Keyboard or Joystick?
#41
Posted 20 June 2012 - 03:11 PM
#42
Posted 20 June 2012 - 03:16 PM
#43
Posted 20 June 2012 - 03:19 PM
#44
Posted 20 June 2012 - 03:23 PM
#45
Posted 20 June 2012 - 03:35 PM
Hikaru, on 20 June 2012 - 02:53 PM, said:
Reticule tracking speed is based on your mech. So, the speed of the mouse is irrelevant. It will only track as fast a your mech or torso can turn/pitch. So while the mouse may be more comfortable for people, there's no advantage to it.
#46
Posted 20 June 2012 - 03:38 PM
Valhakar, on 20 June 2012 - 03:03 PM, said:
I can see all the younger "twitch" players crys of rage on the boards now.
1. Torso twist takes TIME. You can twitch all you want, the servos have to catch up.
2. As you get hit you have to compensate for energy on all 3 axis with 4 limbs. YOu can't get the feel for that, even with a rumble mouse.
3. Once they start to slow down, they will find they are having to work 3x as hard to get the same inputs from a mouse as joystick.
That's the big one. I tried playing with a mouse back in the MW3/MW4 days and just never could enjoy it as much as playing a joystick and it was always because of the time it takes for the torso and arms to respond to your movement. It basically feels like dragging a sleeping dog on a leash and it always aggravated me. Keyboard and joystick is basically where it's at since a joystick doesn't have to slide around the desk. It just feels good to work from an achored control platform. If you're fancy enough to have pedals and a HOTAS system, well... its hard to beat that.
#47
Posted 20 June 2012 - 03:51 PM
Wraeththix Constantine, on 20 June 2012 - 03:35 PM, said:
Reticule tracking speed is based on your mech. So, the speed of the mouse is irrelevant. It will only track as fast a your mech or torso can turn/pitch. So while the mouse may be more comfortable for people, there's no advantage to it.
Independent arm movement, they have fast enough tracking to be superior with mouse input compared to stick.
#48
Posted 20 June 2012 - 03:58 PM
hornet331, on 20 June 2012 - 03:51 PM, said:
Independent arm movement, they have fast enough tracking to be superior with mouse input compared to stick.
I've been flying 500m/s M3's in X3 for quite some time now. I think you underestimate how quickly a joystick can track.
Edited by Wraeththix Constantine, 20 June 2012 - 04:09 PM.
#49
Posted 20 June 2012 - 08:10 PM
I cant wait to see some of you on the battle field
Flight yoke for the legs,weapon group selecting,coolent flush,targeting,and whatever els you want on the fly...rolling throttel for...well the throttel
Mouse for the torso controll and aiming/firing of weapons.Most of the mechs you will not need more than 3 weapon groups anyhow/left click G1 right click G2 middle mouse G3 (if you have one with the mouse wheel button...most do now a days) and the mouse wheel for zooming
Useing the joystick (flight yoke) ONLY yes you can do that BUT aiming your mechs weapons is slow..and god forbid if you have force feedback.ANY fine aiming is out the window then.It is a pain in the tail to get used to,but once mastered the holy head shot is much easyer to get.Remember if they add salvage value of the dead mechs to the winners (winning teams splits the salvage value kind of thing) then NOT blowing the enmys mechs to hell will matter.
Anyhow I hope this helps some of you.I dont want easy kills HAHA
#50
Posted 20 June 2012 - 08:13 PM
#51
Posted 20 June 2012 - 08:19 PM
#52
Posted 20 June 2012 - 08:19 PM
Torcip, on 20 June 2012 - 08:13 PM, said:
Nod. This is true. I'm still not sure exactly what I'll be using. I have a few different HOTAS and rudder pedals, as well as a nostromo and a g13. Right now I think I'll start by comparing X52 pro vs g13 + mouse + driving pedals for throttle. I built myself a modular desk a while back so I could bolt in the components I need at any given point. It's pretty handy.
#53
Posted 20 June 2012 - 09:01 PM
Wraeththix Constantine, on 20 June 2012 - 08:19 PM, said:
Nod. This is true. I'm still not sure exactly what I'll be using. I have a few different HOTAS and rudder pedals, as well as a nostromo and a g13. Right now I think I'll start by comparing X52 pro vs g13 + mouse + driving pedals for throttle. I built myself a modular desk a while back so I could bolt in the components I need at any given point. It's pretty handy.
That's a damn nice setup you got there. Did you design that yourself, I've been looking into doing something like that soon so if you don't mind me asking how much did that setup cost.
#54
Posted 20 June 2012 - 09:23 PM
Torcip, on 20 June 2012 - 08:13 PM, said:
yes and no your brain is trying to make one hand multy task ALOT when just using a flight yoke to run a mech. There is the fact of muscle memory comming into play here and with practice as you said...however while in the heat of battle and you have to stay moving (and at a rapid pace) shooting on the move becomes harder.Not having to work 2-4 axis points(sometimes more) work jump jets if needed and shoot the weapons,manage temp,change targets ALL with one hand/one controller frees up some system resources in the brain to worrie about what team mates need help,where are the enmy scout mechs,whos firing LRMs at me
at the end of the day it is up to the user to use whatever they like to use and I agree with that..
but like the saying gos....2 heads are better than 1 2 hands are better than 1
#55
Posted 20 June 2012 - 09:25 PM
Torcip, on 20 June 2012 - 09:01 PM, said:
Yeah, i built it myself. It's a seat out of an Acura RSX (that I got cheap), and a bunch of 1" sq steel tube that I welded up. The seat is bolted to a gantry of tube that has garage door rollers on it. The rollers fit into garage door track that lets it slide forward and back. At the front is a 1 3/8" pipe clamp for clamping onto the drum rack.
Honestly, that part I used because I had the rack sitting around and I was too lazy to craigslist it. The seat was probably the most expensive part. I think I paid $100 for it. There's about $100 in steel around there, and then another $60 in garage door track and rollers. The monitor is on a monitor arm, that was like $100.
Had i to do it over again, I would build it very differently. It looks pretty cool, but there's some specifics of how a car bucket is comfortable that it fails at. Also, the sliding seat ended up being not as necessary as I'd initially thought. The tube up top that you clamp the parts too, that is pretty useful though.
#56
Posted 20 June 2012 - 09:32 PM
#57
Posted 20 June 2012 - 09:42 PM
Thinking about hybriding the X35T and a mouse with my Belkin n52te.
#58
Posted 20 June 2012 - 09:45 PM
Mouse for aiming, joystick for maneuver.
#59
Posted 20 June 2012 - 10:28 PM
Xandre Blackheart, on 20 June 2012 - 09:45 PM, said:
Mouse for aiming, joystick for maneuver.
This.
That's how I played MW3 and I was disappointed when MW4 dropped independent "arm swing" reticule control.
Please don't lock my targeting reticule to the centre of where I'm looking - limit its range of movement to "mostly centre", sure, but please don't lock it down.
#60
Posted 25 June 2012 - 08:09 PM
Sen, on 20 June 2012 - 08:13 AM, said:
The artemis concept is . . not the design I would have chosen, opting for a throttle instead of a gamepad. If the center screen is a touchpad and completely replaces all keyboard functionality I will consider it, but if I have to find room on the desk for the artemis + my black widow ultimate + my razer naga + my eyefinity setup, speakers, amp. . . . .
I don't think they make a desk that big >.>
I love my X52. I just dusted it off in anticipation of using it with MWO. There are about 18.5 million buttons to choose from. Hopefully it will be fully detected in MWO so you don't have to load a custom profile to use it in MWO.
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