LastPaladin, on 30 May 2014 - 09:46 AM, said:
As I said, if it were truly irrelevant, then you wouldn't be objecting so much. It must be relevant if you insist that it needs to be in line with other weapons used by other playstyles.
Where did I EVER say I cared about DPS?
Please show me that post.
I've repeatedly said DPS is a stupid measurement for MW:O.
There are basically four types of weapon in MW:O.
FLD (AC/Gauss/PPC), DOT (Lasers), Spread (LBX/SRMs) and Guided Spread (LRMs). Flamers and MGs are kind of in their own category as utility weapons.
One of these is king, due to using the armor and hitbox system from TT. Because unlike TT, we have perfect convergence with no random dice rolls. So you can put your FLD damage all into the CT of a mech fairly easily.
I've never once said "Damn, you know if we can equalize the DPS of AC with Lasers, we'll be in great shape".
What I have said is "Maybe ACs should burst to bring them in line with Lasers". Note this has nothing to do with curbing their DPS, it has to do with SPREADING the damage.
Almost all of the concepts to fix this game include figuring out a way to spread damage.
To reiterate, DPS as a measurement really has no place in the style of combat MW:O has.
And that doesn't even bring in the fact that games where DPS matters, tend to be games where the enemy has a set amount of hitpoints. As in a single bar of hitpoints.
That is definitely not the case in MW:O,
Edited by Nicholas Carlyle, 30 May 2014 - 10:13 AM.