It's gotten really dull, tedious and annoying. And you can suggest your team move, but they won't. You can try to start the conga line, but they won't follow. Bloodlust loses more games than anything else.
Like Koniving said in his tactical guide, engage the enemy on your terms, not theirs. If you don't like your position, don't stay there. But people do. Until they are dead. And most will never, ever learn. At least not enough that this phenomenon is going to go away by itself.
Normally I would suggest something like artillery strikes to quickly vacate an area as a deterrent, but we already have that. It neither has a lasting effect nor is something players seem to want to see more of. It can also be difficult to place perfectly without having chunks of armor blown off.
So... orbital strikes that automatically to blast any stationary mob to smithereens? Lengthen the time it takes to reverse direction? I can't really think of any solutions that wouldn't be terrible.
Give us more important objectives to run to? But then we may end up doing the same thing at the objectives themselves. Not to mention this would not improve the existing game modes of Skirmish, Skirmish With Turrets and Run For Two Minutes, Then Skirmish.
Edited by Felio, 19 May 2014 - 01:28 PM.