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With The Arrival Of Clan Mechs (And... Dare I Say It... Maybe Even Iic Mechs, Like The Hunchback Iic?) We Should Revisit The Best Module Idea Ever!
Started by Sephlock, May 22 2014 05:23 PM
14 replies to this topic
#1
Posted 22 May 2014 - 05:23 PM
Autocannon gnomes.
Basically, a consumable that will cause little pointed hatted creatures to crawl out of a pod on your mech (one that can be critically hit, instantly killing them and making the pod useless) with toothbrushes and plungers to unjam your ultra autocannons in half the time.
If need be, they could be shot off the user's mech.
Seriously though, how about a "faster unjamming" module? Preferably without some pitifully low modifier like the other modules. Make it AT LEAST cut the unjamming time in half, with the advanced version cutting the time by 75%.
BUWA HA HA HA HAA!
Basically, a consumable that will cause little pointed hatted creatures to crawl out of a pod on your mech (one that can be critically hit, instantly killing them and making the pod useless) with toothbrushes and plungers to unjam your ultra autocannons in half the time.
If need be, they could be shot off the user's mech.
Seriously though, how about a "faster unjamming" module? Preferably without some pitifully low modifier like the other modules. Make it AT LEAST cut the unjamming time in half, with the advanced version cutting the time by 75%.
BUWA HA HA HA HAA!
#2
Posted 22 May 2014 - 05:24 PM
IIC.
The next cash grab.
Called it.
The next cash grab.
Called it.
#4
Posted 22 May 2014 - 05:27 PM
Only if they shout out travel tips on the way to their target.
#9
Posted 22 May 2014 - 10:23 PM
give me whammy IIC or give me more dire wolves!!!
#10
Posted 22 May 2014 - 10:51 PM
See, now, my thought for a better version of the flamer should be this:
You walk up to a mech, trigger your "Flamers" and instantly 5-6 "well fashioned" guys that are great at accessorizing jump out of your mech and proceed to repaint the targeted enemy's mech in various shades of pastel colors. As they are very skillful at this, they would succeed in painting over the enemy's windscreen as well, thereby rendering the enemy pilot blind for the duration of the match.
Also, the enemy would now have to spend more C-Bills/MC after the match to have their mech repainted......
Just my .02
You walk up to a mech, trigger your "Flamers" and instantly 5-6 "well fashioned" guys that are great at accessorizing jump out of your mech and proceed to repaint the targeted enemy's mech in various shades of pastel colors. As they are very skillful at this, they would succeed in painting over the enemy's windscreen as well, thereby rendering the enemy pilot blind for the duration of the match.
Also, the enemy would now have to spend more C-Bills/MC after the match to have their mech repainted......
Just my .02
Edited by Bad Karma 308, 22 May 2014 - 11:13 PM.
#11
Posted 22 May 2014 - 10:53 PM
Sephlock, on 22 May 2014 - 05:23 PM, said:
Autocannon gnomes.
Basically, a consumable that will cause little pointed hatted creatures to crawl out of a pod on your mech (one that can be critically hit, instantly killing them and making the pod useless) with toothbrushes and plungers to unjam your ultra autocannons in half the time.
If need be, they could be shot off the user's mech.
Seriously though, how about a "faster unjamming" module? Preferably without some pitifully low modifier like the other modules. Make it AT LEAST cut the unjamming time in half, with the advanced version cutting the time by 75%.
BUWA HA HA HA HAA!
Basically, a consumable that will cause little pointed hatted creatures to crawl out of a pod on your mech (one that can be critically hit, instantly killing them and making the pod useless) with toothbrushes and plungers to unjam your ultra autocannons in half the time.
If need be, they could be shot off the user's mech.
Seriously though, how about a "faster unjamming" module? Preferably without some pitifully low modifier like the other modules. Make it AT LEAST cut the unjamming time in half, with the advanced version cutting the time by 75%.
BUWA HA HA HA HAA!
1. First you get the UAC jam.
2. ...
3. Profit!
#14
Posted 23 May 2014 - 12:01 AM
Bad Karma 308, on 22 May 2014 - 10:51 PM, said:
See, now, my thought for a better version of the flamer should be this:
You walk up to a mech, trigger your "Flamers" and instantly 5-6 "well fashioned" guys that are great at accessorizing jump out of your mech and proceed to repaint the targeted enemy's mech in various shades of pastel colors. As they are very skillful at this, they would succeed in painting over the enemy's windscreen as well, thereby rendering the enemy pilot blind for the duration of the match.
Also, the enemy would now have to spend more C-Bills/MC after the match to have their mech repainted......
Just my .02
You walk up to a mech, trigger your "Flamers" and instantly 5-6 "well fashioned" guys that are great at accessorizing jump out of your mech and proceed to repaint the targeted enemy's mech in various shades of pastel colors. As they are very skillful at this, they would succeed in painting over the enemy's windscreen as well, thereby rendering the enemy pilot blind for the duration of the match.
Also, the enemy would now have to spend more C-Bills/MC after the match to have their mech repainted......
Just my .02
#15
Posted 23 May 2014 - 12:31 AM
Do you even notice a UAC jam? At four seconds, it unjams before you're enemies AC20 even recycles.
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