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How're These Scores Possible?


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#21 Adiuvo

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Posted 26 May 2014 - 02:17 PM

View PostVweegit, on 26 May 2014 - 02:12 PM, said:


While 600 damage average is probably an exaggerated boast (great work, if not)...he's not too far off the mark. I average nearly 450 damage per game in my Jenner - across a couple thousand games. I consider 300 damage to be a total failure to perform, for myself. I get a few 1000 damage games per day. I can't claim total PUG - I almost always run with my buddy elKabong, who is only slightly worse than me overall.

In my JR7-F's case, always shoot, always move, always bring modules. Learn to pilot your chosen mech extremely well. It is not impossible to reach his claims - though again, a 600 damage average is probably quite rare outside of using meta builds.

View Postmostnotweak, on 26 May 2014 - 01:06 PM, said:

I honestly don't know how people get less than 400 damage a match in this game. It really showcases how little people understand about this game. I average 600 damage, and break 1k damage daily. Seriously though, all you need to do is practice patience and use modules and you will start seeing your numbers go up very quickly.

Average as in what you feel like you got, or actually calculated via your stats?

There's probably a bit of a difference :D

#22 Vweegit

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Posted 26 May 2014 - 02:30 PM

View PostAdiuvo, on 26 May 2014 - 02:17 PM, said:

Average as in what you feel like you got, or actually calculated via your stats?

There's probably a bit of a difference :D


Average as in - my actual average per game. Total damage dealt / games played.

#23 Koniving

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Posted 26 May 2014 - 02:34 PM

View PostBaronBastardKiller, on 26 May 2014 - 12:47 PM, said:

Are there really players that good on MWO who can go around getting in that many kills/damage a match?


Air strikes, artillery, and ER LLs (as there's a bug that amplifies total damage numbers when you have excessive amounts of decimal numbers, as they all get rounded up instead of down when appropriate it seems).

I honestly think PGI is using this to determine the "state of the meta."

#24 627

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Posted 26 May 2014 - 02:44 PM

View PostKoniving, on 26 May 2014 - 02:34 PM, said:

I honestly think PGI is using this to determine the "state of the meta."


At least they should.

#25 Levi Porphyrogenitus

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Posted 26 May 2014 - 02:51 PM

Best 10 matches, means that to get a score of 2400 you only need 10 matches worth 240.
-20=
220 if you get wins for each.
-100=
120 if you get 5 kills for each.
-50=
70 if you get 5 assists for each.
*15=
1050 damage needed for each of those games.

More kills means you need both fewer assists and lower damage to reach the same score (1 kill is worth 2 assists or 300 damage). I have only played maybe a couple dozen games this weekend and I was briefly #4 for House Davion. Now I'm lowly 82. My games have been nowhere near that good consistently, though I've had several with 5 kills and 700+ damage.

My current score of 1832 suggests an average 184 (rounding up) per match. Assuming 4 kills typically (80 points), that leaves 104 for assists, win, and damage. Less 20 for a win, that leaves 84 for assists and damage, with maybe 4 assists on average that means 44*15, or 660 damage per game.

4K/4A/700+ damage is not that unusual. Simply commit a lot of time to get chance on your side by increasing sample size and giving yourself more opportunities to get those lucky drops where nobody else manages to finish anyone off and you pick up all the kills. Assuming you played a lot on all three days, your odds of getting 10 such matches go up significantly.

Of course, a lot of people are either trolling the tournament (going for cap rushes and such to limit the opportunities for kills, doing their best to body block people and get their scores docked, etc.) or trying to follow the "meta" to maximize their own chances to score big, so you won't have nearly as many fun games as you usually would.

My best scoring mech, actually, was my LRM/LPL Battlemaster. 2x LRM20s does a great job of racking up damage points and stealing kills, and a pair of LPLs is excellent for popping breached XLs and for smacking those people who want to get in close to avoid your missiles.

#26 AEgg

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Posted 26 May 2014 - 02:57 PM

Anyone have even the slightest idea where the totals come from?

I'm ~300th in the lone wolf queue with ~1200 points. So the total points for that faction is a bare minimum of 300x1200, 360,000 points. Yet the displayed total is 100k. I'm totally lost as to how they get that number.

#27 Felio

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Posted 26 May 2014 - 03:00 PM

View Postmostnotweak, on 26 May 2014 - 01:06 PM, said:

I honestly don't know how people get less than 400 damage a match in this game. It really showcases how little people understand about this game. I average 600 damage, and break 1k damage daily.


Quick, duck! That epeen swung so hard it nearly took my head off.

#28 Vassago Rain

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Posted 26 May 2014 - 03:12 PM

Because they are getting 6+ kills and 1000 damage.

#29 Levi Porphyrogenitus

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Posted 26 May 2014 - 03:13 PM

View PostAEgg, on 26 May 2014 - 02:57 PM, said:

Anyone have even the slightest idea where the totals come from?

I'm ~300th in the lone wolf queue with ~1200 points. So the total points for that faction is a bare minimum of 300x1200, 360,000 points. Yet the displayed total is 100k. I'm totally lost as to how they get that number.


Team scores are the top 50 for each team.

#30 Veranova

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Posted 26 May 2014 - 03:18 PM

View PostBaronBastardKiller, on 26 May 2014 - 12:47 PM, said:

Hey,

so i opted in to the challenge (regretting it, have not enjoyed it at all).

I'm curious, considering the rules and conditions, how the heck are people getting those high scores? I'm atleast 1000 lower than most...

How? unless they're getting 6-7 kills and 1000 damage a match I don't see how. and If its Pug'ing and not premades then how are they able to do that?

I have had literally only one decent game this weekend. and my best was a 4 kill 4 assist 500+ damage match. Just one. The rest have been LRMs going bezerk and my own team mates shooting me in desperation to get in a killsteal for their score...

Are there really players that good on MWO who can go around getting in that many kills/damage a match?

That's exactly right. The top players have 10 5kill 1000+ Damage matches.
The Tournament is more about who can cram in the most good matches, than about skill.
Of course the best pilots do usually rise to the top, but only the ones who put the hours in.

#31 Marmon Rzohr

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Posted 26 May 2014 - 03:29 PM

The key to having truly amazing games like this is consistency. You have to be a consistently great player and then when you get the chance put in a really monster game. Arty and air strikes help put in the damage, but aren't such a huge factor. Plus you have to be pretty good to put in good strikes every game.

But the most important things that, from what I can tell, differentiate the truly good players are accuracy (both hitting shots and hitting consecutive shots on a key target or sniping damaged components), abusing terrain to get favorable engagements consistently and constant damage output.

You need to keep firing. To get a really good match you need to be able to stretch your mech to it's limits - use up all the ammo, never stop, never cool down fully from the first shot you fire. If you are not shooting the enemy you are wasting time. You need to consistently put shot after shot into enemy mechs while moving to avoid getting focused or being predictable.

#32 Wolfways

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Posted 26 May 2014 - 03:30 PM

Funny, i thought the idea was to kill the enemy as fast as possible. i.e. whilst doing as little damage as possible.

#33 Forte

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Posted 26 May 2014 - 03:33 PM

View PostAEgg, on 26 May 2014 - 02:57 PM, said:

Anyone have even the slightest idea where the totals come from?

I'm ~300th in the lone wolf queue with ~1200 points. So the total points for that faction is a bare minimum of 300x1200, 360,000 points. Yet the displayed total is 100k. I'm totally lost as to how they get that number.


They only take the top 50 scores for the interfaction total

#34 Waelsleaht

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Posted 26 May 2014 - 03:36 PM

5 kills every game = 1000 points.
7 assists every game = 700 points.
600 damage every game = 400 points.
10 wins = 200 points.
total 2300 points. highest score as of this post is 2638 by Proton for Marik.

wich means hes getting more along the line of 7 kills and 5 assists (1400+500=1900) and 600 damage per game (400) plus 10 wins (200) to get 2500 point score.

wich is about as high as everyone ells score but his being over 2600. thats how these scores are possible.

#35 Madwill

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Posted 26 May 2014 - 03:41 PM

View PostBaronBastardKiller, on 26 May 2014 - 12:47 PM, said:

Hey,

so i opted in to the challenge (regretting it, have not enjoyed it at all).

I'm curious, considering the rules and conditions, how the heck are people getting those high scores? I'm atleast 1000 lower than most...

How? unless they're getting 6-7 kills and 1000 damage a match I don't see how. and If its Pug'ing and not premades then how are they able to do that?

I have had literally only one decent game this weekend. and my best was a 4 kill 4 assist 500+ damage match. Just one. The rest have been LRMs going bezerk and my own team mates shooting me in desperation to get in a killsteal for their score...

Are there really players that good on MWO who can go around getting in that many kills/damage a match?


mostly, it's part skill, part mech loadout, part gaming rig. i've been playing for over 1 1/2 years and only have 4 games over 1,000 damage, and that started only after i updated my gaming laptop, before that, my best score was in the high 700's.

in fact i just had my best game a few days ago: 1056 damage, 7 kills in a highlander with a non-meta, non-air/arty strike loadout in a PUG game with one team mate dropping with me, and, we still lost. so, it's hard to say it's any one thing, but, just the combination of several factors. when i first started i was a horrible pilot with a K/D ratio of .46. now, with much training from the Head Hunters of Davion, my K/D since the wipe is now 1.4 and has been to 1.7.

Edited by Madwill, 26 May 2014 - 03:42 PM.


#36 Alex Warden

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Posted 26 May 2014 - 07:10 PM

View PostPhobic Wraith, on 26 May 2014 - 12:48 PM, said:

mostly airstrikes and artillery.


MC strikes, they come down faster than CB versions... plus a little pinpoint alpha damage after bombing everything to scrap, and thats it i guess...

i didnt ever try myself, but that´s how some units in the 12vs12 used to play to some effect...

#37 El Bandito

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Posted 26 May 2014 - 11:15 PM

Assuming top players have equal skill, it all boils down to who has better luck in the RNG department of Artillery Strikes.

That's right. RNG determines the best of the best in MWO.

#38 Mcgral18

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Posted 26 May 2014 - 11:32 PM

View PostMadwill, on 26 May 2014 - 03:41 PM, said:


mostly, it's part skill, part mech loadout, part gaming rig. i've been playing for over 1 1/2 years and only have 4 games over 1,000 damage, and that started only after i updated my gaming laptop, before that, my best score was in the high 700's.

in fact i just had my best game a few days ago: 1056 damage, 7 kills in a highlander with a non-meta, non-air/arty strike loadout in a PUG game with one team mate dropping with me, and, we still lost. so, it's hard to say it's any one thing, but, just the combination of several factors. when i first started i was a horrible pilot with a K/D ratio of .46. now, with much training from the Head Hunters of Davion, my K/D since the wipe is now 1.4 and has been to 1.7.


For the most part, if you want high damage you need to stop aiming. Remove arms, legs and then kill. That pads your damage very nicely. At the risk of taking more damage.

View PostAlex Warden, on 26 May 2014 - 07:10 PM, said:

MC strikes, they come down faster than CB versions... plus a little pinpoint alpha damage after bombing everything to scrap, and thats it i guess...

i didnt ever try myself, but that´s how some units in the 12vs12 used to play to some effect...


If you use GXP, the C-bill strikes are the same as the MC strikes. 400 damage each, or 800 potential damage in consumables per match.

AC40s from the heavens.

#39 Gooner

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Posted 26 May 2014 - 11:42 PM

I finished in 146th place on Davion with 1735 points and I wouldn't consider myself to be anywhere near the best. So those top scores look very legit to me. In my MWO career I have played 1560 matches, which sounds like alot, but over 2 years averages to less than 3 per day. There must be players who are way more active than that, and know every mech, weapon and map inside out.

#40 Lynx7725

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Posted 26 May 2014 - 11:58 PM

FWIW, I'm #33 on the Kurita list with 1967 points. Not high enough on the board, but that averages to be 196.7 points per game. One match was a 6-kill, 5 assist game with 593 damage, so for that game I should have.. 276 points. Truth be told 593 damage is a bit low for my loadout, but I got lucky and got in killshots. I only had a couple of 4-kills game, the rest were 1~3 kill games, but usually with enough assists to help out.

In that sense, damage is not the critical number here. To my understanding, it's the damage differential between teams that adds, but divided by 15 doesn't really add much -- in this game it was 86 points, to 120 points for kills or 100 for assists. More important is to engage the enemy often, and with as many of your team as possible.

Basically the tournament scoring rewards (1) winning, (2) coordinated team work, (3) ability to survive, and (4) sandpapering. However, being able to quickly take down enemies also mean your team takes less damage, so I'm not 100% sure on (4).

So, the way to approach this is to consistently win. Playing more games means you get more wins into your 10-game bucket, which adds 15 points over a loss; You only have so much time before you get too tired to game, so being consistently able to win is important. Since you are required to PUG, being consistently able to perform in a PUG environment is important, regardless how braindead PUGs may be.

An important factor for both is to have a good build you are very comfortable and practiced in; very few people can be consistently good in various mech builds, usually it's a handful. For me I took the same build throughout all my games, and had been using that for a long time.

In the end it's practice, practice, practice. Especially in a PUG environment. There's very little short-cut to it. You just have to go out there to get your backside kicked, learn why you got kicked, and then go out there to try again.





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