

Why Do You Post?
#1
Posted 19 May 2014 - 03:49 PM
It simply isn't their priority. Be it from a different design philosophy, some statistical information they've collected, lack of skill, lack of available programmers or lack of desire to spend the resources to change it.
It has been evidenced throughout MWO's forum history that feedback doesn't influence the game. Be it a 200 page thread about ECM or a 300 page thread about 3rd person or even the UI 2.0 test server feedback thread who's recommendations were ignored.
All that can be done by the players is play or leave be it for a short time or permanently.
So why do you continue beating the dead horse?
#2
Posted 19 May 2014 - 03:52 PM
#4
Posted 19 May 2014 - 03:53 PM
Edited by Flaming oblivion, 19 May 2014 - 03:57 PM.
#5
Posted 19 May 2014 - 03:54 PM
We come here to cry on each other's shoulders about what this game could have been, and the steps that could bring it there. It also feels good to share our shitass opinions with each other, even if they don't matter in the grand scheme of things.
#6
Posted 19 May 2014 - 03:56 PM
#7
Posted 19 May 2014 - 03:57 PM
DarwinsDisciple, on 19 May 2014 - 03:49 PM, said:
It simply isn't their priority. Be it from a different design philosophy, some statistical information they've collected, lack of skill, lack of available programmers or lack of desire to spend the resources to change it.
It has been evidenced throughout MWO's forum history that feedback doesn't influence the game. Be it a 200 page thread about ECM or a 300 page thread about 3rd person or even the UI 2.0 test server feedback thread who's recommendations were ignored.
All that can be done by the players is play or leave be it for a short time or permanently.
So why do you continue beating the dead horse?
In the hopes that one day this may change and PGI may start listening to its players?
I do agree that starting a new thread is silly when one exists, though trying to read over 20+ pages of posts to be current in a debate is tough.
I'm going to go start my own 'why do you post' thread now just for kicks

#8
Posted 19 May 2014 - 03:58 PM
#10
Posted 19 May 2014 - 04:00 PM
Similar odds of occurring (winning the big prize or getting PGI to seriously listen), but they increase dramatically by actually posting compared to just being silent.
Edited by CycKath, 19 May 2014 - 04:01 PM.
#12
Posted 19 May 2014 - 04:01 PM
I'd like to go with the saying "I don't know how to quit you" (yes, please insert obvious reference here), but I'm pretty sure PGI will find a way to make that happen.
#13
Posted 19 May 2014 - 04:04 PM
But I post because I'm bored. Mostly I'm here for any new info. I don't try to troll. Though people get mad at me like I was trying : /
#14
Posted 19 May 2014 - 04:05 PM
DarwinsDisciple, on 19 May 2014 - 03:49 PM, said:
Oh btw - have you tried the search engine to find old threads to post in? Another thing that lies broken for the last two years - they didn't even manage to get a search engine with the most basic features like sorting posts by date. Pretty much the same as with UI 2.0 - but sorting 100 mechs is overrated anyway.
#15
Posted 19 May 2014 - 04:16 PM
#19
Posted 19 May 2014 - 04:28 PM
#20
Posted 20 May 2014 - 01:42 AM
DarwinsDisciple, on 19 May 2014 - 03:49 PM, said:
It simply isn't their priority. Be it from a different design philosophy, some statistical information they've collected, lack of skill, lack of available programmers or lack of desire to spend the resources to change it.
It has been evidenced throughout MWO's forum history that feedback doesn't influence the game. Be it a 200 page thread about ECM or a 300 page thread about 3rd person or even the UI 2.0 test server feedback thread who's recommendations were ignored.
All that can be done by the players is play or leave be it for a short time or permanently.
So why do you continue beating the dead horse?
The question of ages...
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