Performance & Connectivity Feedback - 1.3.294
#61
Posted 20 May 2014 - 06:31 PM
Every once in a while I'll get a "Can't find match" or something to that affect.
Please...Go back to the old matchmaker until you find a solution.
#62
Posted 20 May 2014 - 06:37 PM
#63
Posted 20 May 2014 - 07:25 PM
Testing condition, 1 Trebuchet Loup de Guerre kitted with 2x LRM10 (720 rnds, for 36 volleys) 2x SSRM2 (100 rds, 25 volleys) and 2 medium lasers. Tourmaline desert, all weapon systems fired independently...LRMs til ammo depleted, then SSRMs.
Target Commando CMD-1B, 128 total armor, 84 total Internal Structure Points (212 mage damage should disintegrate ENTIRE Mech) and Cicada 2A (128 total armor, 134 IS total destruction 262 hitpoints),
Test 1, Commando at 182 meters, 18 volleys of LRMs (360 rounds for 396 damage) before CTD (lovely stable client, PGI)
Test 2 Commando at 196 meters, 14 volleys and dead (308 total damage)
Test 3 Cicada at 190 or so meters, remaining 22 LRM volleys (after test2) (242 damage) and 25 SSRM volleys (200 damage) and NOT destroyed (442 damage)
Test 4, Commando at 509 meters, 10 volleys for 220 damage, destroyed.
LRMs appear to be showing SCALING damage (much as proposed for "sub-minimum range" Clan LRMs) with damage registration improving the farther one shoots from.
Will post the videos when they finally upload to Youtube. Though with a 2 mb/s upload space and an average size of 600mb, don't hold your breath, lol.
#64
Posted 20 May 2014 - 10:56 PM
#65
Posted 21 May 2014 - 12:03 AM
tell me there s a fix for this....
oh and this 3/3/3/3 nonsense is no good either it makes it take twice as long. and I wont use light mechs or mediums cause iwant t live longer then two minutes if I gotta wait 20 to get in a game!!!
#66
Posted 21 May 2014 - 12:32 AM
3-3-3-3 seemed non-existant in almost every game so i guess it wasn´t working as intended again and got turned off. I´d really recommend to bury that idea and come up with a more flexible system.
But anyhow, for me the waiting times were not half as bad as many here said they would. I just hope that the premade limit to 1 per side and per match is still active, that was srsly ruining a couple of matches in the last days.
#67
Posted 21 May 2014 - 12:35 AM
#68
Posted 21 May 2014 - 02:36 AM
Still cannot enter the training rooms as i get the spinner & connecting in middle of screen, only way to exit is to alt-f4.
srm's and ssrm's not registering damage amongst lots of other problems.
Instead of releasing more hero/champion mechs in yet another blatant cash grab why dont you try fixing the game? just a thought!!!!
#69
Posted 21 May 2014 - 02:45 AM
Great way to promote private matches (when at least 1-2 users need to have their premium time active until it runs out).
GG!
#70
Posted 21 May 2014 - 03:21 AM
#71
Posted 21 May 2014 - 03:23 AM
#72
Posted 21 May 2014 - 06:53 AM
DO YOU WANT TO FAIL!?
DO YOU WANT TO GO BANKRUPT!?
But Seriously, listen to the guys on the forums, such as Koniving about the Dropship idea,
And especially listen to all the NGNG guys.
The reason I say this is because I'm willing to bet they spend a fair bit more time in-game
then you do (Because you are very busy with clans, CW, etc...)
When people load into this game, they want to click a mech, hit the battle button, and get fightin'.
games such as WOT can do well with this model because the wait times are extremely short
(they put MM time level as a priority) and because the fluid UI lets you get things done quickly.
These guys on the forums know what's up, and they also have invested time/money into this game, because they want it to succeed. I have invested money into this game, because I want it to succeed, And when the stars align and i get a Match not on Terra Therma (the Komarin of MWO) in a decent time,I HAVE A BLAST!
Please Listen to your community, they are your most valuable resource.
Edited by BM4202, 21 May 2014 - 06:53 AM.
#73
Posted 21 May 2014 - 08:20 AM
It's a nice wish, but forget it. Not in the past, not now, not in the future.
Some Metallica fans would say: Sad but True.
#74
Posted 21 May 2014 - 09:52 AM
Fix it please.
#75
Posted 21 May 2014 - 09:55 AM
BAHS, on 21 May 2014 - 09:52 AM, said:
Fix it please.
Missiles of all kinds are basically broken right now. They've at last acknowledged this bug - thanks to the community for doing the testing to prove it existed, by the way - but no ETA on when it'll be fixed. The suspected rumor is that somehow Clan missile damage scaling based on range worked it's way into the code (please don't ask how) and is somehow partly to blame for nearly non-functional missiles.
#76
Posted 21 May 2014 - 10:18 AM
#77
Posted 21 May 2014 - 02:19 PM
I also had this issue till I did a full clean reinstall of the game.
1. Uninstall MWO
2. Delete directory that is left over.
3. Delete any AppData left over.
4. Download client.
5. Install and Patch.
6. Play
This fixed it for me but had to delete all files and do a total clean game install.
Hope this helps some of you.
#78
Posted 21 May 2014 - 04:12 PM
#79
Posted 21 May 2014 - 10:43 PM
Shopping bundles. Now you cannot see bundle content, so user needs to go webpage to see content. Why???
Now we are speaking about using real money...
#80
Posted 21 May 2014 - 11:13 PM
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