Merchant, on 05 June 2014 - 12:01 PM, said:
Except there are, so far, 3 trolls here and I am none of them.
No, I take nothing out of context. As I said to Iraqiwalker, he and now you are trying to compare games and elements about Humans to a game about Vehicles. Not everything about the two are similar, there are many things that do not line up and should not.
There have been too many efforts to elevate the Sniper in this game above all others. I partly blame the lack of information people get from various media about this including military games, books, film and TV thus giving society a bad, horrible view on military subjects.
MWO has had its focus too much on SniperWarrior Online. It needs to stop.
Sorry Merchant. But if it quacks like a duck. Looks like a duck. And Etc etc... It's a duck.
So far, your behavior here (though I would love to believe otherwise) is very borderline on the "troll" aspect of things.
1. Expression "Lieing in wait to hit them like a New York Mugger" was an analogy. It would be no different than saying "Acting like a ninja to not be seen until it's too late". All it was saying was that, if you want to be stealthy, then it should require more than just an GECM unit, which preforms more functions in the game than it should by all accounts in lore. There are other pieces of gear which provides the more "stealth" aspects of GECM, such as Stealth Armor, which take up crit slots and remove certain other upgrade options. This is a point of balance for stealth vs firepower in battletech. In MWO however, all you need is ECM and you gain the same benefits of what would have taken several more crits if not more tonnage to do by most accounts within lore.
Pointing out a tiny flaw in a piece of someone's debate that has no relation to the subject (such as "Like a New York Mugger" in this case) is called the straw man argument. The expression itself is irrelevant to the point it is making. Thus, reread the post you quoted, as you took things out of context and responded to the post in general incorrectly and not listening to the presumed undertones and concept of the post in general.
2. You then continue to dismiss people's ideas "until they learn..." This is another flawed argument, as it tries to invalidate everyone else's opinion that doesn't agree with your own as "we don't have the qualified understanding of...". I don't see anything on your end saying how much you understand video game design. Why expect it from us? Also, this is a simple debate, that was actually rather friendly for the most part, considering the subject being discussed. I'd say, this thread was rather enjoyable for the most part, with very few flares of egos or arguments.
3. You now state a difference between humans (snipers) and vehicle abilities. You do know that mechs just about emulate humans in a larger form, right? Also, you want to go this route? Stealth bombers. Or, we can continue with a more sci-fi trend... Klingon and Romulan Cloaking fields... If you wish to continue to debate with a "real world" approach, your comments will be invalidated because, well, we don't have giant walking tanks called battlemechs yet to be able to emulate what happens within the game...
This game is based on lore. That lore suggests that certain aspects of the game run a certain way. Such as the AC20 having a shorter range. By real world thinking, it's a larger shell. That means it should travel the farthest ranges. But in BT "science", it's range is limited to a very close and deadly ranges. BT =/= Real World
4. Sniping within this game is a role people can take up. I tend to be more of an "LRM Brawler", or often times a "Support" mech. However, the three "major" classes of combat within mechwarrior tends to be Striker, Brawler, Sniper. (LRMs and other support mechs tend to fall between these classes, or mixes them up.) I could go more in depth about these (and other) roles, however that would not be matching the current concepts of this thread. This thread is trying to discuss ECM, and present the concept that it isn't OP. This opens up most any conversation of ECM and how it effects the game. We can agree or disagree with the subject.
So far, you posts seem to continue to be off topic, or vaguely on topic, within this current thread. I'm not saying you are invalid, but right now (and as I said, I hope I am wrong), you are acting very much like a troll at the moment. You can go ahead and disagree with our points of view. However, I'd suggest not trying to simply dismiss our points without any counter points of your own. If you disagree with our views (which is perfectly fine as we all have our own takes on the subject), explaining why would be a great advantage to you. (Even a "Agree to disagree" isn't bad either.) Right now, I don't even understand your current standing on ECM, as you've been rather vague about it. I'm guessing you are saying it's fine as it is... but I could be incorrect...
(I'd also suggest that, if you have a problem with someone in this thread from another thread, leave it in the other thread. Treat that person like a whole new and different person. This can actually help amend things and keep things peaceful. Why, I had someone I was in a heated debate in one thread, and in another thread we actually agreed. I found out, we get along decently enough. We agree about many game mechanics, but we just strongly disagree about lore in general.)
Edit: Despite several proof reads, things still continued to slip through. Just fixing the escaped bugs...
Edited by Tesunie, 05 June 2014 - 05:08 PM.