Matchmaker Feedback
#21
Posted 20 May 2014 - 11:13 AM
#22
Posted 20 May 2014 - 11:14 AM
can't get anything with assault or hvy or medium. only light seems to work. others endless wait times.
this is total bs.
bye,
CaptainFuture
#23
Posted 20 May 2014 - 11:14 AM
#24
Posted 20 May 2014 - 11:14 AM
Time: 21:10 (UTC+1)
Weight class: Heavy
Group/Solo: Solo
Time taken to find match: 15 min (!) and counting (!)
#25
Posted 20 May 2014 - 11:15 AM
Report Start Time: 2:55 Eastern Daylight Savings Time.
- Solo queue medium, per the recommended weight class. 5 minute wait with nothing before manually cancelling out.
- Solo queue medium right after that, again per the recommended weight class, and we're currently at 21 minutes and counting with neither a match found nor a failed to find match error.
This is not acceptable.
Even if the "problem" is a lack of players online right now or those who have finished patching, it still is a painful indication that 3-3-3-3 has no hope of working with a small player base and thus only *might* work during peak hours... and even that is not yet verified. Of course, if all that does is cut my 21+ minute wait to find a match down to 7+ minutes, it is STILL not acceptable.
Can we just throw in the towel on this clearly unworkable idea already? Just place the weight limit on pre-made teams and let PUG's actually PLAY the game.
Edited by oldradagast, 20 May 2014 - 11:20 AM.
#26
Posted 20 May 2014 - 11:15 AM
Almighty Cico, on 20 May 2014 - 11:13 AM, said:
What they need to do is turn ELO off and let 3/3/3/3 do the balancing for now. ELO + 3/3/3/3 is simply too much for the Match maker to handle.
Still doing testing myself. So far 9 minutes and counting to see if I can find a match as a solo medium launch.
#27
Posted 20 May 2014 - 11:15 AM
Edited by Captain MKTauric, 20 May 2014 - 11:19 AM.
#28
Posted 20 May 2014 - 11:15 AM
19:00 UTC - Medium - Solo - 15 minutes before cancelling matchmaking
#29
Posted 20 May 2014 - 11:15 AM
Group of 2 heavies+assault, skirmish - 5 minutes found a match (after 4 minutes 12-0 steamroll)
Group of 3 heavies, skirmish - 10 minutes canceled.
Group of heavy+med+assault, all modes - 5 minutes found a match (with our 2 lrm stalkers circling around each other an pew-pewing tags...)
Why I'm forced to waste my premium time on "searching" instead of actually playing the game?
edit: Solo hvy. 10 mins and still waiting...
edit : 11 minutes - found a match. 4/0/4/4 though
Edited by Name1e55, 20 May 2014 - 11:45 AM.
#30
Posted 20 May 2014 - 11:15 AM
#31
Posted 20 May 2014 - 11:15 AM
first match: canceled medium after 5 minutes on clock
second match: played same medium after 4:13 on clock
third match: canceled light after 4:11 on clock (although it was recommended)
4th match: medium drop - 5:11 as of this moment....
although I think that 4x3 is a wonderful idea in theory I'm not really sure is it feasible in practice if these are the intended wait times....
#32
Posted 20 May 2014 - 11:16 AM
Nikolai Lubkiewicz, on 20 May 2014 - 11:14 AM, said:
[color=#00FFFF]Wait times have extended in some cases farther than expected. As a result, we are removing the one-premade per team limit at this stage, while retaining 3/3/3/3.[/color]
[color=#00FFFF]This means that each team could include more than one 2-4 person premade per side.[/color]
[color=#00FFFF]The matchmaker will continue to aim to match an equal number of premades per side, though edge-cases may still occur in order to push you into a match rather than leaving you waiting longer.[/color]
[color=#00FFFF]Note that this will NOT re-enable situations of 12 person teams versus pick up groups.[/color]
[color=#00FFFF]Thanks for your patience. We hope to hear your feedback on how this affects your wait. [/color]
Shouldn't it be the other way around? Keep the 1 premade per side but disable 3/3/3/3?
#33
Posted 20 May 2014 - 11:16 AM
Thanks a lot, matchmaker, for a such balanced game experience!
:-(
#34
Posted 20 May 2014 - 11:17 AM
#35
Posted 20 May 2014 - 11:17 AM
Team queue with friend medium and heavy 10 min cancelled...
Team chat for while searching game would be nice
#36
Posted 20 May 2014 - 11:18 AM
Medium (which at the time was indicated to be the QUICKEST)
Solo
~55 minutes...
Failure of 3s indeed...
RAM
ELH
Edited by RAM, 20 May 2014 - 11:30 AM.
#37
Posted 20 May 2014 - 11:18 AM
5+ minute ques using lights/mediums/heavies so far.
Less variation in game.
Predictability in an already incredibly predictable game.
What were you thinking?! Oh, right, listen to the crying casual gamer who didn't like having to fight out-tonned once in awhile, like usual.
Sub-par PGI... sub-par.
#38
Posted 20 May 2014 - 11:18 AM
Triordinant, on 20 May 2014 - 11:16 AM, said:
Shouldn't it be the other way around? Keep the 1 premade per side but disable 3/3/3/3?
Not if it's a lack of solo players causing groups to back up (causing the entire process to back up as it waits to find matches for groups first).
#39
Posted 20 May 2014 - 11:18 AM
Not waiting anymore... leaving till this is fixed...
#40
Posted 20 May 2014 - 11:19 AM
5 minute wait
Solo light
Skirmish+Conquest
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