

#1
Posted 25 May 2014 - 06:02 PM
im hopeing for a 3/4 ppc min
#2
Posted 25 May 2014 - 06:08 PM
#3
Posted 25 May 2014 - 06:09 PM
kosmos1214, on 25 May 2014 - 06:02 PM, said:
im hopeing for a 3/4 ppc min
With ghost heat around, are you sure you want to do this?
If so, the Battlemaster might be a good choice, as it can be fast and has chest mounted energy points which are high placed.
The Stalker has good hit boxes (not XL friendly though) and has high arm mounted energy points (Arms don't tend to go before a side does).
Beyond that, you are outside my area of guidance or experience. If you choose a Stalker, go with the 3F as it has the best torso twisting rate. If you use the Battlemaster, any of them can work well, but I'd suggest avoiding the 1G as it has the worst twist rate.
The PPC build I run on my Battlemaster, if it helps you any... (can basically be moved to another Battlemaster with only a little adjustment. I used the 1G because it's the (P) variant, and I can not sell it.) EDIT: Oops. That link has the ERLL Battlemaster I use to use... I changed it to this build a while ago.
PS: Forgot the Awesome. That mech can be good for PPCs as well...

Edited by Tesunie, 25 May 2014 - 08:15 PM.
#4
Posted 25 May 2014 - 06:12 PM

Edited by kosmos1214, 25 May 2014 - 06:13 PM.
#5
Posted 25 May 2014 - 06:14 PM
Edited by Todd Lightbringer, 25 May 2014 - 06:14 PM.
#6
Posted 25 May 2014 - 06:24 PM
kosmos1214, on 25 May 2014 - 06:12 PM, said:

The 8Q (I think it's Q) and 9M are classic PPC mechs from stock. I think each have like 7 energy or something. Howerver, as far as assaults go, it is the lightest and is considered by many to have poor hitboxes at the moment. (Personally, I think they are kinda nice, but I don't own one right now). Often times, the Stalker and the Battlemasters are considered "better" choices of mechs.
However, I suggest you go with what you like and see if it works. It's really the only way to find out if you will like it or not after all...
#7
Posted 25 May 2014 - 06:25 PM
Something like this but, it's an Awesome. Here's a comic about one.
http://www.nogutsnog...tach=1630;image
Credit for the comic goes to NGNG.
#8
Posted 25 May 2014 - 07:00 PM
Chain Fire only!
PPCs are always on Chain Fire, MLs can be either way and provide some close range self defense or can be swapped for SPL.
It can Chain 3-4 times with each PPC total 9-12 shots before needing to cool off.
Chain Triple PPCs makes people notice you and acts as suppression fire. People WILL move when you shoot at them.
Always shoot from range when possible.
#9
Posted 25 May 2014 - 07:03 PM
#10
Posted 25 May 2014 - 07:15 PM
My Thunderbolt 9S has been doing very well with 2 PPCs and a single LPL (and dual AMS because it can).
(You can base any designs on anything I post. So, you can take my 9S design and try to fit it onto a larger mech if you desire.)
Edited by Tesunie, 25 May 2014 - 07:16 PM.
#11
Posted 25 May 2014 - 07:35 PM
#12
Posted 25 May 2014 - 10:32 PM
kosmos1214, on 25 May 2014 - 06:02 PM, said:
im hopeing for a 3/4 ppc min
uh ghost heat at 2x ppc good luck.
being a ppc/large laser sniper in MW4, I would NOT use anything more than 2 ER PPCS in a mech in MWO - way too hot bro
wait till they decrease the heat or use just 2 max and even it out with ballistics
#13
Posted 26 May 2014 - 05:31 AM
Tesunie, on 25 May 2014 - 07:15 PM, said:
My Thunderbolt 9S has been doing very well with 2 PPCs and a single LPL (and dual AMS because it can).
(You can base any designs on anything I post. So, you can take my 9S design and try to fit it onto a larger mech if you desire.)
The Thunderbolt-9S, another mech that says build to the Meta, half the Victor loadout with backup Lasers or some other mix for close work.
#14
Posted 26 May 2014 - 05:58 AM
But i can strongly recommend the Battlemaster. It got 4-6 (depends on the chassis) Energyslots in both Torsi and they are all located high, which is really important for taking cover and shooting!!
I also went with the Cataphract 3D and 4 PPCs (including Jumpjets), lots of heat and stuff. But if you dont panic, then you can make a huge amount of damage. But i think 2 PPCs is enough. No overheating and you still have some tons left to maybe put a Ballistic Weapon (low Heat) for close range action in your Mech!
#15
Posted 26 May 2014 - 06:00 AM
http://mwo.smurfy-ne...5f1e61f5bb184c8
and this 8Q awesome
http://mwo.smurfy-ne...0967a26895aedef
ppcs on hand was one group, ppcs on torsos were other group for both mechs, admittedly though my awesome were elited at the time, but i still did great with those mechs which ones is basically an awesome 9Q.........
Archie4Strings, on 26 May 2014 - 05:58 AM, said:
But i can strongly recommend the Battlemaster. It got 4-6 (depends on the chassis) Energyslots in both Torsi and they are all located high, which is really important for taking cover and shooting!!
I also went with the Cataphract 3D and 4 PPCs (including Jumpjets), lots of heat and stuff. But if you dont panic, then you can make a huge amount of damage. But i think 2 PPCs is enough. No overheating and you still have some tons left to maybe put a Ballistic Weapon (low Heat) for close range action in your Mech!
up to seven actually, i know *looks at 7 ppc and guass blr* :3
Edited by Just wanna play, 26 May 2014 - 06:02 AM.
#16
Posted 26 May 2014 - 11:00 AM
kinda like how jagers are light on armer but there fire power keeps them safe???


Edited by kosmos1214, 26 May 2014 - 11:01 AM.
#17
Posted 26 May 2014 - 11:04 AM
kosmos1214, on 26 May 2014 - 11:00 AM, said:
kinda like how jagers are light on armer but there fire power keeps them safe???


Awesomes are known as "Barn doors" for a reason. I have been tempted to pick one up for a long time, but never managed to get one yet. I've been told that the hard points are in poor spots (low) and that it's easy to CT kill. Without actually using it (besides the 9M trial mech, way back a long time ago), I can't say anything more.
Most Jagermechs, after customization... aren't low in armor...

#18
Posted 26 May 2014 - 11:05 AM
the known key is to torso twist like a mad man when the weapons are recharging, its MASSIVE arms help cover the torso, and after something is destroyed you can try and get enemy fire to hit that so it only transfers 50% of the damage to something with health left, that is one of the perks of big hit boxes
Edited by Just wanna play, 26 May 2014 - 11:08 AM.
#19
Posted 26 May 2014 - 11:08 AM
Just wanna play, on 26 May 2014 - 11:05 AM, said:
the known key is to torso twist like a mad man when the weapons are recharging, its MASSIVE arms help cover the torso
I also recall hearing (don't take my word, as I wouldn't personally) that the Awesome is good for XLs? A lot of people set them up to hit hard and fast, being a fast assault mech with good mobility. I know my Battlemaster has an XL400, and I normally don't place XL into anything bigger than a Dragon or Quickdraw...
#20
Posted 26 May 2014 - 11:17 AM
http://mwo.smurfy-ne...8fe41cd1bbfcef9
you could fit 3 doubles in the left arm if it wasn't for that stupid pointless hand actuator........
Edited by Just wanna play, 26 May 2014 - 11:18 AM.
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