

Matchmaker Feedback
#201
Posted 20 May 2014 - 12:58 PM
And also, having on 1 or 2 heavier or lighter mechs more, doesn't make team stronger or weaker. There is no point on balancing such a thing.
#202
Posted 20 May 2014 - 12:59 PM
#203
Posted 20 May 2014 - 12:59 PM
Hellen Wheels, on 20 May 2014 - 12:56 PM, said:
Really hard on those of us that have been hoping against hope for it to turn around.
RobarGK, on 20 May 2014 - 12:57 PM, said:
They already did disable the limits, MM is still failing.
#204
Posted 20 May 2014 - 01:00 PM
#205
Posted 20 May 2014 - 01:01 PM
Edited by Celente, 20 May 2014 - 01:01 PM.
#206
Posted 20 May 2014 - 01:01 PM
#207
Posted 20 May 2014 - 01:01 PM
Light
Solo
10 minutes and counting....
Edit:...over 15 minutes now...all game modes..
Edit Edit: 23 minutes and counting
Edit edit edit...38 minutes and counting
Obviously these patches are not tested at all before release...kind of a sad way to go about things...
Edited by Bulletsponge0, 20 May 2014 - 01:20 PM.
#208
Posted 20 May 2014 - 01:02 PM
Spider, all modes, public.
#209
Posted 20 May 2014 - 01:03 PM
Celente, on 20 May 2014 - 01:01 PM, said:
Splitting the community is never a good thing.
#210
Posted 20 May 2014 - 01:04 PM
Edit:
I cannot stop myself from saying this: at this state of game PGI sells mech packs for 210 $ or gold mechs for 500 $. Just, you know,... wow...
Edited by Tichy, 20 May 2014 - 01:08 PM.
#211
Posted 20 May 2014 - 01:04 PM
WHERE?? WHERE?....
#212
Posted 20 May 2014 - 01:05 PM
#214
Posted 20 May 2014 - 01:07 PM
Boguslaj, on 20 May 2014 - 12:58 PM, said:
I think most people would agree with matches with 8 assaults are more boring still.
Boguslaj, on 20 May 2014 - 12:58 PM, said:
The game is about pretend giant metal robots shooting each other with lasers, because it's a GAME. And I'm not sure how old you are, but even kids in a playground prefer to play games that are fair by design.
#215
Posted 20 May 2014 - 01:07 PM
#216
Posted 20 May 2014 - 01:09 PM
Nikolai Lubkiewicz, on 20 May 2014 - 12:43 PM, said:
The good news is that we have made drastic improvements to our matchmaking system this patch, resulting in a much more stable deployment than before.
Following 3/3/3/3's release, our engineers took advantage of the changes introduced to run a series of tests with different maximum limits per class. This first started by increasing the limit from 3 to 4, then 5, 6 and onwards until we reached max 12. At this stage, we had found knock-on issues which suggest that we must re-investigate the algorithm further. It is worth noting similar issues could be encountered with any other rules system imposed on the matchmaker and have more to do with the increased complexity of that matchmaker system.
Class limits are now, once more disabled in the backend. News on Matchmaker will continue to be released as we draw closer and closer to having something that is not only stable and fair to the players and teams, but also provides reasonable wait times.
Niko, it's pretty obvious that something is still going wrong. An angry playerbase does not cashflow make.
Edited by Harathan, 20 May 2014 - 01:09 PM.
#217
Posted 20 May 2014 - 01:10 PM
! 120 seconds is to long to connect.
I have been waiting for a game for an hour.
Fantasitc F**kup Fellas!

what i cant get over is you have a public test server and still got it wrong? mite try paying in crisps rather then peenuts!
#218
Posted 20 May 2014 - 01:11 PM
#219
Posted 20 May 2014 - 01:11 PM
#220
Posted 20 May 2014 - 01:11 PM
Harathan, on 20 May 2014 - 01:07 PM, said:
I think most people would agree with matches with 8 assaults are more boring still.
I actually like games with a lot of assaults.
The game is about pretend giant metal robots shooting each other with lasers, because it's a GAME. And I'm not sure how old you are, but even kids in a playground prefer to play games that are fair by design.
I think his point is (which I agree with) is that the 3/3/3/3 thing is a poor way to make the game better. I have lost many games where we were much heavier than the opposition.
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