LordKnightFandragon, on 27 May 2014 - 12:48 AM, said:
And the whole point of Omni was to make the mech quicker to repair and change stuff out and to make it mroe versatile to customize........PGI is really lost arent they?
Unlimited ammo with like 10 Capacitor PPCs on a JJ equipped mech? yeha, that was all I saw when I went MP with MW4.....
IT was really friggin stupid.
Well, not entirely, basically it would make sense when you ahve a limited dropship tonnage you can stuff in one Chassis and serveral pod variants. You land on terra therma, and stuff in all the heat friendly AC's. you land in Frozen City and you go all LAz0rs.
It is in this point correctly fine. stupid here is, you will for leveling the mech skills, still have to use other "variants", which counters the entire pod idea at all.
Where PGI failed was the regular battlemechs, they weren't customizable. They came in stock variants. You couldn't just replace a Sidetorso MG with an AC 20. In canon, that is possible, but has a high chance of fail and some enormous costs. But right now, by having all those variants + their crazy customisation options, this is kinda superior customisation compared to clanners. At leats PGI could make some penalty on this, like reducing C-bills gathered form a match by -X% increasing the more the mech is customised. or any weapon that is non stock loadout should have a chance of 10% to jam/fail.
Because in canon, you were bound to the mech you have as pilot. But hee in the game, we cna simply switch the mech whenever we want, which means with IS mechs your customising is just too good.
Imagine any MMORPG where you would be able to have 1 character able to be every class maxed and you can freely choose to change the class before you do any dungen run. It kinda would screw the sense of "chosing" a class to play it.