pointless and empty statement. Yes, of course the interface functions. People are in fact able to play the game.
But that's not the measurement of a good user interface. Simply because it's not so broken that it prevents playing the game is not actually a defense. I could make a hammer that was just a cylindrical lead rod... It'd be able to drive nails, but it'd do a poor job at it. The fact that it could technically function as a hammer would not mean that it was a well designed hammer.