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Why So Many Dragon Slayers?


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#121 Thragen

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Posted 25 May 2014 - 12:21 PM

View PostDiablobo, on 24 May 2014 - 05:23 PM, said:


I like the idea of not being able to fire while jumping, but I think a continuous shake would pretty much accomplish the same thing while still allowing the lights to do some fighting. I've found that even with the shake, I can jump and still use lasers. Also, streaks still work.


I agree!!! However, when JJ shake was first introduced, the mech did continuously shake ( on the the way up and down ) and ***apparently*** the amount of shaking was such that people complained of motion sickness. That's why we have the JJs of today. So, I don't see PGI reverting to a continuous shake strategy. Hence, the only real solution you are left with is disabling weapons when the mech is jumping.

#122 Adiuvo

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Posted 25 May 2014 - 12:27 PM

View PostGyrok, on 25 May 2014 - 12:00 PM, said:

snip

Liftoff even with 3 JJs is still much slower than a Victor, the 733C goes 14kph slower, and the Highlander is much more vulnerable to XL usage than a Victor is.

The Highlander is better than the Victor for peeking around a corner and tanking (providing you're using a standard) but in a straight jump snipe fight it falls on its face. The tonnage saved is useful for propping up your Shadowhawks as well.

#123 Gyrok

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Posted 25 May 2014 - 12:42 PM

View PostAdiuvo, on 25 May 2014 - 12:27 PM, said:

Liftoff even with 3 JJs is still much slower than a Victor, the 733C goes 14kph slower, and the Highlander is much more vulnerable to XL usage than a Victor is.

The Highlander is better than the Victor for peeking around a corner and tanking (providing you're using a standard) but in a straight jump snipe fight it falls on its face. The tonnage saved is useful for propping up your Shadowhawks as well.


With better torso twist, that 60 armor left arm with 38 points of internals is plenty enough to shield.

I would also say that the acceleration for the Highlander on the jump with 3 JJs is close enough to the DS that the difference is negligible. I played victors a long time, and am back to my highlander again and it is just fine...

@ 720T Drop Deck that is perfectly 4x HGN + 4x SHD + 4x JR7/RVN/FS9

Edited by Gyrok, 25 May 2014 - 12:52 PM.


#124 Bishop Steiner

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Posted 25 May 2014 - 01:48 PM

View PostZolaz, on 25 May 2014 - 09:16 AM, said:

Hey Russ says that weapons are balanced. ;) He must love the jump meta. More than likely it has been that long since he logged into the game and play. Oh well, why expect a game developer to play the game that he talks about as being "marginally viable".

And yes, if you have a Hero mech that is the best mech in the game ... that is P2W. You know, since you can only buy the DS with real money. You may not know this, but you cant buy Hero mechs with C-bills.

You are welcome Bishop Steiner, always willing to show you the light.

maybe you need new batteries?







































............still waiting?

View PostVassago Rain, on 25 May 2014 - 11:31 AM, said:

Because it's the best mech in the game, by far.

View PostZolaz, on 25 May 2014 - 11:38 AM, said:


You are right, that hardly sounds like pay to win. The best mech in the game is a cash grab Hero mech. Hard to believe that PGI would do something like that. :ph34r: Oh well, I guess that makes it easier to decide if you want to buy Clan mechs or not.

With the current MM, you are pretty much guaranteed to lose half the time. If you dont then the boot of Paul descends on your neck to make absolutely certain that your W/L gets as close to equal. Never heard of that in a competitive sport before. You are way too good, we need to put some mouth breathers and Leroy Jenkinses on your team.

Yep, have to agree PGI is making the best marginally viable product on the market.

really? Because 1V1 I find them rather killable.


Now yes, 4 people using them is rather daunting. But that is like claiming the PPC is OP because when people use 6 of them bad things happen.

It is delightful when people continue to harp on the symptoms, instead of the actual disease.

#125 Gyrok

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Posted 25 May 2014 - 03:59 PM

View PostBishop Steiner, on 25 May 2014 - 01:48 PM, said:

maybe you need new batteries?







































............still waiting?



really? Because 1V1 I find them rather killable.


Now yes, 4 people using them is rather daunting. But that is like claiming the PPC is OP because when people use 6 of them bad things happen.

It is delightful when people continue to harp on the symptoms, instead of the actual disease.


This is exactly right...

Would you rather be staring at 4 DS or 4 HGN on the other team? 4 DS right? So how is DS the best mech in game? Simple answer, it is not even close...

#126 Khobai

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Posted 25 May 2014 - 04:49 PM

Quote

But that is like claiming the PPC is OP because when people use 6 of them bad things happen.


PPCs are OP when people only use 2 of them. There is seriously no reason to use anything else on a heavy besides PPCs/ACs, Dual AC20, or Dual Gauss. Because pinpoint damage is completely superior to all other weapons in the game.

#127 Gyrok

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Posted 25 May 2014 - 05:44 PM

View PostKhobai, on 25 May 2014 - 04:49 PM, said:


PPCs are OP when people only use 2 of them. There is seriously no reason to use anything else on a heavy besides PPCs/ACs, Dual AC20, or Dual Gauss. Because pinpoint damage is completely superior to all other weapons in the game.


LOL...come here, let me face hug you...see how much you like those PPCs. Are they ER's? If so...even better...means you will hit me less while I am closing, and then do me the favor of overheating in front of me so I can blow out your rear CT with 2 alphas by the time you are back up and running.

Brawling fixes PPC/AC meta...easily...ever seen a DS pilot crap in his battlesuit? Run up on him with an AC20 toting shadow hawk and 3 Mlas doing 85 kph with a pair of JJs and fire one alpha into his back...point made...he cannot turn with you to save his life. DS pilots caught by a quick brawling mech are VICTIMS not VICTORS.

Edited by Gyrok, 25 May 2014 - 05:47 PM.


#128 Bishop Steiner

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Posted 25 May 2014 - 06:02 PM

View PostKhobai, on 25 May 2014 - 04:49 PM, said:


PPCs are OP when people only use 2 of them. There is seriously no reason to use anything else on a heavy besides PPCs/ACs, Dual AC20, or Dual Gauss. Because pinpoint damage is completely superior to all other weapons in the game.

No, they really aren't. If you are regularly getting owned by a K2, you are doing something wrong, or it's not mounting dual PPC. PPC only become a problem when you got an ecm light you can't catch tickling you with one, or they spam the skies.

20 pt FLD is too much now? My god, let's just equip everything with Flamers and Small Lasers now and get it over with.

#129 Wolfways

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Posted 25 May 2014 - 06:07 PM

I do okay in my "almost stock" CPLT-K2, but it's much harder to use than my "almost stock" JM6-S which just wrecks mechs ;)

#130 Bishop Steiner

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Posted 25 May 2014 - 06:20 PM

View PostWolfways, on 25 May 2014 - 06:07 PM, said:

I do okay in my "almost stock" CPLT-K2, but it's much harder to use than my "almost stock" JM6-S which just wrecks mechs ;)

I do OK in mine too. At least PUG Farming (Or Stock Mech Mondays). Against serious players? FUHGEDABOUTIT. I'll destroy it, and players running them without breaking a sweat all day in my LB-X Jager or ac10/quad srm4 Orion.

#131 FupDup

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Posted 25 May 2014 - 06:21 PM

View PostBishop Steiner, on 25 May 2014 - 06:02 PM, said:

...
20 pt FLD is too much now? My god, let's just equip everything with Flamers and Small Lasers now and get it over with.

You mean like this?

Posted Image

#132 Bishop Steiner

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Posted 25 May 2014 - 06:21 PM

View PostFupDup, on 25 May 2014 - 06:21 PM, said:

You mean like this?

Posted Image

nah, that would probably be too OP for Khob.

#133 Mad Strike

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Posted 25 May 2014 - 06:32 PM

I tried poptart once.....too damm easy win....too damm boring....went back to brawling.

Edited by strikebrch, 25 May 2014 - 06:32 PM.


#134 Mycrus

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Posted 25 May 2014 - 08:11 PM

View PostThragen, on 25 May 2014 - 12:21 PM, said:


I agree!!! However, when JJ shake was first introduced, the mech did continuously shake ( on the the way up and down ) and ***apparently*** the amount of shaking was such that people complained of motion sickness. That's why we have the JJs of today. So, I don't see PGI reverting to a continuous shake strategy. Hence, the only real solution you are left with is disabling weapons when the mech is jumping.


And nerf jump shot jenner... no way.

Shake reticule if aim is beyond 300m brawling range

#135 Ultimax

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Posted 25 May 2014 - 08:43 PM

View PostBishop Steiner, on 25 May 2014 - 06:02 PM, said:

20 pt FLD is too much now? My god, let's just equip everything with Flamers and Small Lasers now and get it over with.


Honestly I wish they'd do that for a week, tune everything down to small laser, and then see what new issues people can come up with to cry about.


First Guess: Small Laser duration is too short and is nearly FLD damage!!!!!!

#136 DaisuSaikoro Nagasawa

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Posted 25 May 2014 - 11:01 PM

So does that make the DS Pay To Win?

#137 Mcgral18

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Posted 25 May 2014 - 11:07 PM

View PostDaisu Saikoro, on 25 May 2014 - 11:01 PM, said:

So does that make the DS Pay To Win?


Pay to get optimal hardpoint locations for the optimal weapon loadout.

Not quite. Optimal doesn't mean a laser boat won't kill you if you let it close.

#138 MischiefSC

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Posted 25 May 2014 - 11:08 PM

The fundamental issues with the DS (and the Ilya Muromets, and the Yen-Lo-Wang, and the Heavy Metal) is that they provide a measurable, not insignificant advantage that can only be gained with money. Is that P2W? Not so much, but it's uncool. It's as close as you can get to P2W without being blatant.

#139 Bishop Steiner

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Posted 26 May 2014 - 03:41 AM

View PostMischiefSC, on 25 May 2014 - 11:08 PM, said:

The fundamental issues with the DS (and the Ilya Muromets, and the Yen-Lo-Wang, and the Heavy Metal) is that they provide a measurable, not insignificant advantage that can only be gained with money. Is that P2W? Not so much, but it's uncool. It's as close as you can get to P2W without being blatant.

Not sure I agree. YLW does get to mount an ac20 (an issue that could have been negated by the existence of the AH, removing any ability to claim "p2w") but it is also the only CN9 to have no missiles. Measurable advantage? More situational, at best. Ilya can mount 3 ballistic...... 4x can mount 4. No one in comp uses Heavy Metals, and TBH, I don't see what is it's measurable advantage.

Mind you, I have see situational ones. Heavy Metal pretty much heralded the age of the Poptart.... but it's hardly alone in that now. Ilya was mean mean mean..... for about a week when UACs were ridiculous. And the DS is currently riding the mid tier meta swing, but before the dual ac5 became "the thing" the DS was roundly ignored as one of the worst Victors.

#140 Gyrok

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Posted 26 May 2014 - 07:44 AM

I still prefer 2xUAC5s on my highlanders...you put out FAR more dps. The only reason people drive the DS is because they are trying to make an inferior mini 733C that is faster in a straight line, because the highlander still does everything else better now. It used to not be that way...but now it has become that way.





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