DEMAX51, on 21 May 2014 - 12:19 PM, said:
Don't get me wrong man, I like lasers too. The 6ML Jenner is still my favorite build to play. But...
That's just patently wrong, at least at higher skill levels. Dual gauss & PPC/AC5 snipers can knock off components left and right, and kill Lights in one shot. All it takes is to expose yourself for a fraction of a second and you're dead.
And that's why I said if you can aim with ballistics as well as you can aim with lasers they're better. If you need the burn-time of lasers to get your shots on target more reliably, that's a different story.
Again, lasers are only "far more consistent" if your aim with ballistics isn't as reliable. Once you're practiced, leading targets isn't very hard at all, and all weapons suffer from some hit-reg issues due to ping difference.
Yeah, you can still torso twist with lasers, but you can torso twist sooner with ballistics. You only need about 1/10 of a second to fire off a shell from a ballistic, giving you an extra .9 seconds to twist/mitigate your damage over lasers.
Might be a difference in our playstyle - maybe you spam your fire more than I do - but I think I can count on one hand the number of times I've run out of ammo, and I almost always have at least 2 medium lasers to use when that happens.
That is entirely dependent on the variant you use, not whether you use ballistics or lasers.
I'm not saying you're stupid, and you may well be playing your lasers to their strengths, but there are just more strengths to ballistics.
Lasers aren't inherently bad, they're just not as good.
Hmm, not sure how to quote specific parts. Anyway.
With regards to ammo. There's a few issues for me.
1) Ammo storage eats up slots that could be used for more engine or tactical upgrades.
2) It's hard to get past 600 or so damage with most ballistic configurations without running low. And in a battle that long, count on some damage, and either a lost weapon or lost ammo. Which hurts even more.
3) The big guns require ammo storage in a different body part. This by default means that there are now two body parts which could kill that weapon as opposed to one. The other option is to put in a CASE and load it all in one. That's all your eggs in one basket, and I don't like that either.
I've ran out of ammo enough times for it to matter. It's always a long battle and there's usually not very many mechs left, and the ones who are, are usually hurt. This is where having full firepower is the most effective. If you're up against 3 hurt mechs that are all low on ammo, having 4LL and 2ML that are perfectly functioning is a death sentence for anyone else on the field.
This is partly playstyle related. I prefer speed/agility over top end firepower. If you're smart you shouldn't have to deal with a firing squad.
Also, don't get me wrong, i'm not saying lasers are better, or as good in all situations. But I think that playing them for what they are can be just as effective in most situations.