Gyrok, on 27 May 2014 - 07:44 AM, said:
Tell that to an Atlas going 58 kph with a STD 325...in my highlander, I can at least jump jet up and take less damage.
Sorry, Fatlas. You can clear the strike zone (even at 58kph) if you were already moving... you weren't just sitting there turreting, were you? Oh, Fatlas, will you ever learn (2p)?
Strikes are not just to break-up tight formations. They are ridiculously slow-acting weapons that can only effect specific targets that are even more ridiculously slow. Someone was complaining that there's too much emphasis on dealing damage... Here's a prime example of when packing moar weapons at the expense of speed will burn you. No one but those herp-a-derp assaults ever complains about arty/air.
When you run an assault, you've got the most heavily armed and armored mech in the game. You don't have any problems with that, I take it. Unfortunately, this feature also makes it the biggest, slowest bull's eye in the game. If you can't deal with that, don't run an assault.