Bulletsponge0, on 23 May 2014 - 02:22 PM, said:
so basically, I'm off my rocker and need to learn more about ELo
Kinda /=]
Elo systems (named for their creator; it's not an acronym) attempt to match players against others of equal skill by assigning them a rating. When you finish a match, your rating is compared to your opponent's own Elo rank. The winner generally gains rating, while the loser's Elo falls; however, the amount gained and lost is determined by comparing your ratings - this is how the system adjusts for skill. Based on the difference in your and your opponent's ratings, you might: lose or gain a moderate amount of Elo; lose or gain a lot of Elo; or lose or gain an insignificant amount of Elo. It all depends on how likely you were - based on your Elo - to have beaten the enemy.
As an example, say that you and I are facing each other in the cutthroat PvP environment of Hello Kitty Island Adventure. Your Elo is 3000, while mine is a 4. If you beat me, the system assumes that was what was supposed to happen, and neither of us loses/gains
any rating. However, if I beat you, the game assumes that Something Is Very Wrong with one or both of our ratings, and I would gain a lot of Elo, while yours would fall drastically. If we had been within a couple hundred points, though, we'd both lose/gain a small amount. There's more to it than that, of course, but that's the nuts and bolts of it.
Elo works very well with single-player games, but when you pile players into random teams, it gets trickier. Your personal Elo goes up and down based on the
average Elo of your team. This means that players on a team can potentially have very different Elo ratings; it also means that you aren't punished for losing when you're a low-Elo team against higher-ranked enemies - which can happen, if not enough players of a given Elo range are looking for matches.