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Matchmaker Feedback


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#181 Sergeant Miles

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Posted 20 May 2014 - 12:47 PM

Well.. Game is broken for me. So far today.. no matter which of the 22 Mech's I played or which style of match I tried to get. my wait time for searching was terrible. I spent more time waiting for a match ; then in match's fighting! OMG I don't know what has been done .. I'm glad I don't have premium time. I would ask for my money back. I had several search's that went over 5 minutes.. I get frustrated and cancel the search and try a different mech or style of match and end up doing that again after 5 more minutes of waiting. Now that 10 or more minutes I did nothing in game.. I saw no nice movie of a dropship in space.. OMG Nothing but that damn spinning timer I have learn to hate.. at this point it makes no matter to me if the game seems a little more balanced.. I'm so frustrated by the long wait.. that it just don't matter. What is worse.. If I spend more time waiting for a match.. then fighting in that match.. I have to really ask myself.. WTF am I doing?.. I like this game. a lot but .. but ....omg .. at this point it's wasting my time. I can't think of another game I know of that would make me wait that long for what? So someone else can stop complaining about how the game feels a little damn unbalanced.. For all you %$#@%,, that complained and made the game designers change the game.. PIFF you screwed my game Bro's! Stop It! Last search was over 10 minutes..wow 15 now..what the heck? Okk16 minutes 44 second to get a match .. that lasted less then 10 minutes.. and I was one of the last to die on my whole team.. I don't have time to wait this long .. no one does.. I hope you fix it.. until then I'm done.. Sorry all.... you won't be seeing me online until they fix this .. sorry Clan Widow Makers.. and to those of YOU that just HAD to complain about match balance.. to make the game designers do this.. Please go play some other damn game.. you messed this one up!!

Edited by Sergeant Miles, 20 May 2014 - 01:19 PM.


#182 AntharPrime

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Posted 20 May 2014 - 12:47 PM

View PostNikolai Lubkiewicz, on 20 May 2014 - 12:43 PM, said:


[color=#00FFFF]Class limits are now, once more disabled in the backend. News on Matchmaker will continue to be released as we draw closer and closer to having something that is not only stable and fair to the players and teams, but also provides reasonable wait times. [/color]


Nope, I still can't get into a match even after you guys disabled the class limits.

#183 CapnOblivious

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Posted 20 May 2014 - 12:48 PM

05/20/2014

Began Searching: 16:43 PM EDT
Connected to match: 16:49 PM EDT

Light

Solo

Time to Connect: 6 minutes

#184 Ripper X

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Posted 20 May 2014 - 12:48 PM

View PostNikolai Lubkiewicz, on 20 May 2014 - 12:43 PM, said:

Alright everyone.

The good news is that we have made drastic improvements to our matchmaking system this patch, resulting in a much more stable deployment than before.

Following 3/3/3/3's release, our engineers took advantage of the changes introduced to run a series of tests with different maximum limits per class. This first started by increasing the limit from 3 to 4, then 5, 6 and onwards until we reached max 12. At this stage, we had found knock-on issues which suggest that we must re-investigate the algorithm further. It is worth noting similar issues could be encountered with any other rules system imposed on the matchmaker and have more to do with the increased complexity of that matchmaker system.

Class limits are now, once more disabled in the backend. News on Matchmaker will continue to be released as we draw closer and closer to having something that is not only stable and fair to the players and teams, but also provides reasonable wait times.



Is it possible to still cap each team to 1 premade?

Edited by Ripper X, 20 May 2014 - 12:51 PM.


#185 Solahma

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Posted 20 May 2014 - 12:48 PM

YAY so we get to wait a few more weeks to try this again, while there is no development elsewhere. UI features and improvements, SRM fix, HSR improvements.

How about you guys take your sweet time figuring this out, but put it on the back burner for now. It's obviously going to take a long time to completely and effectively implement these MM features. In the mean time, how about shifting your attention to fixing the other issues and then move back to MM.

#186 n3uton

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Posted 20 May 2014 - 12:49 PM

I've had to talk to my wife all evening - thanks a lot PGI ! :) Seriously though, thanks for trying and for the update on what has been done to correct the algorithm.

#187 Trevor Belmont

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Posted 20 May 2014 - 12:50 PM

So 3/3/3/3 is cancelled, again? The sweet smell of failure permeates around me.

#188 VagGR

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Posted 20 May 2014 - 12:52 PM

just tried again

gmt+3

solo in a victror
any gamemode found a cnq game in just under 2 mins

solo in a victor
assault and skirmish only canceled search after 12+ mins

#189 Stephen McCann

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Posted 20 May 2014 - 12:53 PM

Waiting more than 15 minutes now to get into a match, using the medium mech that the matchmaker recommended for fastest matching. This is ridiculous.

#190 Wieland

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Posted 20 May 2014 - 12:54 PM

View PostNikolai Lubkiewicz, on 20 May 2014 - 12:43 PM, said:

[color=#00FFFF]Class limits are now, once more disabled in the backend. News on Matchmaker will continue to be released as we draw closer and closer to having something that is not only stable and fair to the players and teams, but also provides reasonable wait times. [/color]

To bad that the wait times are NOT back to normal.

#191 Harathan

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Posted 20 May 2014 - 12:54 PM

From some of the posts still coming it, it sounds like 3/3/3/3 is not quite as switched off as believed.

#192 Solahma

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Posted 20 May 2014 - 12:55 PM

I wonder why they don't take this chaotic opportunity to re-enable the 1 pre-made per team algorithm again, WITHOUT weight class matching. It couldn't hurt to see how it runs at this point....

#193 Harathan

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Posted 20 May 2014 - 12:56 PM

Because #-Premades-Per-Team is really not the huge issue some people make it out to be.

Edited by Harathan, 20 May 2014 - 12:57 PM.


#194 Hellen Wheels

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Posted 20 May 2014 - 12:56 PM

Well, one thing we can say, is that PGI/IGP is right on schedule (if not ahead) to burying MechWarrior once and for all.

#195 RobarGK

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Posted 20 May 2014 - 12:57 PM

Trying again since it is supposed to be improved. Light mech solo is at five minutes and counting. Can we just have the limits disabled some so we can play a bit? Had faster matches in the middle of the night in closed beta.

#196 AntharPrime

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Posted 20 May 2014 - 12:57 PM

Tried a few more times and nothing still even though the 3/3/3/3 is disabled.

#197 draiocht

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Posted 20 May 2014 - 12:58 PM

Weird. Wonder what their time distributions were like from their previous queuing simulation tests.

...?

Edited by draiocht, 20 May 2014 - 01:00 PM.


#198 XxShuffleKiddxX

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Posted 20 May 2014 - 12:58 PM

Wow..I have been an avid supporter of MWO ..all the way as a founder and heavy player..but this latest patch makes me want my money back and then some. The new matchmaking suggestive system is flawed..maybe has some reversed data table values..because when I take the light mech as suggested, I am looking at 10-15 minute wait times. I will not be encouraging anyone else to join this community till this is fixed. If I wanted to wait 15 minutes for each match..I would just join war thunder..with an avg wait time around 4 minutes. This is ludicrous, you will be sending a lot of possible new spenders away very quickly when they cannot get in matches without waiting these long times to get in. Fix it, or revert it back...this system is flawed!

#199 LilSuckyKid

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Posted 20 May 2014 - 12:58 PM

Over 20 minutes (en counting...) waiting with all types selected in a Cataphract... In the 20 minutes i spent wandering through the dozens of thread complaining about 20 plus minute wait times, indicatesd to me that there are more than enough people WAITING to play to fill several games... whats the ******* problem here? Why are you people so terrible at implementing SIMPLE game mechanincs found in EVERY SINGLE other online game IN HISTORY.

#200 oldradagast

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Posted 20 May 2014 - 12:58 PM

View PostHarathan, on 20 May 2014 - 12:54 PM, said:

From some of the posts still coming it, it sounds like 3/3/3/3 is not quite as switched off as believed.


Yep... It's like watching an ammo explosion consume a mech. Everything seems okay for a brief moment, and then - boom!

Ugh... It would best to just give up on this for now and focus on fixing known bugs that are fixable.





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