Bounty Dogg, on 20 May 2014 - 07:14 AM, said:
......thats kinda the point of a light mech: its smaller size and speed mitigates the fact that it is sacrificing a LOT of armor and some firepower to achieve those speeds. Its size is to more easily allow it to be missed by pilot mistakes.
....We're gonna punish it now for achieving one of its design philosophies?
As to the atlas argument.....the atlas also outweighs the locust by somewhere around 65 tons, and while not all of this goes to armor, it is EASILY 3 times as armored as a locust. Also, guns. Lots and LOTS of guns, in comparison to the locust. Those are an atlas's benefits. And while there is some rl truth behind the heavier ride shaking less, the light mechs do deserve some rl physics bending for the sake of gameplay, otherwise the atlas (and all the other mech classes) would have too many benefits over it.
You say the light would get 'punished for achieving one of its design philosophies', which is not the case. I'm not saying add more shake to what already takes place for a light.
I am saying that currently an assault does get punished for achieving one of its design philosophies. As per the original statement, an Atlas shouldn't shake as much as a locust. Which i've already pointed out, it actually shakes more often. Which is only worsened when you take into what you've said that a 100 ton mech gets 'lots and lots' of guns as it's benefit, but is less effective aiming them because it's reciving shake mechanics that the locust can simply avoid.
"Its size is to more easily allow it to be missed by pilot mistakes" Yes, but it wasn't designed to be missed by the shooter reciving cockpit shake.

















