Calamus, on 23 May 2014 - 09:06 AM, said:
The difference between need and desire is too long an argument to have over the net. Smarter people than both of us have spent millennia arguing the same thing, so I'm going to agree to disagree on that point.
So instead, look at the Bentham quote that I paraphrased. And add this one to it. (I looked this one up so I didn't have to parapharase it too)
"The greatest happiness to the greatest number is the foundation of morals and legislation"
Neither of these mention needs. Only the fictional character did.
And I guarantee you that PGI created their "delay of game" section of the EULA with these exact sentiments in mind. Although, I doubt they looked him up.
Yet those words have definitions. And your wish to play that same mech again falls quite clearly to the side of desire, not need. It's not too long an argument, there just isn't much of one. Pulling imaginary 'smarter people' into things as some form of support to you trying to assert it as a need is pointless conjuring. I can just as easily say if they are really that smart then they'd scoff at your attempt to label it as such.
Which desire is the greater 'good', or which desire more greatly impinges on another's happiness -are- much more subjective and open to argument or debate.
Greater good or greater happiness are slippery slopes. At what point do the desires of one outweigh the desires of the other? When it's 7-4? 6-2? 4-1? If it's 10-5 should the 5 just stop playing and die? Is the desire to play a specific mech a greater good when there are others available to play, than the desire to continue playing the current match? Is trying to force another player to quit when they are not preventing you from playing a greater good, ever?
That being the case, it still boils down to the same simple fact. Only one side is trying to dictate the choice of the other. Only one side is actively trying to impinge upon the other's enjoyment by demanding they stop playing the match. The options available are set forth by the rules of the game, not the player.
The nearest to a definitive right or wrong which can be stated is if both parties are allowing each other to freely exercise those options set forth by the game which they are both willingly participating in.