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Community Map Development


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#81 Almond Brown

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Posted 10 June 2014 - 08:16 AM

View Postkesmai, on 30 May 2014 - 04:39 AM, said:

Normally I don't defend pgi, but as far as I can tell the maps they use are not just maps.
they come consist of a topographic map, the terrain map(that's what we see), a heat map.
and that's the content of maps I know. There might be even more layers aligned on one map for the game game engine.
quite complicated stuff if you ask me and pgi engineered those features themselves, I can understand them not to throw their know-how to the public.


:P Let alone having to Create, from Scratch, every object, in multiple detail levels, as without PGI's current Mapping Set, it would be a joke to think one could be made in less than 3 weeks or a month. That would be a FINAL version right.

#82 Xavier

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Posted 11 June 2014 - 08:47 AM

View PostAlmond Brown, on 10 June 2014 - 08:16 AM, said:


:lol: Let alone having to Create, from Scratch, every object, in multiple detail levels, as without PGI's current Mapping Set, it would be a joke to think one could be made in less than 3 weeks or a month. That would be a FINAL version right.


There are some very smart people in this community that I am sure could and would wrap their heads around whatever type of requirements that PGI set forth/required. I would be more than happy to mock up a demo map if I knew that it would acutally accomplish something in doing so, but I have received no assurance that any time I would commit to such an action would be worthwhile.

#83 Almond Brown

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Posted 11 June 2014 - 10:50 AM

View PostSLDF Xavier, on 11 June 2014 - 08:47 AM, said:


There are some very smart people in this community that I am sure could and would wrap their heads around whatever type of requirements that PGI set forth/required. I would be more than happy to mock up a demo map if I knew that it would acutally accomplish something in doing so, but I have received no assurance that any time I would commit to such an action would be worthwhile.


Think of it like someone who likes to Paint. The fact that they may never sell one, or have anyone actually see them outside themselves does not prevent them from Painting... Actually, not painting for those reasons would be stupid right? :(

If you enjoy Map making, why do you need assurances from anyone about what happens to any ones that you make? The Community would likely love to see just the resultant Pics. ;)

Edited by Almond Brown, 11 June 2014 - 10:51 AM.


#84 Xavier

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Posted 12 June 2014 - 05:34 AM

View PostAlmond Brown, on 11 June 2014 - 10:50 AM, said:


Think of it like someone who likes to Paint. The fact that they may never sell one, or have anyone actually see them outside themselves does not prevent them from Painting... Actually, not painting for those reasons would be stupid right? :wub:

If you enjoy Map making, why do you need assurances from anyone about what happens to any ones that you make? The Community would likely love to see just the resultant Pics. :P


I enjoy map making not for the sake of making maps but seeing how a community uses the map I designed, I have a certain idea about how fights should go but what I love is seeing how everyone else derive alternate strategies, so if I cannot see my map in action the joy of making it for me is not realized.

#85 Motroid

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Posted 12 June 2014 - 06:08 AM

Good Free to Play games (not p2w) are planned long termed right from the beginning. With long termed I mean 3-5 years.
The decision not to include the community for maps or whatever content has been made long ago. Followed by other according financial and personnel decisions. They can't go back on this now. And they said it is possible at a later stage of development anyhow.
I see your Point OP. Nothing wrong with that. I just tend to see the big picture.
If everything is in place like 9er red said they can easily expand on the games life cycle for another few years by allowing the community to contribute maps with little to no effort from PGIs side. Money talks. F2P is MW:Os only curse and blessing...

#86 A banana in the tailpipe

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Posted 12 June 2014 - 06:26 AM

PGI had an insanely difficult time with parts of the map players get stuck on. What I'd like to see is a community event where they release the maps and award artists for enhancing/improving already existing ones with MC for prizes kinda like how Google has a bounty program for bug hunters.

#87 Almond Brown

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Posted 12 June 2014 - 06:48 AM

View PostSLDF Xavier, on 12 June 2014 - 05:34 AM, said:


I enjoy map making not for the sake of making maps but seeing how a community uses the map I designed, I have a certain idea about how fights should go but what I love is seeing how everyone else derive alternate strategies, so if I cannot see my map in action the joy of making it for me is not realized.


Well like many things, one often has to prove themselves truly competent to get the job. I guess that is why most jobs have interviews. Perhaps creating and then submitting one to PGI, no strings attached of course, may get you want you truly want. One thing is for sure. With No Map, there can be No Chance.

#88 Xavier

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Posted 12 June 2014 - 08:39 AM

View Postlockwoodx, on 12 June 2014 - 06:26 AM, said:

PGI had an insanely difficult time with parts of the map players get stuck on. What I'd like to see is a community event where they release the maps and award artists for enhancing/improving already existing ones with MC for prizes kinda like how Google has a bounty program for bug hunters.


This would be an amazing first start. not to mention screwed up building hit boxes.

View PostAlmond Brown, on 12 June 2014 - 06:48 AM, said:


Well like many things, one often has to prove themselves truly competent to get the job. I guess that is why most jobs have interviews. Perhaps creating and then submitting one to PGI, no strings attached of course, may get you want you truly want. One thing is for sure. With No Map, there can be No Chance.


I understand your point but most interviews are jokes I have met many a person that can breeze through and impress in an interview and then fall flat on their face in the aftermath, but nonetheless I see your point and will consider it. If I have available time I may just do as you say and create one no strings attached and submit it, but I don't know if or how they could use it considering I have no requirements/guidelines to constructing such a map.

#89 Xavier

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Posted 16 June 2014 - 05:38 AM

View PostMotroid, on 12 June 2014 - 06:08 AM, said:

Good Free to Play games (not p2w) are planned long termed right from the beginning. With long termed I mean 3-5 years.
The decision not to include the community for maps or whatever content has been made long ago. Followed by other according financial and personnel decisions. They can't go back on this now. And they said it is possible at a later stage of development anyhow.
I see your Point OP. Nothing wrong with that. I just tend to see the big picture.
If everything is in place like 9er red said they can easily expand on the games life cycle for another few years by allowing the community to contribute maps with little to no effort from PGIs side. Money talks. F2P is MW:Os only curse and blessing...


Again I don't see why PGI would be so rigid against this they get to push out new content and tout it without having to do any of the work except some QA review.

What is there to lose?





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