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Matchmaker Feedback


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#201 Boguslaj

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Posted 20 May 2014 - 12:58 PM

Do we actually need this 3/3/3/3 (or whatever) system? I mean if each side will have 3 mechs of all types, it will be simply boring. This game is about the war, not fairness.
And also, having on 1 or 2 heavier or lighter mechs more, doesn't make team stronger or weaker. There is no point on balancing such a thing.

#202 rezniq

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Posted 20 May 2014 - 12:59 PM

high quality software development ^^

#203 AntharPrime

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Posted 20 May 2014 - 12:59 PM

View PostHellen Wheels, on 20 May 2014 - 12:56 PM, said:

Well, one thing we can say, is that PGI/IGP is right on schedule (if not ahead) to burying MechWarrior once and for all.


Really hard on those of us that have been hoping against hope for it to turn around.

View PostRobarGK, on 20 May 2014 - 12:57 PM, said:

Trying again since it is supposed to be improved. Light mech solo is at five minutes and counting. Can we just have the limits disabled some so we can play a bit? Had faster matches in the middle of the night in closed beta.


They already did disable the limits, MM is still failing.

#204 Aratan Aenor

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Posted 20 May 2014 - 01:00 PM

Tried dropping solo in Heavy, no luck. Trying to drop in an Assault now... still searching. 15 minutes elapsed so far.

#205 Celente

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Posted 20 May 2014 - 01:01 PM

How about making a 3/3/3/3 game "option" so people who want the 3/3/3/3 can wait an hour to satisfy their need for balance while the rest of us can keep playing an imperfect game which was actually quite good.

Edited by Celente, 20 May 2014 - 01:01 PM.


#206 gaSyeraSS

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Posted 20 May 2014 - 01:01 PM

17 minutes of searching in light... cancelled

#207 Bulletsponge0

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Posted 20 May 2014 - 01:01 PM

4:42 pm EDT
Light
Solo
10 minutes and counting....

Edit:...over 15 minutes now...all game modes..

Edit Edit: 23 minutes and counting

Edit edit edit...38 minutes and counting


Obviously these patches are not tested at all before release...kind of a sad way to go about things...

Edited by Bulletsponge0, 20 May 2014 - 01:20 PM.


#208 Bigbacon

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Posted 20 May 2014 - 01:02 PM

still waiting 5+ minutes without find a round though

Spider, all modes, public.

#209 Solahma

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Posted 20 May 2014 - 01:03 PM

View PostCelente, on 20 May 2014 - 01:01 PM, said:

How about making a 3/3/3/3 game "option" so people who want the 3/3/3/3 can wait an hour to satisfy their need for balance while the rest of us can keep playing an imperfect game which was actually quite good.

Splitting the community is never a good thing.

#210 Tichy

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Posted 20 May 2014 - 01:04 PM

Solo, all modes, with a heavy. Searches 5-7 minutes for joining a game. Annoyed.

Edit:
I cannot stop myself from saying this: at this state of game PGI sells mech packs for 210 $ or gold mechs for 500 $. Just, you know,... wow...

Edited by Tichy, 20 May 2014 - 01:08 PM.


#211 Lt Skyhawk

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Posted 20 May 2014 - 01:04 PM

"Resolved several issues relating to 3/3/3/3 and one group per team matchmaking algorithm."

WHERE?? WHERE?....

#212 Lostdragon

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Posted 20 May 2014 - 01:05 PM

It sucks being right sometimes.

#213 Celente

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Posted 20 May 2014 - 01:05 PM

View PostSolahma, on 20 May 2014 - 01:03 PM, said:

Splitting the community is never a good thing.
I was being sarcastic :)

#214 Harathan

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Posted 20 May 2014 - 01:07 PM

View PostBoguslaj, on 20 May 2014 - 12:58 PM, said:

Do we actually need this 3/3/3/3 (or whatever) system? I mean if each side will have 3 mechs of all types, it will be simply boring.


I think most people would agree with matches with 8 assaults are more boring still.

View PostBoguslaj, on 20 May 2014 - 12:58 PM, said:

This game is about the war, not fairness.


The game is about pretend giant metal robots shooting each other with lasers, because it's a GAME. And I'm not sure how old you are, but even kids in a playground prefer to play games that are fair by design.

#215 Aratan Aenor

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Posted 20 May 2014 - 01:07 PM

I'd like to see stats for "Players currently in matches" and "Players looking for matches"

#216 Harathan

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Posted 20 May 2014 - 01:09 PM

View PostNikolai Lubkiewicz, on 20 May 2014 - 12:43 PM, said:

Alright everyone.

The good news is that we have made drastic improvements to our matchmaking system this patch, resulting in a much more stable deployment than before.

Following 3/3/3/3's release, our engineers took advantage of the changes introduced to run a series of tests with different maximum limits per class. This first started by increasing the limit from 3 to 4, then 5, 6 and onwards until we reached max 12. At this stage, we had found knock-on issues which suggest that we must re-investigate the algorithm further. It is worth noting similar issues could be encountered with any other rules system imposed on the matchmaker and have more to do with the increased complexity of that matchmaker system.

Class limits are now, once more disabled in the backend. News on Matchmaker will continue to be released as we draw closer and closer to having something that is not only stable and fair to the players and teams, but also provides reasonable wait times.


Niko, it's pretty obvious that something is still going wrong. An angry playerbase does not cashflow make.

Edited by Harathan, 20 May 2014 - 01:09 PM.


#217 Dragonsyoung

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Posted 20 May 2014 - 01:10 PM

Yas stuffed it up good. no way in hell is anyone going to stick with the game at this rate.
! 120 seconds is to long to connect.
I have been waiting for a game for an hour.

Fantasitc F**kup Fellas! :)

what i cant get over is you have a public test server and still got it wrong? mite try paying in crisps rather then peenuts!

#218 Selaha

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Posted 20 May 2014 - 01:11 PM

after i read 3 3 3 3 is disabled i try to play again but it still dont work, 12 minutes to find a game. What a Patch.

#219 Claviger

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Posted 20 May 2014 - 01:11 PM

If PGI was a single person, they would deserve a serious ass kicking.

#220 Celente

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Posted 20 May 2014 - 01:11 PM

View PostHarathan, on 20 May 2014 - 01:07 PM, said:


I think most people would agree with matches with 8 assaults are more boring still.

I actually like games with a lot of assaults.


The game is about pretend giant metal robots shooting each other with lasers, because it's a GAME. And I'm not sure how old you are, but even kids in a playground prefer to play games that are fair by design.


I think his point is (which I agree with) is that the 3/3/3/3 thing is a poor way to make the game better. I have lost many games where we were much heavier than the opposition.





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