


Matchmaker Feedback
#241
Posted 20 May 2014 - 01:36 PM

#242
Posted 20 May 2014 - 01:37 PM
Harathan, on 20 May 2014 - 01:07 PM, said:
At least we could play. And i never saw a match with more than 6 assaults (and that match wasn't boring at all).
Harathan, on 20 May 2014 - 01:07 PM, said:
Kids in a playground are stupid, and doesn't know what to do in difficult situations. And we are not kids (not sure about you, but hope you're not).
As you said we play in giant metal robots shooting each other with lasers, not chess.
And don't you think, that win against team with heavier and stronger mechs is more interesting, than just destroy same team as your own?
Edited by Boguslaj, 20 May 2014 - 01:38 PM.
#244
Posted 20 May 2014 - 01:39 PM
#245
Posted 20 May 2014 - 01:40 PM
Nikolai Lubkiewicz, on 20 May 2014 - 10:51 AM, said:
The time and date of matchmaking (Please provide EDT, PDT or UTC values)The weight class desired.Whether or not you were solo or in a group, and if a group, of what size and composition.The time taken to find a match.
[color=#00FFFF]The good news is that we have made drastic improvements to our matchmaking system this patch, resulting in a much more stable deployment than before.[/color]
[color=#00FFFF]Following 3/3/3/3's release, our engineers took advantage of the changes introduced to run a series of tests with different maximum limits per class. This first started by increasing the limit from 3 to 4, then 5, 6 and onwards until we reached max 12. At this stage, we had found knock-on issues which suggest that we must re-investigate the algorithm further. It is worth noting similar issues could be encountered with any other rules system imposed on the matchmaker and have more to do with the increased complexity of that matchmaker system. [/color]
[color=#00FFFF]Class limits are now, once more disabled in the backend. News on Matchmaker will continue to be released as we draw closer and closer to having something that is not only stable and fair to the players and teams, but also provides reasonable wait times. [/color]
Shouldn't this have been done on a test server first? Releasing it onto the actual server system while claiming this is a game in full release mode is insane. We are no longer Beta Testers.
#246
Posted 20 May 2014 - 01:41 PM
Nikolai Lubkiewicz, on 20 May 2014 - 10:51 AM, said:
The time and date of matchmaking (Please provide EDT, PDT or UTC values)The weight class desired.Whether or not you were solo or in a group, and if a group, of what size and composition.The time taken to find a match.
[color=#00FFFF]The good news is that we have made drastic improvements to our matchmaking system this patch, resulting in a much more stable deployment than before.[/color]
The bad news is that noone can join a match now to verify. Instead, please enjoy yourself shopping for more useless cockpit items while waiting for content or fixes.
#247
Posted 20 May 2014 - 01:41 PM
Bloody Bill Anderson, on 20 May 2014 - 01:40 PM, said:
Shouldn't this have been done on a test server first? Releasing it onto the actual server system while claiming this is a game in full release mode is insane. We are no longer Beta Testers.
Beacause when it's done on the test server people complain about it not lasting long enough or not enough players. It's damned if they do, damned if they don't.
#251
Posted 20 May 2014 - 01:48 PM
#253
Posted 20 May 2014 - 01:50 PM
#254
Posted 20 May 2014 - 01:51 PM
The needle returns to the start of the song
And we all sing along like before
And we'll all be lonely tonight and lonely tomorrow..."
... oh well, 3 games in 3 hours, that leaves me with a lot of time to go through old songs.
Do my taxes.
Call some old friends.
I'm sure this is all just a big social experiment to better our lives.
Or something like those epilepsy warnings on my PS3.
Stay healthy, do NOT rot in front of your computer.
Playing all the time.
That can't be healthy anyway.
You realize that once you break the circle of playing game after game after game like eating too much crisps.
Well I think they broke the circle.
I'm SURE they broke something...
"...I saw your hesitating, waiting too much
'till it slipped through your hands
and then you stagger to your feet and out the door
'cause there's not second chance
That's right!
'Cause I have done it before and I can do it some more
I got my eye on the score
I'm gonna cut to the core
It's too late it's too soon or is it?
Tick, tick, tick, tick, tick, tick, tick, boom..."
#255
Posted 20 May 2014 - 01:52 PM
1:30p CDT, Assault (31%), 3:30 wait.
1:47p CDT, Assault (27%), 1:00 wait.
1:59p CDT, Assault (24%), 2:15 wait.
+/-2:15p CDT: Niko posts that they've relaxed 4x3 to include max of 4 per class
2:10p CDT, Assault (27%), 7:30 wait. much improved, no?
2:37p CDT, Assault (26%), 18:40 wait. how much better could it get?
3:13p CDT, Assault (25%), 7:50 wait. you're slipping, PGI...
+/-3:40p CDT: Niko posts that limits are being lifted again.
3:38p CDT, Assault (28%), 42:40 wait. NOW we're cooking with gas!
I enjoy this game, and have spent more on it than any other game I've played, and potentially more than I have on r/w hobby stuff at this point... hadn't considered that 'til now. At any rate, I just want to get in match reliably, quickly and with people who also enjoy the game. That's all. Imbalance is merely a challenge to adapt to and overcome.
#256
Posted 20 May 2014 - 01:53 PM
I will now have time to catch up on all the fine Russian literature I keep putting off for lack of time while I wait to get into a drop while using the 'optimum' mech selection to 'reduce wait time'. If I use something other than the optimum mech I anticipate getting through four or five chapters per drop.
I have begun to consider taking up knitting as a hobby once I have caught up with my reading.
#257
Posted 20 May 2014 - 01:53 PM
#258
Posted 20 May 2014 - 01:53 PM
Nikolai Lubkiewicz, on 20 May 2014 - 01:48 PM, said:
[color=#00FFFF]The Quickening of Engineers has completed and a couple of changes to the back-end are about to be introduced at 3PM PDT / 6 PM EDT / 10 PM UTC, which should resolve any further matchmaking delays until we can release the next iteration of the matchmaker in a future patch.[/color]
[color=#00FFFF]Our gratitude once again for standing by. [/color]
Really ... one short coming? That is one way to put it. Another would be, one more bad patch with 3/3/3/3 and it can compete with the 4 times PGI has told us CW in 90 days. lol Oh well, everyone make sure that you upgrade or buy your Clan Packages. PGI might even let you know what the bonus modules are before the Clan Packages roll out next month.
#259
Posted 20 May 2014 - 01:57 PM
I think We have a good clue as to the problem. Managers; Please execute a KISS evaluation on all processes.
#260
Posted 20 May 2014 - 01:57 PM
StillRadioactive, on 20 May 2014 - 12:25 PM, said:
You're only waiting ONE minute?
I just waited FIFTY minutes before cancelling my search on a medium.
Yeah, I'm not very patient with MM wait times. I'd rather cancel and retry frequently rather than sit and watch the wheel spin.
On the other hand, I got two matches in the hour or so I attempted to play, so ...
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