wanderer, on 20 May 2014 - 03:09 PM, said:
Actually, normal Battletech lore doesn't call for anything of the sort. Lances tend to be more organized along being able to keep up with each other than anything resembling arbitrary L/M/H/A. Otherwise, you're restricted to the mobility of your slowest lancemate. Recon lances don't field Awesomes. but parking a mix of 20-55 tonners in it is not only likely but common.
Okay, let's square this away, right now... there are all manner of Lance types and configurations to be had. In 1982 and 1984-5, the original rulebooks concerned running Lance's that had one of each type in it, as did some of the early novels. Novels began to switch over almost immediately, and so went the sourcebooks and any lore in the rulebooks, to where specific Lance types really were not set. You're going to find pursuit Lance's, scout Lance's, assault Lance's, siege and support Lance's, etc. I actually prefer these latter types of Lance's, but there is precedent to run 1/1/1/1 Lance's.
Lance types were, in later supplements, also listed as being between three and six 'Mechs, and varying types of element sizes could be designated as Company's, Battalion's, and Regiment's, etc. For example, Regimental Combat Teams during the latter part of the FedCom Civil War consist of a Battalion of 'Mechs, a Battalion of Combat Tanks and Battle Armor, and a Battalion of Transport and Support elements and PBIs of all types, Helicopters, Atmospheric and Aero Fighters, Intel, and all manner of support elements. They are built to run individually, to operate for combat-long periods autonomously, and to strike quickly and where needed, in accordance with their RCT roles.
So, rather than doing a bunch of d-waving, let's just agree that there are all manner of configurations to be had for Lance's, but they did begin with the idea of 1/1/1/1. Fair enough?