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Incoming Hot Fix - Missiles - May 21St. 2014
Started by Kyle Polulak, May 21 2014 01:34 PM
176 replies to this topic
#161
Posted 22 May 2014 - 12:27 PM
So a few people have said post hotfix that missiles are acting up still.
Can anyone confirm?
Can anyone confirm?
#167
Posted 22 May 2014 - 06:28 PM
Are Streaks doing extra damage? They sure seem like it.
#168
Posted 22 May 2014 - 10:32 PM
I've had more hit reg. problems with AC20s and PPCs, particularly on Stalkers. A lot of shots going right through the CT with no hit.
#169
Posted 23 May 2014 - 12:45 AM
They've been working on SRM fixes very hard.... since yesterday:
http://www.reddit.co...piranha/chotew5
http://www.reddit.co...piranha/chotew5
#170
Posted 23 May 2014 - 01:24 AM
I actually killed a mech last night, with SRM4´s - due to overheating problems, those were the only ones i could fire and no one else was shooting at it so im quite sure the SRMs did the job - first time this year yay
#171
Posted 23 May 2014 - 02:14 AM
just fired 2000ish missiles on tag and narced targets and did 500 damage
not that I care too much, I rock the LRM boat once in a while, but it's definitively not fixed yet.
not that I care too much, I rock the LRM boat once in a while, but it's definitively not fixed yet.
#173
Posted 23 May 2014 - 09:50 AM
FactorlanP, on 21 May 2014 - 04:17 PM, said:
Are you expecting that SRMs will actually work correctly after this Hot Fix? Or by "balanced" do you mean how they were on Monday?
Yeah I see lots of you inept players sucking at SRMs, but I do 400-700 damage games with them so I know they are not as bad as you all pretend they are. You are just whiny ******* about not being able to take down an atlas in a few volleys with your splat cat.
#174
Posted 23 May 2014 - 09:57 AM
ackstorm, on 23 May 2014 - 09:50 AM, said:
Yeah I see lots of you inept players sucking at SRMs, but I do 400-700 damage games with them so I know they are not as bad as you all pretend they are. You are just whiny ******* about not being able to take down an atlas in a few volleys with your splat cat.
I'm glad you don't have problems with SRM hit reg. Claiming that no one has them, when PGI themselves have repeatedly admitted there is a problem, is a bit over the top I think.
#175
Posted 23 May 2014 - 04:53 PM
zwanglos, on 22 May 2014 - 06:18 AM, said:
This game was officially released back in September. There was even an official launch party. There are published reviews of the release-state product, and a metacritic score.
"Game-in-development?"
*sigh*
War Thunder is still a game in development... what's your point? The Devs have clearly stated dozens of times over the content will be released on a rolling schedule according to their development status and progress. Even games that release balance updates should still be considered under development due to that alone, despite how polished a game may be to the user... the developer has the ultimate say on the product.
#176
Posted 24 May 2014 - 02:24 PM
Since the hot fix, I have been experiencing very short wait times on the Mission Results screens. They are so short, in fact, that I do not have time to look at both of them. I have to pick one and skim it very quickly before the window closes and I am sent back to the MechLab. This is very new - previously I had the time to leisurely read through the Match and Player Results screens and even take screenshots of each screen if I desired. Now I scarcely have time to snap a single shot - in fact, the last game I played, I was booted back to the Lab so quickly that I only had time to click "Player Results" before it went to black; no screenshot.
This is a real problem that I would like to see fixed. I am a Command Staff Officer in Jin-Roh: The Wolf Brigade, and am currently conducting a tournament for our Brigade Pilots. The competitors have to submit screenshots of their Player Results as their tournament entries, but are having difficulties doing so due to this hyper-abbreviated view time. Will this be fixed soon?
Also, since the hot fix, I've noticed the the Legged Mech Mechanic has been altered. I was recently legged, on flat ground, and found my speed reduced to 15 kph for about a minute and a half - something that nearly got me killed. This occurred on HPG Manifold.
Finally, also on HPG, I have seen two different pilots, on two separate drops, get stuck near the ramps leading to the third (center) level. One was the D4 ramp; I don't know what sector the other inhabited. Both Mechs were close to the ramps when they became stuck in place. They would take a few steps forward and then snap back. At first I thought it was lag, but one of the victims happened to be sitting across the table from me (we were playing together) and we were sharing the same connection. His ping was less than a hundred and I was having zero lag issues. I snapped a quick vid of it that I will highlight and post on Twitch, then link here later. Basically, both pilots became stuck in a Star Trek-ish warp zone where they just repeated the same actions over and over and could not escape. This is a problem post-Hot Fix; prior to the Fix, I had frequently run my Mechs through those same locations without issue, as had my friend.
Any word on when these issues will be resolved?
Thanks!
This is a real problem that I would like to see fixed. I am a Command Staff Officer in Jin-Roh: The Wolf Brigade, and am currently conducting a tournament for our Brigade Pilots. The competitors have to submit screenshots of their Player Results as their tournament entries, but are having difficulties doing so due to this hyper-abbreviated view time. Will this be fixed soon?
Also, since the hot fix, I've noticed the the Legged Mech Mechanic has been altered. I was recently legged, on flat ground, and found my speed reduced to 15 kph for about a minute and a half - something that nearly got me killed. This occurred on HPG Manifold.
Finally, also on HPG, I have seen two different pilots, on two separate drops, get stuck near the ramps leading to the third (center) level. One was the D4 ramp; I don't know what sector the other inhabited. Both Mechs were close to the ramps when they became stuck in place. They would take a few steps forward and then snap back. At first I thought it was lag, but one of the victims happened to be sitting across the table from me (we were playing together) and we were sharing the same connection. His ping was less than a hundred and I was having zero lag issues. I snapped a quick vid of it that I will highlight and post on Twitch, then link here later. Basically, both pilots became stuck in a Star Trek-ish warp zone where they just repeated the same actions over and over and could not escape. This is a problem post-Hot Fix; prior to the Fix, I had frequently run my Mechs through those same locations without issue, as had my friend.
Any word on when these issues will be resolved?
Thanks!
#177
Posted 28 May 2014 - 02:56 PM
Bilbo, on 23 May 2014 - 09:57 AM, said:
I'm glad you don't have problems with SRM hit reg. Claiming that no one has them, when PGI themselves have repeatedly admitted there is a problem, is a bit over the top I think.
Small tweaks would not offend me. Major ones could change the balance of the game.
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