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Patch 1.3.294 Is Live!


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#381 Magos Titanicus

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Posted 20 May 2014 - 08:38 PM

View Postwanderer, on 20 May 2014 - 07:03 PM, said:



sigh :)

i hoped finally they fixed it with that hsr thing.... Not.

#382 Griggio

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Posted 20 May 2014 - 09:48 PM

View Postkesuga7, on 20 May 2014 - 07:53 PM, said:

These patches progress really slowy compared to other F2p's



Compared to the only other F2P I play........yes. I enjoy MWO, but lately every patch day is like having my heart torn out over and over again.

#383 AlexEss

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Posted 20 May 2014 - 10:23 PM

Having keept an eye on this thread i am starting to belive that some people play on patch day with the sole intention of getting pissed off. Maybe it is because they are not used to online games or perhaps they just need a outlet for their hatred... I do not know.

What i do know is that no sane individual actually expects that anything works on a patcday... not the new stuff... not the old stuff... and that it will take a day or two for things to get back to normal... This is how it was in SWG, in Planetside, in WoW, in LoTRO and pretty much every other MMO i played over the years. Not to mention how games like BF actied after the rare patch they got.

Simply... If you do not have the patience or coping mechanism to dealwith a patchday... stay the living *bleeep* away because patchdays are not going to get better. There is almost always something that breaks.

Now personally i have leanrt over the years to just sit back and relax. If something breaks it will be fixed and every now and then you can get some solid entertainment out of the things that breaks.

#384 Kinski Orlawisch

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Posted 20 May 2014 - 11:32 PM

Lol. No it is NO entertainment.
At the Moment. One stomp game after the other. I searched for a mech to do dmg. Dakka mech. No Chance to penetrate a rear armor of a Trebuchet with 20 rounds of AK5 at 100m.
PPC /ML Banshee? Lol Forget it.
My LRM boat...a joke. 1800 missels shoot at sight at visibel Targets....20dmg?

Something is broken.

#385 Morang

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Posted 20 May 2014 - 11:45 PM

View PostNikolai Lubkiewicz, on 20 May 2014 - 09:06 AM, said:

Patch 1.3.294 Is Live!


Patch 1.3.294 is undead. Put a shotgun slug through its rotten skull, pour gasoline over it and let it burn.

#386 maniacos

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Posted 20 May 2014 - 11:48 PM

View PostAlexEss, on 20 May 2014 - 10:23 PM, said:

What i do know is that no sane individual actually expects that anything works on a patcday... not the new stuff... not the old stuff... and that it will take a day or two for things to get back to normal...


Imagine a world, where a patchday would go like this for Windows or other software, industrial applications and so on. "Hey, you have to wait a day before everything works normal!" nope. Good tested patches work on release. I am not saying, that this is trivial to manage, but professionals manage it still. Even if it is usual (and there are games, that don't have such problems on patches), it is a bad habbit to go in a production state. If this was beta, well, but this game left beta, or? That many things in the game industry feel like beta forever is no excuse.

Edited by Jherek C, 20 May 2014 - 11:51 PM.


#387 GumbyC2C

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Posted 21 May 2014 - 01:25 AM

View PostJherek C, on 20 May 2014 - 11:48 PM, said:


Imagine a world, where a patchday would go like this for Windows or other software, industrial applications and so on. "Hey, you have to wait a day before everything works normal!" nope. Good tested patches work on release. I am not saying, that this is trivial to manage, but professionals manage it still. Even if it is usual (and there are games, that don't have such problems on patches), it is a bad habbit to go in a production state. If this was beta, well, but this game left beta, or? That many things in the game industry feel like beta forever is no excuse.


So much this... Testing patches before you release them is standard operating procedure for every software company ever, except apparantly PGI.

#388 Apnu

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Posted 21 May 2014 - 05:24 AM

View PostBishop Steiner, on 20 May 2014 - 10:17 AM, said:

so.....the new Trebuchet Hero is a 5 ton lighter Dervish?

(Not complaining, I love me some Dervish, just hoping to get a real one some day, not a Ghetto-Dervish. Still Trebbie Hero long over due)


Yeah! I'd love me some Dervish action! Bring it PGI!

#389 Shae Starfyre

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Posted 21 May 2014 - 05:48 AM

The problem with anything suggestions I have seen so far, is that it causes a bottle-neck.

3/3/3/3 with percentages, at any given time, a huge climb in trying to play the suggested mech causes a bottle-neck
Battle-Values, while great in theory, still need two things to work; a large player base, and weapon/Mech Scaling/Balance/roles to work, otherwise....bottle-neck as people gravitate to what is best.
4/4/4 same thing as 3/3/3/3.
Tonnage Limits, same thing; people trying to play what they want and not getting under the limits.

Personally, I am now against all of this.

Just make it random and drop ELO all together for a while (only limitation is one team per side), or do what Roland said (was it him); two queues, solo and teams (let the player chose which one they want to go into; same non-limited, random drop).

I cannot emphazise this enough; PGI, you should really just open it wide up. Let the chips fall where they may; you may be surprised that matches are far more even then they ever were with a completely random drop scenario.

P.S. have not been able to play since before the patch; well, 2 games....after that, too long of wait times, failed to find match, etc.

Edited by Aphoticus, 21 May 2014 - 05:56 AM.


#390 Calamus

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Posted 21 May 2014 - 07:47 AM

View PostMystere, on 20 May 2014 - 01:46 PM, said:


$400 for 1.5 years is around 73 cents a day.

Now compare that with my experience with Diablo 3. $60 for 7 days is $8.57 a day.

Should I break down the doors of Blizzard's HQ in Irvine, California? ;)


What I am saying is that you certainly have the right to show up and speak your mind. Whether you should, or should not? I would never presume to tell you what you SHOULD be doing.

#391 Calamus

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Posted 21 May 2014 - 07:57 AM

View PostcSand, on 20 May 2014 - 01:42 PM, said:


Hey I do get it. I have kids and a job too and stuff too. But your schedule (or lack of, lol) isn't PGI's fault. Bad timing to have a patch fail certainly... but you will survive, I have faith in you

Plus, you ever drove in DT Van? You could get many matches in in the time it took you to get there ;)


MY Schedule has nothing to do with PGI. Their repeated failure to stabilize the game, over many, many months IS their fault. It just so happened to coincide with the single gap in my schedule yesterday. And so, I was irritated. And so, being 1600km's away from Vancouver, I did the absolute LEAST I could do to make my displeasure known to them. I posted about it on their internet forum.

If you were pissed off at a company for failing to deliver on a product that you are paying for, I can assure you that I wouldn't try to belittle you, tell you what you should be doing, insinuate that you have nothing better to do, sarcastically coddle you by telling you you'll be ok, or otherwise patronize you. I am paying for a product, and am pissed that the company who I have given money to is not delivering. I have the right to voice my irritation. You also have the right to be pompous about me voicing my irritation, but that doesn't make you less of a jerk for doing it.

#392 C E Dwyer

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Posted 21 May 2014 - 10:16 AM

View PostGriggio, on 20 May 2014 - 09:48 PM, said:



Compared to the only other F2P I play........yes. I enjoy MWO, but lately every patch day is like having my heart torn out over and over again.


I've been in this or that online games since the ruins of Karnak arrived for Everquest.

I have to say, somewhat sadly that mech warrior online is the second worse produced game I've ever paid into.

The worse is a title I forget but was set in the world of Istaria, this over reached itself and was under produced just like this, and its time after a disaster patch like this, I have to ask why the hell, to I keep paying for this crap, and the answer comes back, I want a battle tech game.

Which is why I pump money into this hoping one day they'll have a eureka moment, and actually do something right, however when they make a bollocks up of the basic's like yesterday, I feel I've better chance of winning the lottery, which has odds of 14 million to 1 for the jackpot.

Several times I've nearly walked away, but one day I'll just unplug, rather than making a scathing attack, on the lack of competence displayed by PGI.

Silence is what should be feared, not my contempt of this product, because it means I still care enough to record my disgust

#393 C E Dwyer

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Posted 21 May 2014 - 10:30 AM

View PostVassago Rain, on 20 May 2014 - 02:34 PM, said:

So what you're all saying is I made the right decision by going to bed as it went down for patching?


What went down while you were in bed and did it involve software ?

View PostMajorfatboy, on 20 May 2014 - 09:36 AM, said:

Seriously? No SRM patch?


SERIOUSLY?

Well, guess I'll mosey back over to steam and find something to spend My money on, cause' there's still nothing to see over here, folks.


There was one all missiles hit detection got worse

Edited by Cathy, 21 May 2014 - 10:30 AM.


#394 Bront

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Posted 21 May 2014 - 11:42 AM

I must say, congratulations to PGI, outside of 3PV, this patch seems to have driven away more and more players that I've played with directly.

- You've managed to not only cause numerous problems with a problematic feature release, even the fix didn't fix it for everyone (I still am hearing from folks getting 10+ minute drop wait times)
- You've broken an entire weapon system, possibly during your own tournament.
- You've managed to ruin the premium time usage of folks who choose to pay you money.

Do something to make this right PGI.

#395 CaptainFuture

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Posted 21 May 2014 - 01:28 PM

View PostBront, on 21 May 2014 - 11:42 AM, said:

I must say, congratulations to PGI, outside of 3PV, this patch seems to have driven away more and more players that I've played with directly.

- You've managed to not only cause numerous problems with a problematic feature release, even the fix didn't fix it for everyone (I still am hearing from folks getting 10+ minute drop wait times)
- You've broken an entire weapon system, possibly during your own tournament.
- You've managed to ruin the premium time usage of folks who choose to pay you money.

Do something to make this right PGI.


hey,

how about a free gold mech for everyone ?
maybe the madcat with the strange legs ;-)

bye,

CaptainFuture

#396 Pyrrho

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Posted 21 May 2014 - 01:31 PM

View PostCaptainFuture, on 21 May 2014 - 01:28 PM, said:


hey,

how about a free gold mech for everyone ?
maybe the madcat with the strange legs ;-)

bye,

CaptainFuture



No dice, people already payed for the opportunity to be mollified. To give mollification away for free would be rage-inducing on LRMpocalypse levels.

#397 Bront

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Posted 21 May 2014 - 01:57 PM

View PostCaptainFuture, on 21 May 2014 - 01:28 PM, said:


hey,

how about a free gold mech for everyone ?
maybe the madcat with the strange legs ;-)

bye,

CaptainFuture

Seriously, a few days PT as an appology and fixing the issue is probably a good step in the right direction. That's just greedy.

Way to like your own post btw.

#398 GenericPilotName

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Posted 21 May 2014 - 02:31 PM

I started with Trebs, so I have a bit of a soft spot for the chassis.

While I don't mind the idea of weapons customization, I would have gladly waited longer for it to come out based on the sample screenshots I've seen here. Ugh. I have to agree with some of the other sentiment...it looks like this was thrown together and is amateurish/unfinished at best. I'd rather you roll it back to the old default hardpoints until someone decides to give the Treb a little more love... (:D)

Can't comment from direct experience on match wait times since I periodically have to uninstall to keep from being completely unproductive...or at times, pissed off. ;P So I'm on haiatus for the time being. Sounds like it was a well-timed break... =\

#399 wanderer

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Posted 21 May 2014 - 04:06 PM

View PostBront, on 21 May 2014 - 01:57 PM, said:

Seriously, a few days PT as an appology and fixing the issue is probably a good step in the right direction. That's just greedy.

Way to like your own post btw.


This. PGI rendered the game unplayable for at least two days at this point, seeing as what I've been trying to play all involved missile hardpoints the code-fug made useless. Meanwhile, my premium time ticks along uselessly.

#400 Zerberus

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Posted 22 May 2014 - 06:22 AM

View PostAlexEss, on 20 May 2014 - 10:23 PM, said:

Having keept an eye on this thread i am starting to belive that some people play on patch day with the sole intention of getting pissed off. Maybe it is because they are not used to online games or perhaps they just need a outlet for their hatred... I do not know.

What i do know is that no sane individual actually expects that anything works on a patcday......


Over the past 20 years or so it`s been:

Never Play on Patchday
Never CW on Patchday
Never Raid on Patchday

In every online game ever, from oldass Quake through Diablo and WoW to Star Citizen in the future. Regardless of studio or size of dev team.
And yet still, to this day (and likely long into the future), people somehow magically expect this "tradition" to magically stop just because they feel entitled to something that 20(00)+ years of history have proven to be almost impossible at worst and unlikely at best. *facepalm*





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