Roland, on 18 May 2014 - 06:50 PM, said:
Everyone is complaining about the user interface itself.
This is why you're so ridiculous... You admit it needs work, but then you try to shout down people who dare to point out that (obvious) fact.
We aren't trying to "shut down people who point out it need work", we point out the flaws in the arguments that says UI is "game breaking", "unusable" and other such comments. it is usable and functional. That doesn't mean optimized and the best it can be...
(And PGI needed to fix the backend of the UI. In the process, they tried to do something different to the front end they probably thought would be good. it wasn't as good as they thought, or the might have even range out of time to work on it. If I recall right, didn't they "rush UI2.0" out so they could be "on time", which was something that the community was in an uproar about over them never "meeting any deadlines". I hate to say it, but, I think we "asked" for this.)
Lindonius, on 18 May 2014 - 06:58 PM, said:
Fixed that for you.
Um.... no you didn't. Please, don't change a quote, as I was not referring to any cash grabs but to the back end of the UI that we do not see, which has already helped in correcting and finding some of the bugs.
Roland, on 18 May 2014 - 07:19 PM, said:
Does your degree actually involve user interface design? The reason I ask is because usually, graphic design doesn't actually focus on that particular aspect.
Not to say that user interface design doesn't involve elements of graphic design. But in many cases, a graphic design degree is focused more on the art side of things. For instance, people who design advertisement layouts, or billboards, etc. are graphic designers.
In many cases, there are similar cognitive aspects of the consumer which must be considered, but it's often quite different when you move from non-interactive to interactive presentations.
I didn't ignore it. Those sections just didn't require a response.
On some level, I think that things have moved beyond the point where many of us bother offering up specific changes for PGI to implement... because PGI doesn't listen to us when we do. Check that second link in my sig. I've made numerous posts akin to that, offering up fairly detailed suggestions. Many others have done the same. Mostly, they seem to fall on deaf ears.
The reason why folks are bitter, is because we've been repeatedly lied to.
You've been around since 2012... The forums weren't like this back then, were they? Things used to be pretty positive in these forums, with an incredibly supportive community. But PGI destroyed that good will.
Now, to his credit, Niko is working on improving PGI's relationship with its community. But honestly, at this point? I suspect it may be beyond hope of repair. A lot of folks are just waiting for the DFM to come out in Star Citizen.
The thing is, when it went into test, people told PGI about the problems... and most of that feedback was plainly ignored, and when it was eventually released the interface looked prety much identical to what it looked like in the original concept mock-ups.
Honestly, there are a ton of things in the interface right now which were seemingly considered, and then just left unfinished... For instance, in the mechlab interface, when you see the (totally useless) interface with a million pictures of engines in it... up in the top left of the window is what appears to be a mechanism for switching to a list view. But it doesn't work. Not sure WHY it doesn't work, but it doesn't.
You should realize that saying "It's flawed but it works" is a totally pointless and empty statement. Yes, of course the interface functions. People are in fact able to play the game.
But that's not the measurement of a good user interface. Simply because it's not so broken that it prevents playing the game is not actually a defense. I could make a hammer that was just a cylindrical lead rod... It'd be able to drive nails, but it'd do a poor job at it. The fact that it could technically function as a hammer would not mean that it was a well designed hammer.
"I don't mind it" is my opinion on the subject. As no one has really been presenting any piece for me to present ideas and concepts about, I can't say anything more about the totality of the UI. My experience about is, which is how I form an opinion, is that it is functional and "I don't mind it".
I... think you need to start reading my posts please. You seem to fixate on pieces of it, and normally the least consequential piece of what I say. The sections you ignored where the most important sections of what I had to say, as it would produce productivity, instead of constructiveness that I've been seeing so far.
PGI can't listen to everyone's suggestions (have you seen Sandpits "Why your "Remove this" is wrong?" thead?) and they can't implement everything everyone wishes. However, we can provide ideas and suggestions that PGI can possibly use, even in piece. Also, not all suggestions are possible or would be as functional as the suggestor envisions it to be.
You want to make the claim "we've been lied to"? Prove it. Yes, some design decisions got changed, and some elements got added in that (at least one) the developers said never would be... but that's called an expanding and adapting plan. It's called business and design. (And what you were "promised" was a design draft. Drafts change over time till the final design is finished.)
Actually... (insert Bishops post, almost as my own.)
Bishop Steiner, on 18 May 2014 - 07:20 PM, said:
The toxic levels seemed to have risen (and fallen, and then risen again) since I first was on, but I've seen it here in force from the moment I stepped into the forums. (I just wasn't in the toxin till recently as I "was too new" back then to bother debating. I was busy learning the game still.)
Personally, I see a lot of misdirected anger about "perceived" promises. People seem to forget how long it takes to do things, and always seem to claim that "they could do it better". Shall I remind people that PGI is "still hiring"? That banner I know has been there on the bottom of the forums since I joined in. I'd over my services, but I don't like in Canada, and I don't know how well they could use a simple graphic designer who has no knowledge of coding (though I'd be willing to learn) who also isn't willing to move away from his family...
How long did they have from test of UI to implementing the UI? How many changes do you think they could do to the UI in that small about of time!?! They spent that time chasing and squishing bugs that were found, instead of completely redesigning the interface. What you are asking is like me taking a piece of design I worked weeks on for a class, and then scrap the whole project and try to create a "better design" in a single night of work before the project is due... and that's paper design which goes faster than game interface design... I'm certain. (Or like web design, which I've dabbled in a little bit, and it probably would be closer to the example of redesigning a final web site the night before it was due...) People have very high and unreasonable expectations from PGI. Then, when those expectations don't get fulfilled, they get angry (and toxic) most times...
List options would be nice. I bet you that button was left there for a future expansion. Recall that UI2.0 was pressed out early due to our own demands for PGI to uphold on their announced release dates... They kept that release date though! And instead of getting any kind of comment about making a deadline, instead got more toxin thrown at them for "an incomplete design". They told people it wasn't finished and was being pushed out for the deadline. We demanded them make the deadline. Well, we got what we asked for, didn't we?
You realize that saying that it is broken and horrible and barely functional is also a pointless and empty statement? Just saying it is bad is also a pointless and empty statement as well. These statements, which some are as true as my own statement, are pointless and empty without mentioning why it is bad, and mentioning ways to fix and solve the issue. Otherwise, it's just moaning and complaining and empty and "not functional" forum posts, threads and responses. (It's like someone in a voting arena voting on my artwork with the lowest score possible, but not telling me why they see it as being that bad. It does not help me as it provides me no information unto which to understand what I could improve or do better.)
We are going in circles, as I already mentioned. Our two camps needs to stop fighting each other. It is not productive and provides nothing. It is empty. This conversation is becoming empty.
Why not focus all this drive and energy into possibly helping to solve the problem, instead of complaining? Or would that be too productive for you? (And you still ignore the overall important parts of my earlier posts... You have answered some of the "what is it you don't like and think is bad", but you fail to provide "suggestions on how to possibly solve the problem(s)". You also are continuing to try and head off the whole UI "problem" instead of taking it in smaller, easier to debate and provide suggestions to "pieces".)
My opinion on the matter remains steadily unchanged: The UI could use work and refinement. However it is very functional and workable and does not hinder my personal enjoyment of the game at large. (This is my opinion, not my systematic analysis on the UI.)