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ppc energy weapons assalt

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#1 kosmos1214

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Posted 25 May 2014 - 06:02 PM

im thinking of making a assualt mech with a heavy ppc build what mechs would work good?
im hopeing for a 3/4 ppc min

#2 Surtosi

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Posted 25 May 2014 - 06:08 PM

If you can stay at the max pic range awsome 8R is one I enjoy. Er ppc in the arm and normal ppcs in the chest. If you're looking to get closer than that stalkers and banshees make for good choices. Just remember if you have less than 19 double heat sinks you're not going to be firing more than two even in chain fire.

#3 Tesunie

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Posted 25 May 2014 - 06:09 PM

View Postkosmos1214, on 25 May 2014 - 06:02 PM, said:

im thinking of making a assualt mech with a heavy ppc build what mechs would work good?
im hopeing for a 3/4 ppc min


With ghost heat around, are you sure you want to do this?

If so, the Battlemaster might be a good choice, as it can be fast and has chest mounted energy points which are high placed.
The Stalker has good hit boxes (not XL friendly though) and has high arm mounted energy points (Arms don't tend to go before a side does).

Beyond that, you are outside my area of guidance or experience. If you choose a Stalker, go with the 3F as it has the best torso twisting rate. If you use the Battlemaster, any of them can work well, but I'd suggest avoiding the 1G as it has the worst twist rate.

The PPC build I run on my Battlemaster, if it helps you any... (can basically be moved to another Battlemaster with only a little adjustment. I used the 1G because it's the (P) variant, and I can not sell it.) EDIT: Oops. That link has the ERLL Battlemaster I use to use... I changed it to this build a while ago.

PS: Forgot the Awesome. That mech can be good for PPCs as well... ;)

Edited by Tesunie, 25 May 2014 - 08:15 PM.


#4 kosmos1214

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Posted 25 May 2014 - 06:12 PM

8R??? witch mech line??? ;) im not that huge on my lore im only 20 so you get why i need to ask

Edited by kosmos1214, 25 May 2014 - 06:13 PM.


#5 Xoxim SC

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Posted 25 May 2014 - 06:14 PM

Wait until the Warhawk/Masakari comes out and grab that.

Edited by Todd Lightbringer, 25 May 2014 - 06:14 PM.


#6 Tesunie

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Posted 25 May 2014 - 06:24 PM

View Postkosmos1214, on 25 May 2014 - 06:12 PM, said:

8R??? witch mech line??? ;) im not that huge on my lore im only 20 so you get why i need to ask


The 8Q (I think it's Q) and 9M are classic PPC mechs from stock. I think each have like 7 energy or something. Howerver, as far as assaults go, it is the lightest and is considered by many to have poor hitboxes at the moment. (Personally, I think they are kinda nice, but I don't own one right now). Often times, the Stalker and the Battlemasters are considered "better" choices of mechs.

However, I suggest you go with what you like and see if it works. It's really the only way to find out if you will like it or not after all...

#7 GLIZZY GULPER

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Posted 25 May 2014 - 06:25 PM

Awesome 8Q, he means.

Something like this but, it's an Awesome. Here's a comic about one.

http://www.nogutsnog...tach=1630;image

Credit for the comic goes to NGNG.

#8 Wildstreak

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Posted 25 May 2014 - 07:00 PM

Awesome-8Q Triple PPC Fiesta
Chain Fire only!
PPCs are always on Chain Fire, MLs can be either way and provide some close range self defense or can be swapped for SPL.
It can Chain 3-4 times with each PPC total 9-12 shots before needing to cool off.
Chain Triple PPCs makes people notice you and acts as suppression fire. People WILL move when you shoot at them.
Always shoot from range when possible.

#9 kosmos1214

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Posted 25 May 2014 - 07:03 PM

thanks for the help so far im short cbills now but that will come fast anuf ill think on it some more

#10 Tesunie

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Posted 25 May 2014 - 07:15 PM

I tend to use dual PPCs with either a network of med lasers (2-4) or some Large Pulse Lasers for defense.

My Thunderbolt 9S has been doing very well with 2 PPCs and a single LPL (and dual AMS because it can).
(You can base any designs on anything I post. So, you can take my 9S design and try to fit it onto a larger mech if you desire.)

Edited by Tesunie, 25 May 2014 - 07:16 PM.


#11 Kin3ticX

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Posted 25 May 2014 - 07:35 PM

hgn 732: http://mwo.smurfy-ne...1370e57f4e8a509

hgn 733c: http://mwo.smurfy-ne...7588462a5e8d31b

#12 n r g

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Posted 25 May 2014 - 10:32 PM

View Postkosmos1214, on 25 May 2014 - 06:02 PM, said:

im thinking of making a assualt mech with a heavy ppc build what mechs would work good?
im hopeing for a 3/4 ppc min


uh ghost heat at 2x ppc good luck.

being a ppc/large laser sniper in MW4, I would NOT use anything more than 2 ER PPCS in a mech in MWO - way too hot bro

wait till they decrease the heat or use just 2 max and even it out with ballistics

#13 Wildstreak

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Posted 26 May 2014 - 05:31 AM

View PostTesunie, on 25 May 2014 - 07:15 PM, said:

I tend to use dual PPCs with either a network of med lasers (2-4) or some Large Pulse Lasers for defense.

My Thunderbolt 9S has been doing very well with 2 PPCs and a single LPL (and dual AMS because it can).
(You can base any designs on anything I post. So, you can take my 9S design and try to fit it onto a larger mech if you desire.)

The Thunderbolt-9S, another mech that says build to the Meta, half the Victor loadout with backup Lasers or some other mix for close work.

#14 Archie4Strings

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Posted 26 May 2014 - 05:58 AM

I never played the Awesome, so i am not sure about that Mech as a PPC-boat.
But i can strongly recommend the Battlemaster. It got 4-6 (depends on the chassis) Energyslots in both Torsi and they are all located high, which is really important for taking cover and shooting!!
I also went with the Cataphract 3D and 4 PPCs (including Jumpjets), lots of heat and stuff. But if you dont panic, then you can make a huge amount of damage. But i think 2 PPCs is enough. No overheating and you still have some tons left to maybe put a Ballistic Weapon (low Heat) for close range action in your Mech!

#15 Just wanna play

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Posted 26 May 2014 - 06:00 AM

I ran this 8q awesome
http://mwo.smurfy-ne...5f1e61f5bb184c8

and this 8Q awesome
http://mwo.smurfy-ne...0967a26895aedef

ppcs on hand was one group, ppcs on torsos were other group for both mechs, admittedly though my awesome were elited at the time, but i still did great with those mechs which ones is basically an awesome 9Q.........


View PostArchie4Strings, on 26 May 2014 - 05:58 AM, said:

I never played the Awesome, so i am not sure about that Mech as a PPC-boat.
But i can strongly recommend the Battlemaster. It got 4-6 (depends on the chassis) Energyslots in both Torsi and they are all located high, which is really important for taking cover and shooting!!
I also went with the Cataphract 3D and 4 PPCs (including Jumpjets), lots of heat and stuff. But if you dont panic, then you can make a huge amount of damage. But i think 2 PPCs is enough. No overheating and you still have some tons left to maybe put a Ballistic Weapon (low Heat) for close range action in your Mech!

up to seven actually, i know *looks at 7 ppc and guass blr* :3

Edited by Just wanna play, 26 May 2014 - 06:02 AM.


#16 kosmos1214

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Posted 26 May 2014 - 11:00 AM

ok thanks agian i was leaning to a banshee or battlemaster more to the master it being the classic assault from mw1 but now i kinda want an Awesome but im worried about its size being wide and all is this fear unfounded? or is it not that hard on them
kinda like how jagers are light on armer but there fire power keeps them safe??? :D ;)

Edited by kosmos1214, 26 May 2014 - 11:01 AM.


#17 Tesunie

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Posted 26 May 2014 - 11:04 AM

View Postkosmos1214, on 26 May 2014 - 11:00 AM, said:

ok thanks agian i was leaning to a banshee or battlemaster more to the master it being the classic assault from mw1 but now i kinda want an Awesome but im worried about its size being wide and all is this fear unfounded? or is it not that hard on them
kinda like how jagers are light on armer but there fire power keeps them safe??? ;) ;)


Awesomes are known as "Barn doors" for a reason. I have been tempted to pick one up for a long time, but never managed to get one yet. I've been told that the hard points are in poor spots (low) and that it's easy to CT kill. Without actually using it (besides the 9M trial mech, way back a long time ago), I can't say anything more.

Most Jagermechs, after customization... aren't low in armor... :D

#18 Just wanna play

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Posted 26 May 2014 - 11:05 AM

yes awesome is known to be wide and an easy target, but at the same time big mechs are in general, it just has less armor then things with just as big cts, but its also capable of turning faster and can also turn its torso, its however still a support mech so unless engaging something smaller then you (think 65 tons or less, you can kill 70s but you will be hurting) let some one else take the lead and the hits. And also dont think you are just a hill humping sniper, be an active medium range fighter , that is when your not so high up weapons are not much of a problem

the known key is to torso twist like a mad man when the weapons are recharging, its MASSIVE arms help cover the torso, and after something is destroyed you can try and get enemy fire to hit that so it only transfers 50% of the damage to something with health left, that is one of the perks of big hit boxes

Edited by Just wanna play, 26 May 2014 - 11:08 AM.


#19 Tesunie

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Posted 26 May 2014 - 11:08 AM

View PostJust wanna play, on 26 May 2014 - 11:05 AM, said:

yes awesome is known to be wide and an easy target, but at the same time big mechs are in general, it just has less armor then things with just as big cts, but its also capable of turning faster and can also turn its torso, its however still a support mech so unless engaging something smaller then you (think 65 tons or less, you can kill 70s but you will be hurting) let some one else take the lead and the hits. And also dont think you are just a hill humping sniper, be an active medium range fighter , that is when your not so high up weapons are not much of a problem

the known key is to torso twist like a mad man when the weapons are recharging, its MASSIVE arms help cover the torso


I also recall hearing (don't take my word, as I wouldn't personally) that the Awesome is good for XLs? A lot of people set them up to hit hard and fast, being a fast assault mech with good mobility. I know my Battlemaster has an XL400, and I normally don't place XL into anything bigger than a Dragon or Quickdraw...

#20 Just wanna play

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Posted 26 May 2014 - 11:17 AM

Yes they are known for xl engines, often times because...well....who would miss that ct? some people like them with it, some don't, i personally didn't because i know my first non lrm awesome, the 3 er ppc awesome, would have had to give up 2 double heat sinks to fit it and it already had the max engine. really no point. They also cost A LOT. I personally also tend to manage to get a side trso (or both) destroyed before going down so i just use a std. IT may be worth it on the 9m, how ever, with i guess roughly same 3 er ppc build as my 8q since that has higher engine cap, something like........
http://mwo.smurfy-ne...8fe41cd1bbfcef9
you could fit 3 doubles in the left arm if it wasn't for that stupid pointless hand actuator........

Edited by Just wanna play, 26 May 2014 - 11:18 AM.






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