Teufel Hunden 0351, on 30 May 2014 - 05:02 AM, said:
First off, did you actually read what I wrote? Second of all did you not play in the faction tournament and see all the LRM spam? Third, give me one good reason why the overall max range of ballistic weapons needs to be nerfed, cause 1-2 points of damage per weapon at 1k is really OP?
It's OP when they were never meant to go that far in the first place. Look, you clearly didn't read through this thread, or the the number crunching that happened here. I'd recommend going back to reading the past pages before making any passionate posts, with no calculations (or understanding of the setting) to back them up. I'm not trying to be dismissive, but you honestly seem like you walked into the middle of an argument and started chiming in, without knowing what's really going on.
Also, from reading your other posts, you really do need to take a step back and actually look up some numbers, and figure out what people are talking about here. Since you obviously don't know how ACs are supposed to function, or how LRMs should work, or how energy weapons for that matter. Notice I said "supposed" not how they work right now, but how they should work.
Also, this isn't so much a nerf, as a fix. The AC20 was outperforming every other AC within their optimal range, you could literally deal more damage within the AC5s optimal (and longer) range, with an AC 10. This is an adjustment, and it's more than ACs deserve. If I was doing the adjusting, I'd put them in line with the lasers, and have them at double range, not triple.
You talk about these ballistic weapons being advanced and should have long ranges, but you obviously don't know how they function. None of them were supposed to hit you with one shot. Even the AC20! The biggest AC 20 in BT lore (other than the Cauldron Born's AC 20) fired 4 shots in rapid succession, each dealing 5 damage. The only way for you to get a single shell that dealt 20 damage like that, is to get a NAVAL AC. You know, the ones they put on capital ships. Those ACs. The biggest of which was an AC40.
Right now, in fact, our "AC20" is actually an AC 60. because it's got triple the cycle rate it should have. As it stands right now, our ACs function like Mech Rifles (almost exitnct by 3050) but suped up (the biggest one fired a single slug that dealt 9 damage, which got reduced to 6 if the target hit used modern armor instead of primitive). With insane ranges, that they shouldn't have, to boot.
I can understand it, if the AC weapon in question was an artillery piece, but not a direct fire, medium range weapon. Right now, they are behaving as direct fire, extreme range weapons.